I don’t see a flight path on the map that would be shortened by being able to fly over the Pripet Marshes, so I suppose that it’s not particularly relevant from an A&A perspective whether or not planes can fly over them.
UK1 & ANZAC1
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I plan on being both UK and ANZAC in my first game of Global. I wanted to know basic purchases and moves for each faction. Thoughts?
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Well, it all 100% depends on what germany/japan does.
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If you have triple A, I can help to show you, I can’t teach very well via forum.
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1. is it free?
2. what are the system requirements?
3. Where do I go to get it?
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UKE - depends on what Germany is building. Are they going Sealion or Baltic?
UKP - depends on what Japan is doing.
Anzac - subs/destroyers
UKE1 - hold Gib, survive onslaught
UKP1 - take Sumatra or Celebs - stage for Burma
Anz1 - take Java or Guinea (bonus when at war) -
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UK is probably the most complicated in terms of teaching someone how to play. You are usually the only major allied power that can attack turn 1 which makes your opening buy/moves critical.
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Okay I downloaded TripleA, now what?
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Start it up, press play online, then create account, then log on.
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
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Very standard and safe purchases:
UK Atlantic - 8 infantry/artillery all on London (to hedge against Sealion); 6 infantry/fighter if you’re feeling frisky.
UK Pacific - 3 infantry/artillery/mech infantry if you want some teeth; 4 infantry AA gun for straight up defense.
Anzac - destroyer/save 2 or transport/infantry are both solid purchases.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
Ask around online, if you see ghr2 on, slap him.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
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It also depends on the bid. If the UK bit 3 Inf in London they can get away with building a bit outside of London. Normally though, the bid goes to Africa/China/Med and I build 6 Inf, 1 Ftr UK1 in London.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
Also allows some air to go south to fight Italy.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
Or Navy…