I have to concur with the others who have posted. A combined transport and infantry build for Japan on turn 1 is the way to go. If Russia took Manchuria on round 1, and if the UK executed the “Kwangtung Maneuver”, the only place left for Japan to build is Southeast Asia. While initially it MIGHT be safe (the US can take that factory using China and Sinkiang forces one time in 3, and later will threaten it with a southern island hoping fleet), it is too far from Russia to do any good, and forward progress against Russia proper is easilly blocked by Novosibirsk infantry units. Japan HAS to focus on gaining IPC’s in round 1 in order to sustain a transport invasion of Russia through the back door (Manchuria to Yakut to Novosibirsk to Russia). Also, as Japan builds a transport navy (protect by heavy naval forces that were NOT sacrificed against the US at Hawaii) the US has to garrison Alaska heavilly (that japanease transport fleet ferrying troops to Manchuria is a single move away from an all out invasion of Alaska too). That reduces the number of US dollars that can be spent on the European war, allowing Germany to maintain the frontal assault on Russia that eventually leads to Japan taking Russia. So for an opening move, Japan re-takes Manchuria, takes Australia, blasts the results of the Kwantung Maneuver (if executed) or takes China using air force and Kwantung infantry. If Japan still holds Manchuria, they assault Yakut and take it. If the UK builds in India, that simply takes more pressure off Germany and allows THEM to take Russia, aided by the threat floating through the Siberian lands… too far from India for UK to do a darn thing about. YAKUT is the key for Japan. Take it and hold it, you have one territory with all of your west-marching forces to defend it from the Russians, and you force Russia to try to defend TWO territories against your massing forces. The drain on Russia: defending Evenk AND Novosibirsk plus holding Karelia and the Caucuses with an income of only 20 or so IPC’s is FATAL, REGARDLESS of UK and US support. And with Russia gone, the Alllies WILL lose (economic victory is immediate on taking Russia, world domination only a few moves away)
Cool german opening
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I think Russian can retake its capital on R3 if it’s fallen. This strategy will shorten the game one way or the other.
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In_k,
If you lose a FTR anywhere which force do you short? F/N or E EUR?Have you had anyone leave the USSR SUB and TRN in the KAR sz, move both to E CAN sz or move the TRN only to E CAN sz?
Keep thinking!!!
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ZZZ!
That’s telling him, S_U_e!MAke 'im go blind ,too. :wink:
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SUD, all good points as usual, but do you have to be so mean :cry: ???
Germany is my favorite country in the game, and when I see them abandon Africa so quickly, I take it as a bad sign. It’s not flashy, but really your best strategy is go attrition in the East while trying to take Africa w/ minimum commitment & a lot of fancy footwork. Don’t abandon Africa–at the very least it’ll keep some of the Allies off your home territory for a few turns. At best it’ll be a quick PCP-jolt to your economy for several turns which may make the all the difference!
Also, don’t neglect Western Europe! Experts can get away with this, but for most players there is no “trading” to be done here. Add an INF every turn & station the Luftwaffe here.
Ozone27
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Ahhh…another World at War room quickie strategy… :)
On UK 1, they send their BB, sub, and maybe bomber to kill Ger Navy.
bomber doesn’t reach
2 Ftrs sink Ger tranny in Baltic, land in Russia.
tranny is in the north sea, and you killed all the uk trannys can’t land anything anywhere
and yes, it’s a quicky strat, and requires better than average luck.
i do agree that russia can beat this strat, but not the way you say. Once russia loses karelia, it get’s really bad for them. Japan lands fighters there on J2, and when russia retreats from karelia, germany only sends about 5-6 tanks or so, the rest are sent back to defend germany. Germany can build up karelia, and land air there with about 8 fighters. at the same time, they can send 10 tanks to counter allied invasions in WE. they build all infantry round 2. The allies may be able to get away with taking eastern, but germany can strafe it with tanks and men. as far as i’m concerned, without karelia, it’s bad news for russia, allies can’t ship stuff in. germany even has a fair (not great, but i got lucky when i ran it) chance of keeping their navy. meanwhile, japan can focus on taking asia fast since germany has bought it lots of timewhat i would do as russia, is build all tanks, take caucasus, and build on russia. and then counter attack and crush karelia.
i would have to say the same thing, this strat isn’t optimal, but it’s nice to change things up once in say every say, every 50 games. I’d say it’s about as good as my russia strat. I wouldn’t recommend using it in a rated game, as it will not yeild as high percentage of wins, but would be a quick easy win if you are lucky!
I also like these strats, because it usually messes up their plans, and if they haven’t seen it before, they could make lots of mistakes.
Also, and more importantly, even if you never use this, i think it’s good to know about it just so you can figure out the best thing to do now, so you don’t screw up when the heat is on, and you only have 2 mins to make a move
can you at least agree with me on that last statement?
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Ahhh…another World at War room quickie strategy… :)
On UK 1, they send their BB, sub, and maybe bomber to kill Ger Navy.
bomber doesn’t reach
UK->North Sea SZ->Baltic SZ->Eastern Europe->Black Sea SZ=4 moves. BMR can land in Egypt (which you did not attack) or Syria/ Iraq.
2 Ftrs sink Ger tranny in Baltic, land in Russia.
tranny is in the north sea, and you killed all the uk trannys can’t land anything anywhere
Obviously in this case, it makes no difference whether the TR is in North Sea SZ or Baltic SZ. SUD’s 2 FTRs were very specifically ordered to land in Russia–a land territory which is open.
Also, and more importantly, even if you never use this, i think it’s good to know about it just so you can figure out the best thing to do now, so you don’t screw up when the heat is on, and you only have 2 mins to make a move
can you at least agree with me on that last statement?
If you mean that it is good to know about a move in order to be ready in case an opponent uses it–yes I wholeheartedly agree :D !
Inxduk keep coming up with the interesting strategies–just because people disagree w/ them here doesn’t mean they won’t work in your games!
Ozone27
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Oh, yeah!
Keep us on our toes!
Make us use our brains … not just sit on them! :PGood clarifications,O_7!
Shorten the gaps, please.
My scroll finger gets tired easily. :wink: -
Sorry, I was quoting other peoples’ quotes of quotes. I’ll work on it…
:o
Ozone27
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:o :evil: :P :lol: :wink:
Keep on keepin’ on, Oz_!In_k,
Problems I see …- on R2, USSR will have lost 3.5 IPCs due to SBR (will purchase 6 INF),
- you must play as Axis alone to guarantee the Japanese FTR,
b) this J FTR move weakens the Japanese advance on USSR(ftrs are extra-mobile armor for the Axis), since the only one that can get there is FICB with no attack or an attack on IND[not toward USSR], an attack on Ssink would likely be unsuccessful,
c) it’s hard to land JP ftrs on Kar if this is where USSR has made its stand[15+6 inf after R1, 21+6 inf after R2 conservatively,]
3)all the units you MAY be there to attack RUS or KAL,
4)as you will have to respond (if you don’t take out the W CAN TRN) to a UK attack/US reinforcement of W EUR (4 INF & 2 FTR will tie up your units in Germany.
Just a few problems. I’m sure someone will find more … even if they gotta lose once or twice to find 'em.
Keep thinking…it might make your opponents use a coupla brain cells! :P
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thanks ozone, i didn’t think of sending the bomber through eastern europe, there would be an aa gun, but it’s worth the risk
and you are right, i misread his statement, i though he was going to land british inf on russian soil with the transport, but since the transports are dead, he can’t. He was actually talking about the fighters though
japan can land all it’s fighters on karelia J2, so that isn’t the problem the fic figher can hit sinking… but i would probably reinforce it with india as allies.
anyone who didn’t read my uk strat, read it, and tell me what you think.
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The uk can place 3 fighters in karelia together with the ussr fighters there is 5 fighters in karelia the first turn the secound turn 1-2 fighters from US also is in place in karelia making a total of 6-7 fighters in karelia
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counter attack from karelia into eastern europe or caucasus
the plan will not work sorry!!!
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no matter what people think of, everything can be foiled with just shear bad/good luck. I was playing against my friends 10 year old sister and she beat me. Basicly because she got 6 1’s in a row and I got 9 5/6’s in a row. Her parents REALLY need to take her to vagas.
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she got 6 1’s in a row and I got 9 5/6’s in a row
The odds of that happening are literally one out of millions. Anyway, good players try to minimize the luck factor as much as possible.
IPM goes a long way towards this goal - the more dice you roll, the less average variance you will have (is that the central limit theorem?), so you can predict battles much better. Also on the attacking side, IPM will cusion bad luck so that you lose infantry instead of planes or tanks.
Also, timing can reduce the luck factor. For example, in Asia weak J players will go for several somewhat favorable battles a turn. But odds are that if you will still lose favorable battles if you do enough of them … not to mention that overly fast J expansion outruns the infantry supply lines anyway.
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SUD, the caucus attack with russia is key. Good disection with bullet proof defense in my opinion. But ya have to learn to slap down somebody in such a way as to elicit a thank-you from them :-)
Simply put, infantry wins games. Yes there are times to build all armour, usually after a few waves of all infantry so you can get the 1-2 punch. England can benefit from doing all infantry into finland, then lots of armour (build a good mix of infantry and armour hopefully a bit more than a full load to offer a range of transport loads), infantry move up to Karelia. The next round you have a potent punch from infantry in Karelia, armour in Norway plus an appropriate mix on the transports plus air power. However, when I do a wave of infantry then a wave of armour with Germany I almost always regret having over-built armour….
anon coward, bang on with the central limit theorem.
http://www.stat.sc.edu/~west/javahtml/CLT.html
BB
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What’s to stop Russia from:
Take finland (kill 2 FIT, really, don’t care about finland) and Caucusus from Kariella? If they’re willing to leave 1 INF in Karielia, I don’t see how you can stop this from happening… They’ve got 4 ARM, 2 FIT, and 17 INF at their disposal… Sure, it would be VERY expensive for Russia, and they’d lose Kariella on G2, but Moscow is safe (as safe as it ever gets), and the USUK have an outside shot of re-taking Kariella on their T2…
I’d do:
8 Inf, 3 ARM, 1 FIT to Finland
9 Inf, 1 ARM, 1 FIT to CaucususI should take FIN with 3 ARM, 1 FIT left (ARM safe from counterattack, if UK kills TRN).
I should take caucusus with 1 ARM, 1 FIT… The ARM is toast on G2, but so what?Land the FIT and build in Kariella. You’ve committed most of your forces to the Rusiian front, and you’re vulnerable for a USUK turn 2 landing in WEu…