13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                16 infantry moved from Kweichow to Hopei


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Kweichow to Chahar
                16 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Chahar, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    retreated to Chahar
                    Japanese win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Chinese attack with 16 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 16 infantry in Hopei, round 1 :  3/16 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 15 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Hunan to Kweichow
                1 infantry moved from Szechwan to Shensi
                1 fighter moved from Chahar to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                1 artillery and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 1 fighter and 2 infantry
        Kweichow : 1 infantry
        Hopei : 1 artillery and 18 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 30 / 40
        UK_Pacific : 13 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Scotland to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone


  • the edits look fine.  I need scramble orders for sz113.


  • I don’t scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - British
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 fighters, 1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 fighters moved from Scotland to 113 Sea Zone
                1 bomber moved from United Kingdom to 113 Sea Zone

    Combat - British
                Battle in 113 Sea Zone
                    British attack with 1 bomber and 2 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 113 Sea Zone
                    British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Norway
                    British attack with 2 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 1 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the Germans lost in Norway
                        British roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Norway, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Norway, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 transport moved from 125 Sea Zone to 110 Sea Zone
                1 carrier moved from 109 Sea Zone to 110 Sea Zone
                2 fighters moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from 113 Sea Zone to United Kingdom
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone
                1 destroyer moved from 125 Sea Zone to 110 Sea Zone
                2 fighters moved from Norway to 125 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery moved from Italian Somaliland to Kenya
                1 tactical_bomber moved from French West Africa to Kenya
                3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
                2 fighters and 1 tactical_bomber moved from India to Persia
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Siam to Yunnan
                1 armour moved from Kweichow to Yunnan
                1 aaGun moved from Kweichow to Shensi

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 15 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Shensi : 1 aaGun
        Yunnan : 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys
        Shan State : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Kenya : 1 artillery, 1 infantry and 1 tactical_bomber
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
        French Guiana : 1 infantry
        Norway : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
        106 Sea Zone : 1 transport
        Eastern Persia : 1 flag, 2 mech_infantrys
        Brazil : 1 flag
        Persia : 1 flag, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
        Suriname : 1 flag, 3 infantry
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 33 / 34
        UK_Pacific : 13 / 15
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Iraq to Persia
                2 fighters moved from Trans-Jordan to Persia
                2 bombers moved from Romania to Persia
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia

    Combat - Italians
                Battle in Persia
                    Italians attack with 2 artilleries, 2 bombers, 2 fighters and 5 infantry
                    British defend with 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win, taking Persia from British with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 31
                    Casualties for British: 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery and 5 infantry

    Non Combat Move - Italians
                2 fighters moved from Persia to Trans-Jordan
                2 bombers moved from Persia to Trans-Jordan
                1 artillery and 1 infantry moved from Syria to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Cyprus to 99 Sea Zone
                1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from Morocco to Algeria
                1 aaGun moved from Eastern Poland to Belarus
                2 armour moved from Novgorod to Belarus
                2 mech_infantrys moved from Slovakia Hungary to Belarus
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Egypt
                1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs


  • bump


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from India to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to India

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        62 Sea Zone : 1 carrier and 2 destroyers

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 31 / 34
        UK_Pacific : 13 / 15
        Italians : 28 / 47
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Belgian Congo : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 30 / 36
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 31 / 34
        UK_Pacific : 13 / 15
        Italians : 28 / 47
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 infantry, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Vyborg to Norway
                1 tactical_bomber moved from Finland to Norway
                1 tactical_bomber moved from Finland to Archangel
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Archangel
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Norway from British with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Norway to Western Germany
                1 bomber and 1 tactical_bomber moved from Archangel to Belarus
                14 artilleries and 16 infantry moved from Novgorod to Belarus
                4 aaGuns moved from Baltic States to Belarus
                8 artilleries and 8 infantry moved from Eastern Poland to Belarus
                5 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Poland
                6 infantry moved from Poland to Eastern Poland
                1 armour moved from Western Ukraine to Eastern Poland
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Romania
                1 infantry moved from 98 Sea Zone to Egypt
                1 armour and 1 mech_infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Baltic States to Archangel
                5 armour moved from Baltic States to Belarus
                1 armour moved from Vyborg to Belarus

    Place Units - Germans
                3 artilleries placed in Novgorod
                Germans undo move 1.
                2 artilleries placed in Novgorod
                1 transport placed in 115 Sea Zone
                8 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Western Germany
                Germans undo move 4.
                1 artillery and 1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,3,4,1,5
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Smolensk to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Smolensk to Archangel
                2 fighters and 1 tactical_bomber moved from Russia to Archangel
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                        Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  3/7 hits
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Archangel, round 1 :  3/5 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                        Russians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 armour and 1 artillery in Archangel, round 2 :  1/2 hits
                        1 armour owned by the Germans , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                    Casualties for Russians: 2 artilleries and 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                2 aaGuns, 10 artilleries and 34 infantry moved from Smolensk to Bryansk
                1 artillery moved from Smolensk to Vologda
                5 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Bryansk to Russia
                3 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Bryansk to Ukraine
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Ukraine to Bryansk

    Place Units - Russians
                6 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Bryansk : 3 aaGuns, 2 armour, 11 artilleries, 50 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Ukraine : 1 aaGun, 1 factory_minor and 6 infantry
        Vologda : 1 artillery and 5 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Caucasus : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 29 / 29
        Japanese : 48 / 55
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 28 / 34
        UK_Pacific : 13 / 15
        Italians : 28 / 47
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Kweichow
                1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
                1 infantry moved from Kiangsi to Hunan
                      Japanese take Hunan from Chinese
                1 mech_infantry moved from Kwangtung to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Kiangsi to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 mech_infantry moved from Manchuria to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Manchuria to Sakha
                      Japanese take Sakha from Russians
                1 artillery moved from Amur to Siberia
                      Japanese take Siberia from Russians

    Combat - Japanese
                Battle in Malaya
                Battle in Shan State
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Siam
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Siam from UK_Pacific, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Japan
                1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
                3 artilleries moved from Kiangsu to Anhwe
                1 destroyer moved from 20 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Kwangtung to Anhwe
                2 carriers moved from 34 Sea Zone to 20 Sea Zone
                2 bombers moved from Paulau Island to Kiangsi
                1 fighter moved from 34 Sea Zone to 20 Sea Zone
                1 fighter moved from Paulau Island to 20 Sea Zone
                1 fighter moved from Paulau Island to Kiangsi
                2 tactical_bombers moved from 34 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 34 Sea Zone to Kiangsi
                2 tactical_bombers moved from Paulau Island to Kiangsi

    Place Units - Japanese
                1 destroyer placed in 20 Sea Zone
                1 artillery and 1 mech_infantry placed in Kwangtung
                5 infantry placed in Japan
                1 artillery and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                Japanese undo move 4.
                1 artillery and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


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  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery and 17 infantry moved from Hopei to Kweichow

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 17 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 17 infantry in Kweichow, round 1 :  2/18 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Suiyuyan : 2 infantry
        Kweichow : 2 artilleries and 21 infantry
        Kansu : 1 fighter
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 26 / 29
        Japanese : 58 / 66
        Americans : 50 / 71
        Chinese : 10 / 16
        British : 28 / 34
        UK_Pacific : 6 / 15
        Italians : 28 / 47
        ANZAC : 10 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • bump


  • Hey Tyzog, I hope you will try to keep more your eyes on the 72 hours limit. The next bump would mean auto loss for you :(


  • I concede, good game.

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