IC Question and Help on Allies T2 moves


  • @BJCard:

    Why do people still leave 1 Russian Inf in border territories?  If Germany is gonna take it anyway, why not just leave the territory empty?

    So Germany can’t blitz.


  • @SunTzu7:

    @BJCard:

    Why do people still leave 1 Russian Inf in border territories?�  If Germany is gonna take it anyway, why not just leave the territory empty?

    So Germany can’t blitz.

    Where are they going to blitz to? If they move the tanks too deep in your territory you should be happy and counter attack the tanks.


  • @BJCard:

    Why do people still leave 1 Russian Inf in border territories?  If Germany is gonna take it anyway, why not just leave the territory empty?

    Good question sir, and I’ll tell you why I do it - it puts some level of stress upon your opponent to bring enough forces to handle it… an aircraft, an armor, an atillery, or enough infantry to be sure (3 or more).

    It also makes a statement to your opponent: I’m not giving up one scrap of ground without a fight.

    It also inevitably leads to a few battles where that one infantry defies the odds and hits a couple enemy units… after all, 2 infantry and a fighter against an infantry is not a done deal by any means (have lost that battle too many times to count)… but one infantry against an empty territory works 100% of the time.

    Also, against an Axis player who knows how to use Italy as a can opener for Germany, infantry pickets can mean the difference between life and death on the front.


  • I’m not saying never leave a single Infantry in a territory, just not in Baltic States, East Poland, or Bessarabia turn 1.  Germany will take them with overwhelming force either way and at best you can only hope to get 1 or 2 hits from the three infantry whereas you will lose the three infantry.

    After the border territories have been taken, then yes I would attempt to prevent the can opener and/or force Germany to take territories more more than 1 Inf.


  • I respect your personal choice  :-)  It probably makes good sense from a mathematical perspective, and those 3 infantry will come in handy, yes.

    I just can’t pull the trigger on not defending every scrap of land.


  • @Stalingradski:

    I respect your personal choice  :-)  It probably makes good sense from a mathematical perspective, and those 3 infantry will come in handy, yes.

    I just can’t pull the trigger on not defending every scrap of land.

    Fair enough.  I used to think that way, but then I find that I roll terribly with a single Russian Infantry- usually I don’t get any hits with the three.

  • '12

    @BJCard:

    Fair enough.  I used to think that way, but then I find that I roll terribly with a single Russian Infantry- usually I don’t get any hits with the three.

    Well unless you choose to block with a Tank or a Fighter, the odds favor having the lone defenders simply dying with no hits in return.  Mentally we always assume they should take more enemies out than they do, but probability says otherwise.


  • @Eggman:

    @BJCard:

    Fair enough.  I used to think that way, but then I find that I roll terribly with a single Russian Infantry- usually I don’t get any hits with the three.

    Well unless you choose to block with a Tank or a Fighter, the odds favor having the lone defenders simply dying with no hits in return.  Mentally we always assume they should take more enemies out than they do, but probability says otherwise.

    Well, then its not a block if they just die.  Ok, I guess its only a block a block if a blitz would exploit something vulnerable.


  • against a ge/it combo, it is usually not even a block against blitz


  • 1 loaded US Transport sits at Iceland

    This transport cannot go here until the US is at war.

    Page 37 1940 Europe Rulebook

    “While not at war with Germany or Italy, the United States may end the movement of its sea units on the
    Europe map only in sea zones that are adjacent to U.S. territories, with one exception: U.S. warships (not transports)
    may also conduct long-range patrols into sea zone 102.”


  • Air can go to Greenland… not sure why you would, but you can.


  • Concerning 1 inf in bordering territories.

    We have some atrocious dice rolls.  I’ve seen 1 RUS inf deny enough GER territory grabs to warrant it.

    Air can go to Greenland… not sure why you would, but you can.

    Isn’t that close enough to bomb UK if GER takes it?  I guess not, your only landing is Eire or the Europe coast (incl Norway if Ally own).  It is close enough to take out a fleet sitting in 110.


  • In theory you could build an airbase and/or navalbase in greenland as well, but I’ve never seen this done, only talked about on the forums.

  • '12

    @BJCard:

    In theory you could build an airbase and/or navalbase in greenland as well, but I’ve never seen this done, only talked about on the forums.

    Basically you would do it since you can then get to Scotland in one move, but if Sea Lion doesn’t happen, it was a waste.


  • @BJCard:

    @Eggman:

    @BJCard:

    Fair enough.  I used to think that way, but then I find that I roll terribly with a single Russian Infantry- usually I don’t get any hits with the three.

    Well unless you choose to block with a Tank or a Fighter, the odds favor having the lone defenders simply dying with no hits in return.  Mentally we always assume they should take more enemies out than they do, but probability says otherwise.

    Well, then its not a block if they just die.  Ok, I guess its only a block a block if a blitz would exploit something vulnerable.

    I was never a fan of throwing away infantry for no gain.  The only time I block with russia, is to prevent germany from getting NO’s.


  • I’m with ghr.  The strength of Russian infantry is in their mass, not left to die in a 33% that they take out an Axis Infantry with them.

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