13L G40 Boldfresh vs. Jeff28 (Allies +11)

  • '12

    awesome, you are top notch in my book jeff.

    be sure to check out what’s being discussed right now on the FAQ, very interesting.

  • '12

    i need a final answer on this flights over neutrals during noncombat before i do italy or germany!!  you have my word that i will not attack NW persia.  other than that, i will redo italy entirely, except that if i attack normandy, i will take AT LEAST one hit to the italians.

  • '12

    i refuse to move another muscle in this game until the rules concerning these true neutrals are CRYSTAL clear to us both  :-o hopefully krieg will answer my laundry list of questions soon.

    cheers

  • '12

    well, i THINK everything is clear to me now.  so i will try to get back on this one soon!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 2 artilleries and 4 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 1 :  1/6 hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
                EDIT: Turning off Edit Mode
                1 bomber moved from Yugoslavia to Southern Italy
                1 bomber moved from Yugoslavia to Southern Italy
                3 armour and 4 mech_infantrys moved from Yugoslavia to Greece
                1 armour moved from Rostov to Caucasus
                4 aaGuns and 2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 4 aaGuns, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        Rostov : 1 flag
        Caucasus : 1 armour
        Greece : 1 flag, 3 armour and 4 mech_infantrys
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 38 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 17 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 3.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '12

    the nice thing is you got the same convoy roll so i didn’t have to edit that.  ok, game on!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in Borneo

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 infantry placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 25 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        Philippines : 3 fighters
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 3 fighters
        54 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 72
        Russians : 15 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Germans
                Germans buy 20 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 mech_infantrys moved from Karelia to Sweden
                2 fighters moved from Western Germany to Sweden
                1 bomber moved from Yugoslavia to Sweden
                3 fighters moved from Yugoslavia to Spain
                3 fighters moved from Southern Italy to Spain
                2 bombers moved from Yugoslavia to 91 Sea Zone
                20 armour and 20 mech_infantrys moved from Caucasus to Turkey
                3 mech_infantrys moved from Holland Belgium to Spain
                2 infantry and 2 tactical_bombers moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Archangel
                1 infantry moved from Novgorod to Archangel

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Archangel
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Turkey
                    Germans attack with 20 armour and 20 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Germans roll dice for 20 armour and 20 mech_infantrys in Turkey, round 1 :  15/40 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  2/8 hits
                        2 mech_infantrys owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                    Germans win, taking Turkey from Neutral_True with 20 armour and 18 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Spain
                    Germans attack with 6 fighters and 3 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 6 fighters and 3 mech_infantrys in Spain, round 1 :  3/9 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 1 :  4/6 hits
                        3 mech_infantrys owned by the Germans , 3 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Spain
                    retreated to Spain
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 1 fighter and 3 mech_infantrys
                    Casualties for Neutral_True: 3 infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer, 2 submarines and 4 transports
                    2 submarines owned by the Americans Submerged
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer and 4 transports in 91 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 91 Sea Zone
                        3 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 36
                    Casualties for Americans: 1 destroyer and 4 transports
                Battle in Bryansk
                    Germans attack with 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 2 infantry and 2 tactical_bombers in Bryansk, round 1 :  1/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Bryansk, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Sweden
                    Germans attack with 1 bomber, 2 fighters and 6 mech_infantrys
                    Neutral_True defend with 6 infantry
                        Germans roll dice for 1 bomber, 2 fighters and 6 mech_infantrys in Sweden, round 1 :  1/9 hits
                        Neutral_True roll dice for 6 infantry in Sweden, round 1 :  2/6 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Sweden, round 2 :  2/7 hits
                        Neutral_True roll dice for 5 infantry in Sweden, round 2 :  2/5 hits
                        2 mech_infantrys owned by the Germans and 2 infantry owned by the Neutral_True lost in Sweden
                        Germans roll dice for 1 bomber, 2 fighters and 2 mech_infantrys in Sweden, round 3 :  1/5 hits
                        Neutral_True roll dice for 3 infantry in Sweden, round 3 :  2/3 hits
                        1 mech_infantry owned by the Germans , 1 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
                        Germans roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Sweden, round 4 :  2/3 hits
                        Neutral_True roll dice for 2 infantry in Sweden, round 4 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
                    Germans win, taking Sweden from Neutral_True with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Germans: 2 fighters and 5 mech_infantrys
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Germans
                1 bomber moved from Sweden to Western Germany
                2 infantry moved from Germany to Western Germany
                1 armour moved from Western Germany to Southern France
                5 fighters moved from Spain to Southern France
                9 infantry moved from Holland Belgium to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Southern France
                2 bombers moved from 91 Sea Zone to Southern France
                2 mech_infantrys moved from Volgograd to Turkey
                14 mech_infantrys moved from Volgograd to Caucasus
                2 aaGuns, 14 artilleries and 6 infantry moved from Rostov to Caucasus
                2 tactical_bombers moved from Bryansk to Caucasus
                1 tactical_bomber moved from Archangel to Novgorod
                2 aaGuns moved from Holland Belgium to Western Germany
                1 aaGun moved from Southern Italy to Northern Italy
                6 infantry moved from Western Germany to France
                3 armour moved from Germany to France
                3 mech_infantrys moved from Novgorod to Karelia

    Place Units - Germans
                3 infantry placed in Novgorod
                10 infantry placed in Western Germany
                7 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
                Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 9 infantry and 3 mech_infantrys
        Southern France : 1 armour, 2 bombers, 5 fighters and 3 mech_infantrys
        France : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 6 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 14 infantry
        Germany : 1 factory_major, 7 infantry and 3 mech_infantrys
        Northern Italy : 1 aaGun
        Belarus : 1 flag
        Karelia : 1 flag, 3 mech_infantrys
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Caucasus : 1 flag, 2 aaGuns, 1 armour, 14 artilleries, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
        113 Sea Zone : 1 submarine
        Turkey : 1 flag, 20 armour and 20 mech_infantrys
        Bulgaria : 1 flag
        Sweden : 1 flag, 1 mech_infantry
        Yugoslavia : 1 flag, 1 airfield
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 78
        Russians : 13 / 20
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

    Dice Statistics:

    Total
                1 was rolled 19 times
                2 was rolled 25 times
                3 was rolled 21 times
                4 was rolled 22 times
                5 was rolled 19 times
                6 was rolled 26 times
            Average roll : 3.568
            Median : 4.000
            Variance : 0.336
            Standard Deviation : 0.580
            Total rolls : 132

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Germans Combat
                1 was rolled 13 times
                2 was rolled 14 times
                3 was rolled 17 times
                4 was rolled 18 times
                5 was rolled 11 times
                6 was rolled 14 times
            Average roll : 3.483
            Median : 3.000
            Variance : 0.407
            Standard Deviation : 0.638
            Total rolls : 87

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.286
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Neutral_True Combat
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.467
            Median : 3.500
            Variance : 0.690
            Standard Deviation : 0.830
            Total rolls : 30

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    needless to say, i’m not very thrilled with that round, as i literally got SMOKED everywhere but turkey by the neutrals.  Turkey, the one i would have least minded to go against the odds, was the only one that went TO odds, while aircraft fell like flies everywhere else…  :roll:

    seems like it so often occurs that when you have a nice plan, and all you need is some fairly reasonable dice to pull it off, it just turns out to be when they go NUTS against ya…  oh well, it will still be fun.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 mech_infantry moved from Urals to Archangel
                1 artillery moved from Smolensk to Archangel
                1 infantry moved from Timguska to Yenisey
                1 armour moved from Urals to Yenisey
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Archangel
                    Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 1 :  2/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Bryansk, round 1 :  4/5 hits
                        Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Archangel to Russia
                1 artillery and 3 infantry moved from Russia to Smolensk
                1 fighter and 2 tactical_bombers moved from Bryansk to Russia
                15 infantry moved from Russia to Bryansk
                5 artilleries moved from Russia to Bryansk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                7 infantry moved from Russia to Smolensk
                3 artilleries moved from Russia to Smolensk
                1 armour moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 aaGun moved from Russia to Smolensk
                2 aaGuns and 37 infantry moved from Russia to Tambov

    Place Units - Russians
                5 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 23 PUs

    Territory Summary for Russians :

    Yenisey : 1 armour and 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Tobruk : 1 flag
        Belarus : 1 infantry
        Bryansk : 1 aaGun, 1 armour, 5 artilleries and 20 infantry
        Rostov : 1 infantry
        Archangel : 1 artillery and 1 mech_infantry
        Russia : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 5 mech_infantrys and 3 tactical_bombers
        Tambov : 2 aaGuns and 37 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 aaGun, 4 artilleries and 10 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 armour

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 20 / 23
        Japanese : 30 / 40
        Americans : 66 / 94
        Chinese : 23 / 24
        British : 32 / 37
        UK_Pacific : 0 / 0
        Italians : 15 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • '12

    ok, these freaking neutrals are KILLING ME.  :lol:

    another aircraft down over afghanistan!

    emailed the map, couldn’t get it to upload from tripleA.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 3 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Shan State
                1 submarine moved from 79 Sea Zone to 41 Sea Zone
                4 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
                4 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                4 fighters moved from French Indo China to Malaya
                1 fighter moved from French Indo China to 43 Sea Zone
                1 infantry moved from French Indo China to Shan State
                7 infantry moved from West India to 79 Sea Zone
                4 armour, 2 artilleries and 2 mech_infantrys moved from West India to 79 Sea Zone
                3 transports moved from 39 Sea Zone to 79 Sea Zone
                3 artilleries and 3 infantry moved from West India to 79 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
                3 armour, 4 infantry, 1 mech_infantry and 4 transports moved from 79 Sea Zone to 76 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 79 Sea Zone to 76 Sea Zone
                1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
                1 battleship moved from 79 Sea Zone to 76 Sea Zone
                1 bomber moved from West India to 41 Sea Zone
                1 bomber moved from West India to Shan State
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Afghanistan
                2 infantry moved from West India to Afghanistan
                5 artilleries and 5 infantry moved from 76 Sea Zone to British Somaliland
                2 infantry and 2 mech_infantrys moved from 76 Sea Zone to Ethiopia
                1 armour and 1 infantry moved from 76 Sea Zone to British Somaliland
                2 armour and 2 infantry moved from 76 Sea Zone to Ethiopia
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to Afghanistan

    Combat - Japanese
                Battle in British Somaliland
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 41 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 41 Sea Zone
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking British Somaliland from British, taking 41 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Ethiopia
                    Japanese attack with 3 armour, 5 infantry and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Ethiopia, round 1 :  2/3 hits
                        British roll dice for 1 infantry in Ethiopia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Ethiopia
                    Japanese win, taking Ethiopia from British with 3 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 4 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 4 fighters and 1 tactical_bomber in 20 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Malaya
                    Japanese attack with 4 fighters
                    Americans defend with 1 artillery, 1 harbour and 1 infantry
                        Japanese roll dice for 4 fighters in Malaya, round 1 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Malaya, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Malaya
                    Japanese win with 4 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Shan State
                    Japanese attack with 1 bomber and 2 infantry
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 2 infantry in Shan State, round 1 :  1/3 hits
                        Americans roll dice for 1 mech_infantry in Shan State, round 1 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Afghanistan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Neutral_True defend with 4 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Afghanistan, round 1 :  2/6 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 1 :  3/4 hits
                        2 infantry owned by the Japanese , 1 fighter owned by the Japanese and 2 infantry owned by the Neutral_True lost in Afghanistan
                    retreated to Afghanistan
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 fighter and 2 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Afghanistan to India
                7 artilleries moved from West India to India
                3 armour and 1 mech_infantry moved from French Indo China to Burma
                1 bomber moved from Shan State to India
                5 carriers and 2 destroyers moved from 39 Sea Zone to 79 Sea Zone
                8 carriers, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 76 Sea Zone
                1 bomber moved from 41 Sea Zone to India
                4 fighters moved from Malaya to Burma
                1 fighter moved from 43 Sea Zone to French Indo China
                4 fighters and 1 tactical_bomber moved from 20 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in India
                3 fighters placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,5,1,2,4,1,3,3,3,5,5,1,4,1,4,3,3,2,3,5,1,1,2,6,4,6,2,2,6,5,4,6,3,2,5,4,1,6,4,6,1,6,6,3,1,2,1,5,4,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4,5,3,4,4
                Japanese collect 22 PUs (9 lost to blockades); end with 23 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
        Hainan : 1 harbour
        Ceylon : 1 flag
        Shan State : 1 flag, 2 infantry
        Burma : 1 flag, 3 armour, 4 fighters and 1 mech_infantry
        India : 1 flag, 1 airfield, 7 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 aaGun, 1 factory_minor, 8 fighters, 6 infantry and 1 tactical_bomber
        41 Sea Zone : 1 flag, 1 submarine
        West India : 1 flag
        British Somaliland : 1 flag, 1 armour, 5 artilleries and 6 infantry
        French Madagascar : 1 flag
        Ethiopia : 3 armour, 4 infantry and 2 mech_infantrys
        76 Sea Zone : 2 battleships, 8 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 11 transports

    Production/PUs Summary :

    Germans : 55 / 78
        Russians : 20 / 23
        Japanese : 31 / 28
        Americans : 65 / 94
        Chinese : 23 / 24
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 13 / 0

  • '12

    sorry if i already told you this before - but for whatever reason, when i’m on my mobile hotspot, i often cannot post directly from tripleA. and even SOMETIMES i can’t even get the map to load as an attachment to an email.  strange.


  • This turn will take some thought. I’ll do it tonight probably.

    –Jeff

  • '12

    @Jeff28:

    This turn will take some thought. I’ll do it tonight probably.

    –Jeff

    shoot, a monkey could win it from here with the allies right??  :wink:

    jk, no rush at all, take all the time you need.


  • Too many can openers everywhere and have to decide if I want to kill your fleet with a 1-2 punch.

  • '12

    @Jeff28:

    Too many can openers everywhere and have to decide if I want to kill your fleet with a 1-2 punch.

    big props to the AFGHANS for giving you that option, and for killing a fighter and two infantry while losing only 2 infantry in the process.  INCREDIBLE.  :roll:

  • '12

    pretty cool spot though.  i hope the dice aren’t HELL BENT on ruining it, as it seems they are wont to be at the moment…  :x


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 3 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers moved from 110 Sea Zone to 125 Sea Zone
                2 artilleries and 1 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery moved from 125 Sea Zone to Norway
                1 cruiser moved from 110 Sea Zone to 125 Sea Zone
                1 mech_infantry moved from Eastern Persia to West India
                      Americans take West India from Japanese

    Combat - Americans
                Battle in Norway

    Non Combat Move - Americans
                1 mech_infantry moved from Northwest Persia to Saudi Arabia
                      Americans take Saudi Arabia from Neutral_True
                1 armour moved from Persia to Afghanistan
                      Americans take Afghanistan from Neutral_True
                1 tactical_bomber moved from Russia to 125 Sea Zone
                4 fighters moved from Russia to Iraq
                2 fighters moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                2 tactical_bombers moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 80 Sea Zone to Iraq
                2 fighters moved from 37 Sea Zone to 80 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 artillery moved from 89 Sea Zone to Venezuela
                      Americans take Venezuela from Neutral_True
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 transport moved from 109 Sea Zone to 107 Sea Zone

    Place Units - Americans
                3 armour placed in Iraq
                1 infantry placed in Eastern United States
                2 carriers, 1 cruiser, 1 destroyer and 3 transports placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 79 Sea Zone: 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
                EDIT: Adding units owned by ANZAC to 79 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 fighter
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 76 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 bomber and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        West India : 1 flag, 1 mech_infantry
        United Kingdom : 1 fighter and 2 tactical_bombers
        Morocco : 1 flag, 2 artilleries and 6 infantry
        Tunisia : 1 flag
        Norway : 1 flag, 2 artilleries and 1 infantry
        Libya : 1 flag
        125 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
        Chile : 1 flag, 3 infantry
        Afghanistan : 1 flag, 1 armour and 2 infantry
        80 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports
        65 Sea Zone : 1 transport
        Saudi Arabia : 1 flag, 2 infantry and 1 mech_infantry
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 9 fighters
        Eastern Persia : 1 flag
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 4 transports
        79 Sea Zone : 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 5 fighters, 10 submarines, 2 tactical_bombers and 2 transports
        Brazil : 1 flag
        Venezuela : 1 flag, 1 artillery and 2 infantry
        107 Sea Zone : 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 78
        Russians : 20 / 23
        Japanese : 29 / 28
        Americans : 76 / 101
        Chinese : 23 / 24
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 16 / 15
        ANZAC : 25 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 7 / 0

Suggested Topics

  • 24
  • 60
  • 46
  • 57
  • 48
  • 147
  • 108
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

51

Online

17.4k

Users

39.9k

Topics

1.7m

Posts