@Daaras Hope all is well, USA/China/UK are up.
G40 Atease (Axis) vs MadWolf (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from Queensland to MalayaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
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scramble?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 bomber, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
3 transports moved from 112 Sea Zone to 113 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 submarines moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Holland Belgium to 110 Sea Zone
6 armour and 3 mech_infantrys moved from Normandy Bordeaux to Northern Italy
3 artilleries moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Norway to Finland
2 infantry moved from Western Germany to 113 Sea Zone
1 bomber, 1 fighter and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
7 infantry moved from Holland Belgium to Western Germany
4 infantry moved from Denmark to 113 Sea Zone
1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
6 infantry and 3 transports moved from 113 Sea Zone to 114 Sea ZoneAirborne Attack Move - Germans
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers
British defend with 1 battleship, 1 cruiser and 4 destroyers
Germans roll dice for 5 submarines in 110 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 : 5/11 hits
British roll dice for 1 battleship, 1 cruiser and 4 destroyers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 carrier owned by the Germans
1 cruiser owned by the British , 4 destroyers owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 submarines in 110 Sea Zone, round 2 : 2/4 hits
1 battleship owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 58
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 4 destroyersNon Combat Move - Germans
2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
6 infantry moved from 114 Sea Zone to Poland
2 fighters and 1 tactical_bomber moved from Germany to Poland
2 armour moved from Western Germany to PolandPlace Units - Germans
1 battleship placed in 114 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
utilise ceci svp
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The Soviet Union begins the game at war with no one.
The country is just recovering from Stalin’s deep purge
of its military officer corps, which has shaken the Red
Army to its very core. Combine this with its recent
military disaster in Finland, and we find the Soviet Union
more than happy to enter into a secret agreement with
Germany. This secret agreement, known as the Molotov-
Ribbentrop pact, assures that the Soviet Union will
remain neutral should Germany go to war in Europe. It
also permits each power to expand its sphere of influence
in Eastern Europe without interference from the other.
As a result, the Soviet Union may not declare war on any
Axis power before its fourth turn unless an Axis power
declares war on it first. However, if London is captured
by an Axis power, the Soviet Union may declare war on
its following turn. page 9 mofo -
cest quoi ton point?
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ah je comprend. fuck you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 fighter moved from Novgorod to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship and 3 transports
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 battleship and 3 transports in 114 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship and 3 transports in 114 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians and 1 battleship owned by the Germans lost in 114 Sea Zone
3 transports owned by the Germans lost in 114 Sea Zone
Russians win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 1 battleship and 3 transports
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from 114 Sea Zone to Novgorod
1 tactical_bomber moved from 114 Sea Zone to Novgorod
5 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
2 artilleries and 3 infantry moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Belarus to Bryansk
1 infantry moved from Northwest Persia to Persia
Russians take Persia from Neutral_Allies
1 infantry moved from Northwest Persia to Persia
3 infantry moved from Russia to Bryansk
1 armour moved from Russia to UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Novgorod
2 armour, 2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4,300
Median : 4,500
Variance : 0,889
Standard Deviation : 0,943
Total rolls : 10Germans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 armour and 4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 armour moved from Kiangsu to Kwangtung
3 artilleries and 5 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 6 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Shensi
2 fighters moved from Anhwe to Shensi
3 tactical_bombers moved from Anhwe to Shensi
3 fighters moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kiangsu to Kwangtung
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 armour, 1 carrier, 1 destroyer, 5 infantry and 3 transports moved from 36 Sea Zone to 43 Sea Zone
1 armour and 5 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Anhwe to Kweichow
2 bombers moved from Kiangsu to ShensiCombat - Japanese
Battle in Kwangtung
Japanese attack with 2 armour, 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 armour, 4 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 1 : 6/11 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 armour, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers in Shensi, round 1 : 7/8 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
2 bombers moved from Shensi to French Indo China
2 fighters and 3 tactical_bombers moved from Shensi to Hunan
3 fighters and 2 tactical_bombers moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangtung to KwangsiPlace Units - Japanese
1 factory_minor placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 1 fighter; Remaining resources: 3 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 fighter moved from Guam to 20 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 submarines moved from 54 Sea Zone to 42 Sea Zone
1 battleship moved from 54 Sea Zone to 42 Sea Zone
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from 42 Sea Zone to Java
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to Iceland
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
Americans undo move 1.
1 carrier and 3 destroyers placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,545
Median : 3,000
Variance : 0,700
Standard Deviation : 0,837
Total rolls : 11Japanese Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,444
Standard Deviation : 0,667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 4 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 1 : 4/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,000
Median : 3,000
Variance : 1,056
Standard Deviation : 1,027
Total rolls : 19Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Chinese Combat
1 was rolled 4 times
3 was rolled 2 times
Average roll : 1,667
Median : 1,000
Variance : 2,800
Standard Deviation : 1,673
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,444
Standard Deviation : 0,667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 98 Sea Zone to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 aaGun moved from 81 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Malaya
3 aaGuns, 4 artilleries and 14 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 42 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
3 armour and 1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 armour and 1 artilleryDice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,000
Median : 3,000
Variance : 1,056
Standard Deviation : 1,027
Total rolls : 19Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3,667
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3Chinese Combat
1 was rolled 4 times
3 was rolled 2 times
Average roll : 1,667
Median : 1,000
Variance : 2,800
Standard Deviation : 1,673
Total rolls : 6Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3,600
Median : 3,500
Variance : 0,444
Standard Deviation : 0,667
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Italians
Italians buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Morocco to Tunisia
3 submarines moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Bulgaria to 81 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 infantry moved from Bulgaria to Romania
1 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 fighter and 3 submarines
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 cruiser and 1 fighter in 92 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 cruiser, 1 fighter and 3 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyerNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Alexandria: 1 artillery and 3 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from 81 Sea Zone: 1 bomber
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by Italians to Southern Italy: 1 bomber
EDIT: Cleaning up after movement phases
1 fighter moved from 92 Sea Zone to TunisiaPlace Units - Italians
1 battleship and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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weird le tour de anzac à pas poster, pris une ile, merger bateaux avec US, construit airfield sur l’ile ou sont les bateaux pis apporter mes 3 fighters dessus.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 factory_minor, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 110 Sea Zone to 91 Sea Zone
3 artilleries moved from Holland Belgium to Western Germany
6 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 2 infantry moved from Romania to Eastern Poland
1 armour, 3 artilleries and 4 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to 114 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
3 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Germany
3 infantry moved from Germany to Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
1 armour and 9 infantry moved from Poland to Eastern Poland
9 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 2 destroyers and 4 submarines
Americans defend with 1 cruiser, 1 destroyer and 5 submarines
Germans roll dice for 4 submarines in 91 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 5 submarines in 91 Sea Zone, round 1 : 0/5 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 1/2 hits
4 submarines owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 2 destroyers in 91 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans winRussians win with no units remaining with 1 carrier, 1 cruiser, 2 destroyers and 2 submarines remaining. Battle score for attacker is 38
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 5 submarines
Battle in 114 Sea Zone
Germans attack with 1 bomber, 2 fighters and 4 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 bomber, 2 fighters and 4 tactical_bombers in 114 Sea Zone, round 1 : 4/7 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 tactical_bomber owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 98 Sea Zone
Germans attack with 1 fighter
French defend with 1 destroyer
Germans roll dice for 1 fighter in 98 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
1 fighter moved from 98 Sea Zone to Greece
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from Western Germany to 91 Sea Zone
1 fighter moved from 114 Sea Zone to Western Germany
2 bombers moved from Western Germany to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
3 aaGuns moved from Western Germany to France
1 bomber, 1 fighter and 3 tactical_bombers moved from 114 Sea Zone to Eastern PolandPlace Units - Germans
1 factory_minor placed in Romania
4 artilleries, 5 infantry and 1 tactical_bomber placed in Germany
Germans undo move 2.
2 infantry placed in Western Germany
4 artilleries, 3 infantry and 1 tactical_bomber placed in Germany
Germans undo move 3.
1 tactical_bomber placed in Western Germany
4 artilleries and 3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsDice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 2.947
Median : 2.000
Variance : 1.459
Standard Deviation : 1.208
Total rolls : 38Null / Other
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 2.952
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21French Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 2 times
Average roll : 1.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
21 infantry moved from Novgorod to Karelia
2 fighters moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
5 artilleries moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to BessarabiaCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Karelia
Russians attack with 5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 9 infantry
Russians roll dice for 5 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Karelia, round 1 : 11/29 hits
Germans roll dice for 9 infantry in Karelia, round 1 : 1/9 hits
1 infantry owned by the Russians and 9 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 5 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 9 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Russians
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Karelia to Novgorod
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 armour moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 aaGuns moved from Russia to Bryansk
1 artillery and 2 infantry moved from Volgograd to Rostov
2 aaGuns and 18 infantry moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Volgograd
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3,233
Median : 3,000
Variance : 0,452
Standard Deviation : 0,673
Total rolls : 43Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3,909
Median : 4,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3,000
Median : 2,500
Variance : 1,097
Standard Deviation : 1,047
Total rolls : 32 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 armour and 5 infantry moved from Borneo to 43 Sea Zone
1 armour, 5 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
5 infantry moved from 37 Sea Zone to Malaya
1 armour moved from 37 Sea Zone to Malaya
2 bombers moved from French Indo China to India
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
3 infantry moved from Korea to Manchuria
1 artillery and 6 infantry moved from Suiyuyan to Kansu
1 fighter moved from Hunan to Kansu
1 tactical_bomber moved from Hunan to Kansu
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 fighter and 2 tactical_bombers moved from Hunan to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from French Indo China to Siam
2 armour moved from Kwangtung to French Indo China
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese