No intercept
13L G40 wheatbeer (Axis) vs Mallery29 (Allies +9)
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need scrambling orders SZ110
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enjoy the kill! No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 submarine and 8 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 mech_infantrys moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 armour moved from France to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
3 bombers moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 96 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser and 1 transport
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/5 hits
British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the British lost in 96 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries moved from France to Western Germany
4 armour moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 bombers, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Western Germany
7 infantry moved from Finland to Norway
1 infantry moved from Poland to Germany
2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Germany to PolandPlace Units - Germans
2 artilleries placed in Western Germany
8 transports placed in 112 Sea Zone
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 37 / 38
Americans : 52 / 75
Chinese : 10 / 16
British : 28 / 38
UK_Pacific : 14 / 15
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I think I’m about to get my cherry popped! Never been sea lion before! :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
4 infantry moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Eastern Poland to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Novgorod
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 2 aaGuns, 3 artilleries and 17 infantry
Baltic States : 1 infantry
Bryansk : 2 aaGuns, 2 armour, 2 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 4 infantry
Ukraine : 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 4 artilleries and 8 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 37 / 38
Americans : 52 / 75
Chinese : 10 / 16
British : 28 / 38
UK_Pacific : 14 / 15
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Sorry about that … UK played too aggressive for Germany to do anything else :|
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I blame your BB that just wouldn’t die!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to Hopei
1 cruiser and 1 destroyer moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 41 Sea Zone
1 fighter moved from Kwangsi to Malaya
1 bomber moved from Marshall Islands to 45 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 1 infantry in Philippines, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 : 1/2 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Malaya, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Hopei, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 5 infantry in Kweichow, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
retreated to Yunnan
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 bomber moved from 45 Sea Zone to Paulau Island
1 bomber moved from Marshall Islands to French Indo China
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun and 6 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 45 / 45
Americans : 50 / 75
Chinese : 7 / 16
British : 28 / 38
UK_Pacific : 11 / 15
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I blame your BB that just wouldn’t die!
That almost compensates for my defeat in the Philippines on J1 :-P
heheheh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 1 bomber
Germans defend with 1 infantry and 1 mech_infantry
Americans roll dice for 1 bomber in Holland Belgium, round 1 : 1/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
1 armour moved from Western United States to Southeast Mexico
2 infantry moved from Western United States to Central United States
1 cruiser and 1 transport moved from 11 Sea Zone to 89 Sea ZonePlace Units - Americans
1 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 harbour placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 64 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Burma : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southeast Mexico : 1 armour, 1 harbour and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
89 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 2 transports
64 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 45 / 45
Americans : 50 / 71
Chinese : 7 / 16
British : 28 / 38
UK_Pacific : 11 / 15
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
3 infantry moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 infantry
Chahar : 1 infantry
Sikang : 1 artillery, 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 28 / 38
UK_Pacific : 11 / 15
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 bomber moved from Syria to Egypt
1 tactical_bomber moved from Syria to EgyptNon Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_AlliesPlace Units - British
1 fighter and 9 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for British :
Burma : 3 aaGuns, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
India : 1 airfield, 1 harbour and 4 mech_infantrys
Sumatra : 2 infantry
Belgian Congo : 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Alexandria : 2 artilleries
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 bomber, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
Tobruk : 1 flag
76 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 11 / 0
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,1,6,1,6,2,6,6,2
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 3 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 11 / 10
Italians : 15 / 12
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 94 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 cruiser and 1 fighter
French defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 fighter in 95 Sea Zone, round 1 : 0/2 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser and 1 fighter in 95 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 95 Sea Zone
Italians win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 94 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 cruiser
Italians roll dice for 1 bomber and 2 fighters in 94 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser in 94 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French lost in 94 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern Italy
1 bomber and 2 fighters moved from 94 Sea Zone to Southern Italy
1 armour moved from Southern France to Yugoslavia
2 aaGuns moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Southern France to Northern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Romania
1 artillery and 3 infantry moved from Ethiopia to Italian SomalilandPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 10 / 20
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 9 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to South Australia
1 cruiser and 1 destroyer moved from 62 Sea Zone to 61 Sea ZonePlace Units - ANZAC
2 artilleries and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns, 2 artilleries, 3 fighters and 5 infantry
Dutch New Guinea : 1 flag, 1 infantry
61 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 11 / 10
Italians : 15 / 20
ANZAC : 10 / 24
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Syria : 1 infantry
Libya : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 11 / 10
Italians : 14 / 20
ANZAC : 10 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
9 infantry moved from Norway to 112 Sea Zone
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 5 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
2 fighters moved from 112 Sea Zone to United Kingdom -
need scramble orders SZ110
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No…let’s hope we hold!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 artilleries, 1 destroyer and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
9 infantry moved from Norway to 112 Sea Zone
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
2 armour, 5 artilleries, 9 infantry and 9 transports moved from 112 Sea Zone to 110 Sea Zone
2 armour moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 3 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Poland
2 fighters moved from 112 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 4 armour, 5 artilleries, 3 bombers, 5 fighters, 9 infantry and 5 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 16 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 1/13 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 4 armour, 5 artilleries, 3 bombers, 4 fighters, 9 infantry and 5 tactical_bombers in United Kingdom, round 1 : 13/30 hits
British roll dice for 5 aaGuns, 2 fighters, 18 infantry and 1 mech_infantry in United Kingdom, round 1 : 9/21 hits
7 infantry owned by the British , 2 infantry owned by the French , 9 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 4 armour, 5 artilleries, 3 bombers, 4 fighters and 5 tactical_bombers in United Kingdom, round 2 : 13/21 hits
British roll dice for 2 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 6/12 hits
9 infantry owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British , 1 fighter owned by the British , 1 fighter owned by the French and 5 artilleries owned by the Germans lost in United Kingdom
Germans captures 36PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 armour, 3 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 armour, 5 artilleries, 1 fighter and 9 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 1 fighter, 16 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 mech_infantry moved from Holland Belgium to Germany
1 infantry moved from Germany to Poland
2 artilleries moved from Romania to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
2 armour moved from Western Germany to Slovakia Hungary
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 bombers moved from United Kingdom to Western Germany
3 fighters and 4 tactical_bombers moved from United Kingdom to Holland BelgiumPlace Units - Germans
3 infantry placed in Western Germany
2 infantry placed in Western Germany
4 artilleries and 4 infantry placed in Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 48 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUsProduction/PUs Summary :
Germans : 48 / 89
Russians : 36 / 37
Japanese : 43 / 45
Americans : 50 / 71
Chinese : 9 / 15
British : 24 / 0
UK_Pacific : 11 / 10
Italians : 14 / 20
ANZAC : 10 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





