you’ll take russia if you attack it.
Latest posts made by Lan Ji
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RE: Rob's Axis opening
Also, would an IC in india really be feasible for the allies to hold? and at what cost? Japan has a very large amount of fighters and bombers at its disposal. If UK were to build a factory, that would become the focus of many attacks which could easily be supported by transporting infantry from phillipines, mainland provinces, and even some of the islands if necessary. Eventually I think it would fall into japanese hands, given their greater ability to produce and mobilize units in that area, and at that point they’d have a nice IC rather close to Russia.
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RE: Rob's Axis opening
I actually find that the attack on egypt almost never fails….and it puts me in good position to take the rest of africa in the next turn or so depending on how many infantry are left (on my side of course). I blitz the tank down to south africa and usually defeat the single infantry there, while other (usually two) infantry move to italian east africa and um…belgian congo I suppose.
I used to play with a transport heavy japan strategy, but it seems that once I establish a mainland IC that the enemy cannot get at (either because of speed bumps or lack of forces), japan’s power in asia grows immensely.
Keep in mind I am the one playing the axis, my friends as “the allies” are somewhat unpredictable with their strategy.
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Rob's Axis opening
I’ve been playing Axis and Allies (regular and europe) for some time now with a few of my friends, except it seems very difficult for my friends to beat me. I’ve played as axis about 28 out of the 30 or so times we’ve played so far (not counting the prehistoric games….back when we had no idea of the real rules), and have only lost when the allies are lucky enough to get heavy bombers on the first turn or so.
I can only guess that the allies are missing some vital piece of strategy, since the axis is not supposed to win like all the time (or even a decent amount of the time.)
Keep in mind we play 2 hit BB, no bidding and usually the russian player chooses to not attack the first turn (he had some horrible defeats that way and has become scared I think…)
RUSSIA T1:
They usually destroy both baltic ships with fighters, leave 3 or so inf in the caucasus, and stack all available inf in karelia (placing the 8 they buy also). Consolidate their force in asia either in yakut or mongolia for some reason…occasionally will try to reinforce sinkiang in hopes of building an IC as the americans. Leaves transport with UK battleship, attacks west europe sub with sub.
Russia makes 24GERMANY T1:
I buy 10 inf
attack british sub with battleship and transport, loaded with 2 guys from italy. These 2 inf and the tank and inf in libya attack egypt. Sub attacks US transport. Fighter in western europe attacks british transport in labrador sea. 3 fighters and bomber in europe attack UK fleet. Consolidate my inf and armor in eastern europe.
Germany makes 35UK T1:
usually sends fighters to aid karelia, sends bomber against one of my factories. Buys fighters and maybe some infantry
UK makes 27JAPAN T1:
buy an IC and 2 tanks
attack china with inf in kwangtung and manchuria, attack india with inf from phillipines and burma. use fighters and bombers from wherever necessary to reinforce these fights this part of the game usually changes a lot, the basic idea is to take a strategic area like india, china, sinkiang or even mongolia, while having at least one territory worth 3 well out of reach of the enemy Use carrier fighter and 2 battleships to attack americans at pearl harbor II. Place IC in kwantung usually, provided nobody can get at it… Japan ends this turn making 30 usuallyUS T1:
Buy ships to replace its sunken fleet… attack japanese fleet with fighters, bomber, battleship, send transport to alaska to be used with future sneakiness. Place most ships in pacific (for some reason…he alternates between working on japan and germany it seems).T2 until end
Russia continues to stack in karelia. Germany pushes a mixed stack of infantry and tanks to karelia. T2 germany takes the survivors of egypt battle and conquers rest of africa. Japan builds another IC usually in india or burma, build 3 tanks a turn at each. UK builds fighters and transports to invade eventually, US starts sending ships over to UK waters to aid in invasion. However by this time the soviets have a multitude of tanks and fighters roaming about asia and must evacuate their karelia position. Germany’s inf and tank stack takes karelia, trade caucasus with soviets.
Build inf in germany(for use against any allied invasions along with remnants of the luftwaffe) and tanks in karelia once germany’s forces start reaching a “critical mass”…Eventually russia becomes vulnerable to a 1-2 punch between germany and japan. Allies concede when Russia is lost usually.Any thoughts or comments? As it stands the allies best chance of victory is just to roll for tech…so I’m sure there must be some flaw in their and maybe my strategy.