donut v mike g40 #2 RUSSIA 1.tsvg all good
13L G40 wheatbeer (Axis) vs Karl7 (Allies +8) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 58 Sea Zone to 39 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 1 airfield, 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
5 armour and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom -
need scramble orders SZ110
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 50 PUs;
Germans buy 1 airfield, 1 artillery, 1 carrier and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
5 armour and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Germany to 113 Sea Zone
6 armour, 4 artilleries, 10 infantry and 10 transports moved from 113 Sea Zone to 110 Sea Zone
6 armour, 4 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber, 6 fighters and 5 tactical_bombers moved from Western Germany to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 6 armour, 4 artilleries, 1 bomber, 6 fighters, 10 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
AA guns fire in United Kingdom : 2/12 hits
2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 0/1 hits
Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry and 5 tactical_bombers in United Kingdom, round 1 : 14/30 hits
British roll dice for 5 aaGuns, 2 armour, 1 artillery, 4 fighters and 14 infantry in United Kingdom, round 1 : 9/21 hits
7 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 6 armour, 4 artilleries, 1 bomber, 4 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 2 : 9/21 hits
British roll dice for 2 armour, 1 artillery, 4 fighters and 5 infantry in United Kingdom, round 2 : 4/12 hits
5 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 6 armour, 1 artillery, 1 bomber, 4 fighters and 5 tactical_bombers in United Kingdom, round 3 : 12/17 hits
British roll dice for 3 fighters in United Kingdom, round 3 : 2/3 hits
1 armour owned by the Germans , 2 fighters owned by the British , 1 fighter owned by the French and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 31PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 5 armour, 1 bomber, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 51
Casualties for Germans: 1 armour, 4 artilleries, 2 fighters and 10 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 2 armour, 1 artillery, 3 fighters and 12 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
5 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 aaGun and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Germany to Poland
1 aaGun moved from Slovakia Hungary to Romania
2 artilleries moved from Slovakia Hungary to Romania
10 infantry moved from Slovakia Hungary to Romania
7 infantry moved from Finland to Norway
7 infantry moved from Slovakia Hungary to Poland
3 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 110 Sea ZonePlace Units - Germans
1 carrier placed in 110 Sea Zone
1 airfield placed in Holland Belgium
2 infantry placed in Western Germany
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 50 / 91
Russians : 37 / 37
Japanese : 39 / 50
Americans : 52 / 53
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 11 / 10
Italians : 11 / 16
ANZAC : 10 / 11
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
less than average luck for me on that one… crap! :-P What is your secret there wheatbeer.
THis game is over I am afraid.
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well, it’s over but lets play a little more. Hate to give up so easy.
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can’t post. Give me your email and i can send it to you.
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aawheatbeer@gmail.com works
Do you use http://www.dskelly.com/misc/aa/aasim.html ?
It’s only one tank away from the most likely low-luck result. Given the number of units involved and that we’re using pure luck, I’d call it remarkably average.
But I will readily admit in a Sea Lion game, average luck is still good news for the Axis :|
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Yeah, I was hoping for a break in the luck, but none to be seen. Axis started very high and continue the trend.
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If you’re certain you want to concede rather than reroll Japan (that offer still stands), could you post in the league results?
I posted our first game link since, but since you didn’t concede this one in-thread I can’t do that here.
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Well, ok. Give a go with low luck and lets see what happens…… :lol:
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Looks like we can post again!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
3 artilleries, 4 infantry, 1 mech_infantry and 3 tactical_bombers moved from Hunan to Yunnan
6 fighters and 4 tactical_bombers moved from Anhwe to Yunnan
2 fighters moved from 43 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Yunnan
2 bombers moved from Hainan to Yunnan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Siam to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Sumatra
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 battleship moved from 45 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 1 : 2/1 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 cruisers in Sumatra, round 1 : 1/0 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 1 : 1/1 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 1/1 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Celebes
Battle in Java
Battle in French Indo China
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 10 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber; Chinese defend with 7 infantry
AA guns fire in Yunnan : 2/1 hits
2 fighters owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 4 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 1 : 12/1 hits
Chinese roll dice for 3 aaGuns, 1 artillery, 3 fighters, 15 infantry and 1 tactical_bomber in Yunnan, round 1 : 8/1 hits
2 infantry owned by the British , 4 infantry owned by the Japanese , 7 infantry owned by the Chinese , 3 aaGuns owned by the British , 3 artilleries owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 bombers, 8 fighters and 7 tactical_bombers in Yunnan, round 2 : 10/0 hits
Chinese roll dice for 1 artillery, 3 fighters, 6 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/1 hits
6 infantry owned by the British , 1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Japanese , 1 artillery owned by the British , 1 fighter owned by the British , 3 fighters owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Yunnan, round 3 : 7/1 hits
Chinese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Celebes from Dutch, taking Java from Dutch, taking French Indo China from French with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Japanese: 3 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for Chinese: 7 infantryNon Combat Move - Japanese
1 aaGun and 5 infantry moved from Anhwe to Hunan
1 armour moved from Shantung to Hunan
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier moved from 45 Sea Zone to 41 Sea Zone
2 bombers, 4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Manchuria to Anhwe
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 mech_infantrys placed in Shantung
3 fighters placed in Japan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 48 / 91
Russians : 39 / 47
Japanese : 56 / 61
Americans : 50 / 53
Chinese : 7 / 15
British : 22 / 0
UK_Pacific : 7 / 10
Italians : 11 / 16
ANZAC : 10 / 11
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
You will probably need to disable low luck before you start the US (unless you feel like leaving it on, I’m fine eitherway).
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 16 Sea Zone to Midway
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
4 bombers moved from Eastern United States to 103 Sea Zone
4 bombers moved from 103 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
2 fighters moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 101 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - British
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan