Just to add to wittmann, the Russians are played with different political rules on each map (Europe/Pacific). They are still one power though, so you can send units from the Euro side to the Pac side if you want. For example if you are at war w/Japan you can send Russian ground and air units that start on the Euro map into China to help prop them up (because the Chinese are also at war w/Japan). You could even send those Russian ftrs to Burma or India (via China) once the UK Pac is at war with Japan (but just because you can doesn’t mean you should LOL)
UK1 & ANZAC1
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I plan on being both UK and ANZAC in my first game of Global. I wanted to know basic purchases and moves for each faction. Thoughts?
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Well, it all 100% depends on what germany/japan does.
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If you have triple A, I can help to show you, I can’t teach very well via forum.
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1. is it free?
2. what are the system requirements?
3. Where do I go to get it?
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UKE - depends on what Germany is building. Are they going Sealion or Baltic?
UKP - depends on what Japan is doing.
Anzac - subs/destroyers
UKE1 - hold Gib, survive onslaught
UKP1 - take Sumatra or Celebs - stage for Burma
Anz1 - take Java or Guinea (bonus when at war) -
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UK is probably the most complicated in terms of teaching someone how to play. You are usually the only major allied power that can attack turn 1 which makes your opening buy/moves critical.
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Okay I downloaded TripleA, now what?
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Start it up, press play online, then create account, then log on.
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
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Very standard and safe purchases:
UK Atlantic - 8 infantry/artillery all on London (to hedge against Sealion); 6 infantry/fighter if you’re feeling frisky.
UK Pacific - 3 infantry/artillery/mech infantry if you want some teeth; 4 infantry AA gun for straight up defense.
Anzac - destroyer/save 2 or transport/infantry are both solid purchases.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
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okay so how would you teach me or how would we play? I am on the East coast of America if that helps with timing the game.
Ask around online, if you see ghr2 on, slap him.
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Or airbase 1 fighter 1 inf, or minor and rest inf, or for anzac 1 fighter, etc. It all really depends on what the axis did.
ghr2 - if Germany purchased all fleet, your first two purchases pretty much guarantee a successful Sealion. If Germany bought no navy, I can see it.
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It also depends on the bid. If the UK bit 3 Inf in London they can get away with building a bit outside of London. Normally though, the bid goes to Africa/China/Med and I build 6 Inf, 1 Ftr UK1 in London.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
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6 infantry/fighter London is my favorite UK1 purchase. Gives a little more flexibility and maintains defense.
Also allows some air to go south to fight Italy.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
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Absolutely - every round UK can build a fighter is a good turn. They are pretty much the best unit they can build, second only to infantry.
Or Navy…