@fasthard Yes. Needs to block Gibraltar.
13L G40 Boldfresh vs. Jeff28 (Allies +11)
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i refuse to move another muscle in this game until the rules concerning these true neutrals are CRYSTAL clear to us both :-o hopefully krieg will answer my laundry list of questions soon.
cheers
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well, i THINK everything is clear to me now. so i will try to get back on this one soon!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from Holland Belgium to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 : 1/6 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
3 armour and 4 mech_infantrys moved from Yugoslavia to Greece
1 armour moved from Rostov to Caucasus
4 aaGuns and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 4 aaGuns, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Rostov : 1 flag
Caucasus : 1 armour
Greece : 1 flag, 3 armour and 4 mech_infantrys
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 38 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 17 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.000
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12Null / Other
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
the nice thing is you got the same convoy roll so i didn’t have to edit that. ok, game on!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Sumatra
Battle in BorneoNon Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea ZonePlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Philippines : 3 fighters
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
54 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United KingdomTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 53 / 72
Russians : 15 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 mech_infantrys moved from Karelia to Sweden
2 fighters moved from Western Germany to Sweden
1 bomber moved from Yugoslavia to Sweden
3 fighters moved from Yugoslavia to Spain
3 fighters moved from Southern Italy to Spain
2 bombers moved from Yugoslavia to 91 Sea Zone
20 armour and 20 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Holland Belgium to Spain
2 infantry and 2 tactical_bombers moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Archangel
1 infantry moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Archangel
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 20 armour and 20 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 20 armour and 20 mech_infantrys in Turkey, round 1 : 15/40 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 2/8 hits
2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Spain
Germans attack with 6 fighters and 3 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 6 fighters and 3 mech_infantrys in Spain, round 1 : 3/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 4/6 hits
3 mech_infantrys owned by the Germans , 3 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Spain
retreated to Spain
Neutral_True win with 3 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 3 mech_infantrys
Casualties for Neutral_True: 3 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer, 2 submarines and 4 transports
2 submarines owned by the Americans Submerged
Germans roll dice for 2 bombers in 91 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 destroyer and 4 transports
Battle in Bryansk
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Sweden
Germans attack with 1 bomber, 2 fighters and 6 mech_infantrys
Neutral_True defend with 6 infantry
Germans roll dice for 1 bomber, 2 fighters and 6 mech_infantrys in Sweden, round 1 : 1/9 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 2/6 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Sweden, round 2 : 2/7 hits
Neutral_True roll dice for 5 infantry in Sweden, round 2 : 2/5 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Sweden, round 3 : 1/5 hits
Neutral_True roll dice for 3 infantry in Sweden, round 3 : 2/3 hits
1 mech_infantry owned by the Germans , 1 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sweden, round 4 : 2/3 hits
Neutral_True roll dice for 2 infantry in Sweden, round 4 : 1/2 hits
2 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 2 fighters and 5 mech_infantrys
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber moved from Sweden to Western Germany
2 infantry moved from Germany to Western Germany
1 armour moved from Western Germany to Southern France
5 fighters moved from Spain to Southern France
9 infantry moved from Holland Belgium to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Southern France
2 bombers moved from 91 Sea Zone to Southern France
2 mech_infantrys moved from Volgograd to Turkey
14 mech_infantrys moved from Volgograd to Caucasus
2 aaGuns, 14 artilleries and 6 infantry moved from Rostov to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 tactical_bomber moved from Archangel to Novgorod
2 aaGuns moved from Holland Belgium to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
6 infantry moved from Western Germany to France
3 armour moved from Germany to France
3 mech_infantrys moved from Novgorod to KareliaPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
7 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Germans :
Normandy Bordeaux : 9 infantry and 3 mech_infantrys
Southern France : 1 armour, 2 bombers, 5 fighters and 3 mech_infantrys
France : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
Northern Italy : 1 aaGun
Belarus : 1 flag
Karelia : 1 flag, 3 mech_infantrys
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 1 flag, 2 aaGuns, 1 armour, 14 artilleries, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 1 submarine
Turkey : 1 flag, 20 armour and 20 mech_infantrys
Bulgaria : 1 flag
Sweden : 1 flag, 1 mech_infantry
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 78
Russians : 13 / 20
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.568
Median : 4.000
Variance : 0.336
Standard Deviation : 0.580
Total rolls : 132Null / Other
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 17 times
4 was rolled 18 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.483
Median : 3.000
Variance : 0.407
Standard Deviation : 0.638
Total rolls : 87Russians Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.286
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Neutral_True Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.467
Median : 3.500
Variance : 0.690
Standard Deviation : 0.830
Total rolls : 30Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
needless to say, i’m not very thrilled with that round, as i literally got SMOKED everywhere but turkey by the neutrals. Turkey, the one i would have least minded to go against the odds, was the only one that went TO odds, while aircraft fell like flies everywhere else… :roll:
seems like it so often occurs that when you have a nice plan, and all you need is some fairly reasonable dice to pull it off, it just turns out to be when they go NUTS against ya… oh well, it will still be fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Urals to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Timguska to Yenisey
1 armour moved from Urals to Yenisey
2 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 1 : 4/5 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 artillery and 3 infantry moved from Russia to Smolensk
1 fighter and 2 tactical_bombers moved from Bryansk to Russia
15 infantry moved from Russia to Bryansk
5 artilleries moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
7 infantry moved from Russia to Smolensk
3 artilleries moved from Russia to Smolensk
1 armour moved from Russia to Bryansk
1 aaGun moved from Russia to Bryansk
1 aaGun moved from Russia to Smolensk
2 aaGuns and 37 infantry moved from Russia to TambovPlace Units - Russians
5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUsTerritory Summary for Russians :
Yenisey : 1 armour and 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Belarus : 1 infantry
Bryansk : 1 aaGun, 1 armour, 5 artilleries and 20 infantry
Rostov : 1 infantry
Archangel : 1 artillery and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
Tambov : 2 aaGuns and 37 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 aaGun, 4 artilleries and 10 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 armourProduction/PUs Summary :
Germans : 55 / 78
Russians : 20 / 23
Japanese : 30 / 40
Americans : 66 / 94
Chinese : 23 / 24
British : 32 / 37
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
ok, these freaking neutrals are KILLING ME. :lol:
another aircraft down over afghanistan!
emailed the map, couldn’t get it to upload from tripleA.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 submarine moved from 79 Sea Zone to 41 Sea Zone
4 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from French Indo China to Malaya
1 fighter moved from French Indo China to 43 Sea Zone
1 infantry moved from French Indo China to Shan State
7 infantry moved from West India to 79 Sea Zone
4 armour, 2 artilleries and 2 mech_infantrys moved from West India to 79 Sea Zone
3 transports moved from 39 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from West India to 79 Sea Zone
1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
3 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 79 Sea Zone to 76 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 79 Sea Zone to 76 Sea Zone
1 bomber moved from West India to 41 Sea Zone
1 bomber moved from West India to Shan State
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Afghanistan
2 infantry moved from West India to Afghanistan
5 artilleries and 5 infantry moved from 76 Sea Zone to British Somaliland
2 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
2 armour and 2 infantry moved from 76 Sea Zone to Ethiopia
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to AfghanistanCombat - Japanese
Battle in British Somaliland
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 41 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking British Somaliland from British, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Ethiopia
Japanese attack with 3 armour, 5 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Ethiopia, round 1 : 2/3 hits
British roll dice for 1 infantry in Ethiopia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Ethiopia
Japanese win, taking Ethiopia from British with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Malaya
Japanese attack with 4 fighters
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 4 fighters in Malaya, round 1 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Malaya, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
Japanese win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 1 : 1/3 hits
Americans roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Shan State from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Afghanistan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Neutral_True defend with 4 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Afghanistan, round 1 : 2/6 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 1 : 3/4 hits
2 infantry owned by the Japanese , 1 fighter owned by the Japanese and 2 infantry owned by the Neutral_True lost in Afghanistan
retreated to Afghanistan
Neutral_True win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Afghanistan to India
7 artilleries moved from West India to India
3 armour and 1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Shan State to India
5 carriers and 2 destroyers moved from 39 Sea Zone to 79 Sea Zone
8 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
1 bomber moved from 41 Sea Zone to India
4 fighters moved from Malaya to Burma
1 fighter moved from 43 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in India
3 fighters placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,5,1,2,4,1,3,3,3,5,5,1,4,1,4,3,3,2,3,5,1,1,2,6,4,6,2,2,6,5,4,6,3,2,5,4,1,6,4,6,1,6,6,3,1,2,1,5,4,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,3,4,4
Japanese collect 22 PUs (9 lost to blockades); end with 23 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Hainan : 1 harbour
Ceylon : 1 flag
Shan State : 1 flag, 2 infantry
Burma : 1 flag, 3 armour, 4 fighters and 1 mech_infantry
India : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry and 1 tactical_bomber
41 Sea Zone : 1 flag, 1 submarine
West India : 1 flag
British Somaliland : 1 flag, 1 armour, 5 artilleries and 6 infantry
French Madagascar : 1 flag
Ethiopia : 3 armour, 4 infantry and 2 mech_infantrys
76 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 11 transportsProduction/PUs Summary :
Germans : 55 / 78
Russians : 20 / 23
Japanese : 31 / 28
Americans : 65 / 94
Chinese : 23 / 24
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
sorry if i already told you this before - but for whatever reason, when i’m on my mobile hotspot, i often cannot post directly from tripleA. and even SOMETIMES i can’t even get the map to load as an attachment to an email. strange.
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This turn will take some thought. I’ll do it tonight probably.
–Jeff
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This turn will take some thought. I’ll do it tonight probably.
–Jeff
shoot, a monkey could win it from here with the allies right?? :wink:
jk, no rush at all, take all the time you need.
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Too many can openers everywhere and have to decide if I want to kill your fleet with a 1-2 punch.
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Too many can openers everywhere and have to decide if I want to kill your fleet with a 1-2 punch.
big props to the AFGHANS for giving you that option, and for killing a fighter and two infantry while losing only 2 infantry in the process. INCREDIBLE. :roll:
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pretty cool spot though. i hope the dice aren’t HELL BENT on ruining it, as it seems they are wont to be at the moment… :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery moved from 125 Sea Zone to Norway
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Persia to West India
Americans take West India from JapaneseCombat - Americans
Battle in NorwayNon Combat Move - Americans
1 mech_infantry moved from Northwest Persia to Saudi Arabia
Americans take Saudi Arabia from Neutral_True
1 armour moved from Persia to Afghanistan
Americans take Afghanistan from Neutral_True
1 tactical_bomber moved from Russia to 125 Sea Zone
4 fighters moved from Russia to Iraq
2 fighters moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 fighters moved from 80 Sea Zone to Iraq
2 fighters moved from 37 Sea Zone to 80 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea ZonePlace Units - Americans
3 armour placed in Iraq
1 infantry placed in Eastern United States
2 carriers, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 79 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 carrier
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
West India : 1 flag, 1 mech_infantry
United Kingdom : 1 fighter and 2 tactical_bombers
Morocco : 1 flag, 2 artilleries and 6 infantry
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries and 1 infantry
Libya : 1 flag
125 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
Chile : 1 flag, 3 infantry
Afghanistan : 1 flag, 1 armour and 2 infantry
80 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
65 Sea Zone : 1 transport
Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
89 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 9 fighters
Eastern Persia : 1 flag
101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
79 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 1 artillery and 2 infantry
107 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 24
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 24 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 infantry moved from Kweichow to Hunan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 47 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 14 infantry
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Yunnan : 1 infantry
Hunan : 12 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Kwangtung : 1 fighter and 7 infantryProduction/PUs Summary :
Germans : 52 / 78
Russians : 20 / 23
Japanese : 29 / 28
Americans : 76 / 101
Chinese : 23 / 47
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 16 / 15
ANZAC : 25 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 carrier and 2 destroyers; Remaining resources: 5 PUs;Combat Move - British
1 destroyer and 4 submarines moved from 98 Sea Zone to 97 Sea Zone