Test summary from TripleA, engine version: 2.7.14861, time: 7:55:43 PM
Savegame
Axis (Odonis) vs PGMatt (allies +10) - G40L 13 - No tech
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 4 submarines and 5 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 transports moved from 37 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 38 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 38 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
1 armour moved from Burma to West India
1 battleship moved from 37 Sea Zone to 79 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 transports moved from 105 Sea Zone to 91 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from 105 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to West India
4 fighters moved from 20 Sea Zone to AnhweCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 110 Sea Zone
Americans attack with 5 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 1 : 0/1 hits
2 transports owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 5 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Soviet Far East
Battle in West India
Americans attack with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Americans roll dice for 1 battleship in West India, round 1 : 1/1 hits
Italians roll dice for 1 armour in West India, round 1 : 0/1 hits
1 armour owned by the Italians lost in West India
Americans win, taking Soviet Far East from Japanese, taking West India from Italians with 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Morocco
Battle in Anhwe
Americans attack with 4 fighters
Japanese defend with 1 armour
Americans roll dice for 4 fighters in Anhwe, round 1 : 2/4 hits
Japanese roll dice for 1 armour in Anhwe, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Anhwe
Americans win, taking Morocco from Italians with 3 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Kiangsi: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
2 carriers moved from 105 Sea Zone to 91 Sea Zone
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
3 fighters moved from Anhwe to 20 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from West India to IndiaPlace Units - Americans
1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Kiangsi : 1 artillery and 1 infantry
India : 1 tactical_bomber
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
26 Sea Zone : 2 submarines
20 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 3 fighters and 1 transport
10 Sea Zone : 2 submarines
19 Sea Zone : 1 flag, 3 submarines
3 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 6 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
West India : 1 armour, 2 artilleries and 2 infantry
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Morocco : 1 flag, 2 artilleries and 2 infantry
89 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 2 submarines and 5 transports
79 Sea Zone : 1 battleship and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 6 transports
110 Sea Zone : 2 submarinesProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 26 / 18
Americans : 67 / 95
Chinese : 13 / 20
British : 9 / 0
UK_Pacific : 21 / 26
Italians : 35 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for whatever reason I can’t transport off my Phil guys…can you try to edit out an INF and an RT please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shantung to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Anhwe
Chinese undo move 1.
2 artilleries and 4 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Suiyuyan : 1 infantry
Kansu : 1 infantry
Hopei : 2 artilleries and 5 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 9 / 0
UK_Pacific : 21 / 26
Italians : 35 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - British
2 cruisers, 2 destroyers and 1 fighter moved from 39 Sea Zone to 80 Sea Zone
1 tactical_bomber moved from India to 80 Sea Zone
1 tactical_bomber moved from Burma to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 bomber moved from India to 71 Sea ZoneCombat - British
Battle in 71 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 71 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 80 Sea Zone
British attack with 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 80 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 tactical_bombers and 1 transport in 80 Sea Zone, round 1 : 5/7 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 80 Sea Zone
British win, taking 80 Sea Zone from Italians with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in IraqNon Combat Move - British
2 aaGuns, 3 artilleries and 6 infantry moved from India to West India
1 tactical_bomber moved from 80 Sea Zone to West India
1 bomber moved from 71 Sea Zone to French MadagascarTurn Complete - British
Territory Summary for British :
Formosa : 1 infantry
India : 2 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour
West India : 2 aaGuns, 3 artilleries, 6 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Malta : 1 aaGun and 1 infantry
French Madagascar : 1 bomber
80 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Iraq : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 11 / 0
UK_Pacific : 21 / 0
Italians : 33 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 57 PUs;
Italians buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 transport
EDIT: Turning off Edit ModePurchase Units - Italians
Italians repair 5 damage on 5 factory_minors; Remaining resources: 57 PUs;
Italians buy 1 armour, 1 carrier, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 armour moved from Volgograd to Rostov
1 mech_infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 artillery moved from French Equatorial Africa to Nigeria
Italians take Nigeria from BritishCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 battleship and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Algeria to 81 Sea Zone
1 armour and 3 mech_infantrys moved from Northern Italy to Romania
2 artilleries moved from Northern Italy to France
1 armour moved from Union of South Africa to Tanganyika TerritoryPlace Units - Italians
1 carrier and 1 destroyer placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 armour and 2 infantry placed in Persia
1 infantry placed in VolgogradTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,5,5,3,1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
Italians collect 27 PUs (10 lost to blockades); end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs -
Weird, couldn’t edit it out either… must be a bug. Let’s just remember there’s only 1 INF and 1 ART there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from Malaya to 39 Sea Zone
2 fighters moved from Malaya to India
1 submarine moved from 41 Sea Zone to 75 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 infantry moved from Malaya to Shan StateNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Shan State : 3 infantry
India : 5 fighters
Malaya : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer, 1 submarine and 1 transport
39 Sea Zone : 1 carrier and 2 fighters
54 Sea Zone : 2 transports
75 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 8 / 0
UK_Pacific : 21 / 26
Italians : 37 / 43
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 65
Russians : 29 / 36
Japanese : 21 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 8 / 0
UK_Pacific : 21 / 26
Italians : 37 / 43
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
sorry, been bonkers at work…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
5 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Poland
4 armour and 1 mech_infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Slovakia Hungary to Ukraine
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 1 mech_infantry moved from Volgograd to Ukraine
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
5 armour moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Poland
4 armour and 1 mech_infantry moved from Germany to Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Slovakia Hungary to Ukraine
1 infantry moved from Karelia to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Poland
Germans attack with 5 armour, 2 artilleries and 1 mech_infantry
Russians defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Poland from Russians with 4 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Ukraine
Germans attack with 8 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 8 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 artilleries and 4 infantryNon Combat Move - Germans
1 bomber moved from Ukraine to Romania
1 mech_infantry moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to France
1 armour moved from Eastern Poland to Ukraine
1 fighter moved from United Kingdom to Western GermanyPlace Units - Germans
3 infantry placed in United Kingdom
3 armour placed in Germany
3 mech_infantrys placed in Western Germany
2 artilleries placed in France
1 fighter placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 34 PUs;
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry and 1 mech_infantry moved from Novgorod to 115 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from 114 Sea Zone to Germany
2 fighters and 1 tactical_bomber moved from Novgorod to Germany
1 bomber moved from Russia to Germany
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Tambov to Bryansk
1 mech_infantry moved from Kazakhstan to Tambov
7 infantry moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 7 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 7 infantry in Eastern Poland, round 1 : 4/7 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 6 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Germany
Russians attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 3 armour and 1 factory_major
AA guns fire in Germany : 0/3 hits
Russians roll dice for 1 cruiser in Germany, round 1 : 1/1 hits
Russians roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Germany, round 1 : 2/6 hits
Germans roll dice for 1 aaGun and 3 armour in Germany, round 1 : 1/3 hits
1 infantry owned by the Russians , 2 armour owned by the Germans and 1 aaGun owned by the Germans lost in Germany
Russians roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Germany, round 2 : 3/5 hits
Germans roll dice for 1 armour in Germany, round 2 : 1/1 hits
1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Germany
Russians captures 66PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun and 3 armour
Casualties for Russians: 1 infantry and 1 tactical_bomberNon Combat Move - Russians
1 bomber and 2 fighters moved from Germany to Baltic States
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour, 5 infantry and 1 mech_infantry placed in Russia
3 infantry placed in NovgorodTurn Complete - Russians
Russians collect 30 PUs; end with 96 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 99 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 109 PUsTerritory Summary for Russians :
Buryatia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Germany : 1 flag, 1 factory_minor and 1 mech_infantry
Baltic States : 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Bryansk : 1 infantry
Eastern Poland : 6 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 14 infantry and 1 mech_infantry
Tambov : 1 mech_infantry
Western Ukraine : 2 aaGuns and 2 armour
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 0
Russians : 30 / 109
Japanese : 20 / 18
Americans : 67 / 95
Chinese : 18 / 24
British : 8 / 0
UK_Pacific : 21 / 26
Italians : 37 / 43
ANZAC : 10 / 20
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well, that much loot was just too much to pass up.
Your still only (effectively) one VC away on the Western board with a strong Italy, so I assume it’s still game on?
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Nah, that broke my back…
I’ll concede -good game! Thanks!
I’ll post the loss…
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OK, thanks for the game, it was fun to play the allies. Do you want a rematch?
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sure! should we keep the same bid?
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yep, so 10 bid for you. Where would you like said bid?
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One UK ARM in West India, one ART in Anglo-Egypt Sudan pls