Japan, the land of many possibilities.
Latest posts made by Dirt Baller
-
RE: Math 2
@Grigoriy:
It’s kind of like the thing where you can get 1=2.
Let x=y, then
xy=x^2
xy-y^2=x^2-y^2
y(x-y)=(x+y)(x-y)
y=x+y
y=y+y
y=2y
1=2
:lol: -
RE: Math 2
@FleetCommander:
are you aware that 0.99999999 repeating is equal to 1 ?
Yes, they are equal. It’s like saying the limit of 1-x as x approaches 0 equals 1.
-
RE: Industrial Complexes or Transports for Japan?
If the US is building its Pacific fleet as some sort of KJF strategy, then that’s one more reason to build transports to give Japan a bigger navy. Hopefully Japan will have one or more capital ships. Park them in Japan Sea and let the US match your transports.
There is usually no need to evacuate Japan’s islands anyway, usually just the Philippines.
-
RE: Industrial Complexes or Transports for Japan?
Usually get at least 5 trns in Japan Sea before buying an ic, if ever.
-
RE: Favorite invasion of Germany
Other
If playing 2nd ed rules (no air retreat), then Norway initially and may be Spain later.
If playing 3rd ed rules, then D-day and may be 1-2-3 punch on EE.
Never did SE.
-
RE: Japan Strategy poll
I voted for 1 but it’s more like 95% USSR and 5% Africa.
-
RE: A question about Naval battles…
Well, nobody says the rules are completely fair and you are welcome to play by your own house rules.
In this case the official rules are that, yes the transports unload to do amphibious assault right after the sea battle, and no the armors cannot blitz through an enemy occupied territory. The difference is that the transports are not in the disputed sea zone to do battle (they have no attacking ability) but solely to unload their troops, while you cannot hold back your armors from attacking in a battle.
I can see your point and holding back the armors to blitz after the battle makes an interesting rule variant. Like you said, make the armors that are used for blitzing vulnerable in the first battle. If you win the first battle, then the remaining blitzing armors must fight a least 1 round of the second battle. After that they can choose to retreat back to the first battleground. If you retreat from or lose the first battle, then the remaining blitzing armors must retreat as well. I think this variant makes the armor a much more valuable attacking unit. The attacker can now decide whether to go all out in one battle or take a chance to grab an extra territory. The defender must now defend a greater area. The armors now have better ability to outflank your opponent.
You can also make a case for holding back battleships in the sea zone battle to do bombardment. Of course everyone has to agree to these variants before you play.
-
RE: Rules Question on Amphibious Assaults
You’re right, you can have as many BBs as you want to bombard provided that you didn’t do battle in the sea zone. So one way to stop the bombardment is to build a sacrificial transport or sub.
PS
If you’re having multiple BBs, you’re probably winning by a long shot. Your opponents should just graciously admit defeat. 8)