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13L G40 Mryogen (Axis) vs Whackamatt (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Bryansk to Volgograd
Germans take Rostov from Russians
Germans take Volgograd from Russians
1 armour moved from Bryansk to Caucasus
Germans take Caucasus from Russians
3 armour moved from Novgorod to Vologda
3 artilleries and 1 infantry moved from Archangel to Vologda
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
4 fighters and 3 tactical_bombers moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Ukraine to Tambov
1 bomber moved from Western Ukraine to Tambov
4 bombers moved from Western Ukraine to 97 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Tambov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 3 armour, 3 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 3 artilleries and 1 infantry in Vologda, round 1 : 2/7 hits
Russians roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 4 bombers, 4 fighters and 3 tactical_bombers
French defend with 2 cruisers and 1 destroyer
Germans roll dice for 4 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 1 : 7/11 hits
French roll dice for 2 cruisers and 1 destroyer in 97 Sea Zone, round 1 : 1/3 hits
2 cruisers owned by the French , 1 destroyer owned by the French and 1 fighter owned by the Germans lost in 97 Sea Zone
Germans win with 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter
Casualties for French: 2 cruisers and 1 destroyerNon Combat Move - Germans
4 bombers, 3 fighters and 3 tactical_bombers moved from 97 Sea Zone to Southern Italy
4 armour and 5 infantry moved from Smolensk to Vologda
4 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Germany to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
5 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Denmark
1 artillery moved from France to Western Germany
1 artillery moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 armour placed in Ukraine
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 61 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Germany : 1 factory_major
Norway : 3 infantry
Denmark : 3 aaGuns and 7 infantry
Northern Italy : 5 infantry
Southern Italy : 4 bombers, 3 fighters and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 2 bombers and 1 mech_infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 7 armour, 3 artilleries and 6 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 armour
Smolensk : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 62 / 83
Russians : 23 / 39
Japanese : 11 / 22
Americans : 53 / 78
Chinese : 22 / 28
British : 29 / 28
UK_Pacific : 24 / 31
Italians : 13 / 15
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.469
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.619
Median : 3.000
Variance : 1.450
Standard Deviation : 1.204
Total rolls : 21French Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Northwest Persia to Caucasus
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
British take Kenya from Italians
1 mech_infantry moved from Ethiopia to EgyptCombat - Russians
Battle in Caucasus
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Place Units - Russians
3 armour and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 bomber and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 artillery moved from Novosibirsk to Samara
Japanese take Samara from Russians
7 bombers, 5 fighters and 5 tactical_bombers moved from Kansu to Russia
1 armour moved from French Madagascar to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from French Madagascar to 72 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 armour moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
4 artilleries, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 78 Sea Zone to 80 Sea Zone
4 artilleries and 4 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Egypt
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry; French defend with 1 infantry; Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 1 tactical_bomber
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 1 : 3/6 hits
British roll dice for 1 artillery, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 : 3/11 hits
1 infantry owned by the French , 2 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Egypt
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Egypt, round 2 : 1/3 hits
British roll dice for 1 artillery, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 1/8 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Egypt
Japanese roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 3 : 0/2 hits
British roll dice for 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 2/7 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Egypt
British win with 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -25
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Russia
Japanese attack with 7 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 fighter; Russians defend with 2 aaGuns, 1 airfield, 13 armour, 1 artillery, 1 factory_major and 31 infantry
AA guns fire in Russia : 1/6 hits
1 fighter owned by the Japanese lost in Russia
Japanese roll dice for 7 bombers, 4 fighters and 5 tactical_bombers in Russia, round 1 : 10/16 hits
Russians roll dice for 2 aaGuns, 13 armour, 1 artillery, 1 fighter and 31 infantry in Russia, round 1 : 17/46 hits
8 infantry owned by the Russians , 7 bombers owned by the Japanese , 5 tactical_bombers owned by the Japanese , 4 fighters owned by the Japanese and 2 aaGuns owned by the Russians lost in Russia
Russians win with 13 armour, 1 artillery, 1 fighter and 23 infantry remaining. Battle score for attacker is -155
Casualties for Japanese: 7 bombers, 5 fighters and 5 tactical_bombers
Casualties for Russians: 2 aaGuns and 8 infantry
Battle in IraqNon Combat Move - Japanese
1 mech_infantry moved from Kansu to Samara
1 infantry moved from Kansu to Novosibirsk
1 bomber moved from Japan to NovosibirskPlace Units - Japanese
1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,1,2,6,4,3,3,3,3,3
Japanese collect 7 PUs (8 lost to blockades); end with 8 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 18 infantry
Kansu : 1 flag
French Madagascar : 1 flag
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 bomber and 1 infantry
Samara : 1 flag, 1 artillery and 1 mech_infantry
80 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 4 transports
Iraq : 1 flag, 4 artilleries and 4 infantry
81 Sea Zone : 2 carriers and 2 transportsProduction/PUs Summary :
Germans : 60 / 83
Russians : 21 / 34
Japanese : 15 / 8
Americans : 53 / 78
Chinese : 22 / 28
British : 30 / 28
UK_Pacific : 24 / 31
Italians : 12 / 15
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 15 times
3 was rolled 21 times
4 was rolled 20 times
5 was rolled 23 times
6 was rolled 22 times
Average roll : 3.726
Median : 4.000
Variance : 0.474
Standard Deviation : 0.689
Total rolls : 117Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.741
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Russians Combat
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.635
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 52British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 4.115
Median : 5.000
Variance : 1.440
Standard Deviation : 1.200
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Gibraltar to Spain
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
3 fighters and 1 tactical_bomber moved from Korea to Suiyuyan
1 bomber moved from Guam to India
1 fighter moved from Szechwan to RussiaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Battle in Marshall Islands
Battle in Norway
Americans attack with 4 artilleries and 4 infantry
Germans defend with 3 infantry
Americans win, taking 6 Sea Zone from Japanese, taking Southern France from Germans, taking Marshall Islands from Japanese, taking Norway from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 3 artilleries and 2 fighters remaining. Battle score for attacker is 9
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 3 infantry
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Portugal
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Portugal from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Spain to Gibraltar
1 carrier and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
3 carriers moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery, 1 fighter and 7 infantry moved from Szechwan to Sikang
1 infantry moved from Hunan to Kweichow
4 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
2 fighters moved from India to Iraq
1 tactical_bomber moved from Egypt to Iraq
2 fighters moved from Union of South Africa to Egypt
5 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Gibraltar to Normandy Bordeaux
2 infantry moved from Anhwe to Kweichow
1 bomber moved from United Kingdom to Western GermanyCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Iraq
British attack with 6 fighters and 2 tactical_bombers
Japanese defend with 4 artilleries and 4 infantry
British win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 4 artilleries and 4 infantry
Casualties for British: 1 fighterNon Combat Move - British
4 fighters and 2 tactical_bombers moved from Iraq to Caucasus
1 fighter moved from Iraq to Persia
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 fighters moved from Malta to Egypt
3 aaGuns and 24 infantry moved from India to West India
1 infantry moved from Siam to Shan State
1 bomber moved from Western Germany to Normandy BordeauxPlace Units - British
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 fighters and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 fighters and 1 tactical_bomber -
I changed where I wanted my planes to land for the UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
6 infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to Egypt
1 fighter moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 bombers, 2 fighters and 6 infantry
Russians defend with 1 mech_infantry; British defend with 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 5 infantry
Italians roll dice for 2 bombers, 2 fighters and 6 infantry in Egypt, round 1 : 5/10 hits
British roll dice for 1 artillery, 4 fighters, 5 infantry and 1 mech_infantry in Egypt, round 1 : 7/11 hits
5 infantry owned by the British , 1 fighter owned by the Italians and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 bombers and 1 fighter in Egypt, round 2 : 2/3 hits
British roll dice for 1 artillery, 4 fighters and 1 mech_infantry in Egypt, round 2 : 3/6 hits
1 fighter owned by the Italians , 1 mech_infantry owned by the Russians , 1 artillery owned by the British and 2 bombers owned by the Italians lost in Egypt
British win with 4 fighters remaining. Battle score for attacker is -39
Casualties for Russians: 1 mech_infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 2 bombers, 2 fighters and 6 infantryNon Combat Move - Italians
6 infantry moved from Northern Italy to FrancePlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Alexandria : 1 flag
France : 6 infantry
Northern Italy : 1 factory_major and 5 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Bulgaria : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 83
Russians : 21 / 34
Japanese : 14 / 8
Americans : 67 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 36
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.033
Median : 3.000
Variance : 1.172
Standard Deviation : 1.083
Total rolls : 30British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.235
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Italians Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 2.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
Insane battle for ya in Iraq :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer and 2 transports moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to 62 Sea ZonePlace Units - ANZAC
1 battleship and 1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Malta to GreeceNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans repair 3 damage on 3 factory_majors; Remaining resources: 80 PUs;
Germans buy 4 armour, 10 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
3 armour moved from Ukraine to Russia
7 armour, 3 artilleries and 6 infantry moved from Vologda to Russia
1 armour moved from Volgograd to Russia
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
4 bombers moved from Southern Italy to Russia
1 fighter moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
5 infantry moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern France
1 tactical_bomber moved from Southern Italy to Southern FranceCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 2 artilleries and 2 infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 1 : 1/4 hits
Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 4 transports
4 transports owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Russia
Germans attack with 23 armour, 5 artilleries, 6 bombers, 11 infantry and 5 mech_infantrys
British defend with 1 fighter; Russians defend with 1 airfield, 13 armour, 1 artillery, 1 factory_major and 23 infantry; Americans defend with 1 fighter
Germans roll dice for 23 armour, 5 artilleries, 6 bombers, 11 infantry and 5 mech_infantrys in Russia, round 1 : 21/50 hits
Russians roll dice for 13 armour, 1 artillery, 2 fighters and 23 infantry in Russia, round 1 : 15/39 hits
21 infantry owned by the Russians , 11 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 5 artilleries, 6 bombers and 1 mech_infantry in Russia, round 2 : 19/35 hits
Russians roll dice for 13 armour, 1 artillery, 2 fighters and 2 infantry in Russia, round 2 : 13/18 hits
2 infantry owned by the Russians , 1 fighter owned by the Americans , 13 armour owned by the Russians , 7 armour owned by the Germans , 1 artillery owned by the Russians , 1 fighter owned by the British , 5 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 34PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour and 6 bombers remaining. Battle score for attacker is 56
Casualties for Germans: 7 armour, 5 artilleries, 11 infantry and 5 mech_infantrys
Casualties for British: 1 fighter
Casualties for Russians: 13 armour, 1 artillery and 23 infantry
Casualties for Americans: 1 fighter
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 5 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 infantry and 3 tactical_bombers in Southern France, round 1 : 3/8 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
1 aaGun and 5 infantry moved from Western Germany to France
1 fighter moved from 112 Sea Zone to Finland
3 armour moved from Novgorod to Finland
1 fighter moved from 93 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Northern Italy
3 tactical_bombers moved from Southern France to Northern Italy
1 mech_infantry moved from Eastern Poland to Ukraine
6 bombers moved from Russia to SmolenskPlace Units - Germans
10 artilleries placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 58 PUs; end with 92 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Germany : 1 factory_major
Denmark : 3 aaGuns and 7 infantry
Holland Belgium : 2 artilleries
Northern Italy : 2 fighters and 3 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 16 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 2 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag, 6 bombers
Finland : 1 flag, 3 armour, 1 fighter and 1 infantryProduction/PUs Summary :
Germans : 58 / 107
Russians : 18 / 0
Japanese : 14 / 8
Americans : 61 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 30 times
5 was rolled 19 times
6 was rolled 35 times
Average roll : 3.599
Median : 4.000
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 162Germans Combat
1 was rolled 12 times
2 was rolled 19 times
3 was rolled 15 times
4 was rolled 20 times
5 was rolled 13 times
6 was rolled 21 times
Average roll : 3.660
Median : 4.000
Variance : 0.768
Standard Deviation : 0.876
Total rolls : 100Russians Combat
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 13 times
Average roll : 3.491
Median : 3.000
Variance : 0.696
Standard Deviation : 0.835
Total rolls : 57Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
10 infantry moved from Manchuria to Jehol
1 infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 infantry moved from Caucasus to Kazakhstan
1 mech_infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Kenya to EgyptCombat - Russians
Non Combat Move - Russians
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 bomber moved from Novosibirsk to Kazakhstan
1 fighter moved from 80 Sea Zone to Samara
1 fighter moved from 80 Sea Zone to Samara
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 4 transports moved from 80 Sea Zone to 39 Sea Zone
2 carriers and 2 transports moved from 81 Sea Zone to 80 Sea ZoneCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Japan to Novosibirsk
1 bomber moved from Kazakhstan to SamaraPlace Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,1,6,1,1,4,5,1,4,6
Japanese collect 12 PUs (4 lost to blockades); end with 14 PUs totalTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 20 infantry
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
39 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 submarines and 4 transports
French Madagascar : 1 flag
Urals : 1 flag
Novosibirsk : 1 flag, 1 bomber and 1 infantry
Samara : 1 flag, 1 bomber and 2 fighters
80 Sea Zone : 2 carriers and 2 transports
Iraq : 1 flagProduction/PUs Summary :
Germans : 56 / 107
Russians : 18 / 0
Japanese : 16 / 14
Americans : 61 / 92
Chinese : 23 / 30
British : 32 / 32
UK_Pacific : 24 / 29
Italians : 12 / 17
ANZAC : 19 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.688
Median : 4.000
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16Null / Other
1 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 destroyer, 2 factory_minors and 5 infantry; Remaining resources: 7 PUs;Combat Move - Americans
2 fighters moved from Gibraltar to Southern France
3 artilleries moved from Spain to Southern France
1 bomber moved from India to Egypt
3 fighters and 1 tactical_bomber moved from Suiyuyan to Novosibirsk
3 carriers and 1 transport moved from 25 Sea Zone to 12 Sea Zone
1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 29 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Eastern United States to Spain
4 artilleries and 3 infantry moved from Norway to Finland
1 transport moved from 105 Sea Zone to 109 Sea Zone
1 carrier and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Central United States to Central AmericaCombat - Americans
Battle in Southern France
Americans attack with 3 artilleries and 2 fighters
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
Americans win, taking Southern France from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Americans: 2 artilleries
Battle in Novosibirsk
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 bomber and 1 infantry
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 bomber and 1 infantry
Battle in Finland
Americans attack with 4 artilleries and 3 infantry
Germans defend with 3 armour, 1 fighter and 1 infantry
Americans win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 3 armour, 1 fighter and 1 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Americans
2 artilleries moved from Portugal to Spain
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
3 fighters and 1 tactical_bomber moved from Novosibirsk to Kansu
2 fighters moved from Southern France to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Spain
1 factory_minor placed in Norway
5 artilleries and 5 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kweichow to Szechwan
4 infantry moved from Yunnan to Szechwan
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to SuiyuyanNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Kansu
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
1 bomber moved from Normandy Bordeaux to Venezuela
4 infantry moved from Brazil to Venezuela
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Greece to Albania
British take Albania from Italians
3 infantry moved from Greece to Bulgaria
British take Bulgaria from Italians
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from Shan State to BurmaCombat - British
Battle in Venezuela
British attack with 1 bomber and 4 infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 bomber moved from Venezuela to Brazil
3 aaGuns and 24 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Persia
3 fighters moved from Egypt to Greece
2 infantry moved from Kweichow to Shensi
2 armour moved from Belgian Congo to Egypt
5 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 factory_minor placed in Greece
2 fighters placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 fighter, 2 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,4,6,5,2,6,4,3,6,1,5
UK_Pacific collect 21 PUs (3 lost to blockades); end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 fighter, 2 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 artilleries; Remaining resources: 1 PUs;Combat Move - Italians
5 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 5 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 5 infantry in Southern France, round 1 : 2/5 hits
Americans roll dice for 1 artillery in Southern France, round 1 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
3 artilleries placed in Southern Italy
1 artillery placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 5 infantry
France : 6 infantry
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 51 / 107
Russians : 18 / 0
Japanese : 16 / 14
Americans : 63 / 98
Chinese : 23 / 29
British : 36 / 41
UK_Pacific : 24 / 26
Italians : 13 / 19
ANZAC : 19 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 2.833
Median : 3.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.600
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 5 PUs;Combat Move - ANZAC
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 66 Sea Zone
2 artilleries and 2 infantry moved from 66 Sea Zone to Argentina
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 cruiser moved from 54 Sea Zone to 66 Sea Zone
1 armour and 1 infantry moved from 66 Sea Zone to Chile
1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in Chile
ANZAC attack with 1 armour and 1 infantry
Neutral_True defend with 2 infantry
ANZAC win, taking Chile from Neutral_True with 1 armour remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Argentina
ANZAC attack with 2 artilleries and 2 infantry
Neutral_True defend with 4 infantry
ANZAC win, taking Argentina from Neutral_True with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 carrier and 2 fighters moved from 62 Sea Zone to 66 Sea Zone
1 fighter moved from Queensland to Samoa
1 destroyer moved from 54 Sea Zone to 66 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 23 PUs; end with 28 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
3 infantry moved from Algeria to Tunisia
1 infantry moved from Egypt to AlexandriaNon Combat Move - French
2 infantry moved from 125 Sea Zone to Norway
1 fighter moved from Greece to Normandy BordeauxTurn Complete - French