Still a newbie, and playing RR, 2 Hit BB without a Bid… I think that Japan first can work… This might not be possible with a bid into Libya… I think that I’ve finally got a handle on the shuck-shuck, and I’m looking for something different…
USSR1: Stack LEN & YAK. 2 INF MOS to Novo. Boats to NOR. Build 2 INF MOS, 6 INF KAR.
UK1: If Germany hit AES, take them out (IND INF, FTR, INF SYR, BMB UK). Otherwise, pull out of Africa (AES, SYR INF to IND via. TRN, AES ARM to PER). 2 FTR to KAR regardless.
If the Gib BB is alive, buy the CV, 1 TRN, 1 INF, move the BB to NOR. Otherwise save $30.
US1: Buy 4 Subs. Counter attack HAW with BB, TRN, 2 FTR, 1 BMB and sub from HAW if it had the chance to retreat. If we’re not going to win Pearl III (we shouldn’t), try to retreat 1 FTR to WUS.
Place subs in WUS.
USSR2: Build up the stacks. 2 INF NOVO to SIN. Take FIN with Air, minimal #s of INF.
UK2: If we didn’t buy the CV rnd 1, do it now, along with 3 trn and some INF. Otherwise, buy 2 TRN, and fill them. Save extra $$$ (aiming for a FTR). Land whatever we can in Finland.
US2: Buy a carrier and a fighter, and an TRN. If what remains of the Jap fleet is exposed to the subs, hit it. Otherwise, just let them sit.
USSR3+:
Keep the stacks. Try to hold Kar, Yak, and Sink (with help from Brits in Ind).
UK3+:
Alternate landing INF in Africa and Fin. Whenever (if ever) $$$ allows, buy an extra fighter for LEN.
US3:
Take Wake. Build a couple TRNs, take INF from EUS to fill them. Buy a bomber.
US4+:
Set up airbase on Wake. Send rogue TRNs to start picking off Japan’s islands. Land in SFE or FICB as Jap placement allows. Use subs to continually harass japan’s shipping. Japan will be forced to either commit $$$ or their fighters to defense of their TRNs. SBR Japan with bombers not needed to disrupt their shipping. Maybe tech from time to time, as everything except Jet Power/Rockets would help out here (and picking up rockets just means building 1 TRN EUS to take an AA to FIN for $3.5 off Germany every turn)…
Russia ought to be able to start pushing back at Japan at this point, as the UK retakes Africa. Germany will have a TON of INF in Europe, but they should still be confined to the continent. As Japan loses her islands, ground to the Russians, and $$$ to US bombing, her economy crumbles, and she is forced to concentrate on keeping Japan out of Allied hands.
The US should be able to afford to (with a Factory on FICB, India, or the Philipines) outproduce Japan while at the same time sending ARM west through Asia to Russia. US should have enough force built up to take Japan by turn 10 or so…
This should make for a LONG game, but I think that it would be interesting to play it out… My rotation for the US/Russia isn’t for another week with my local group, but if I can talk Britain into it, I’m going to give this a shot… I guess that the worst that can happen is I lose badly, but we’re not playing for money (that would be interesting at the level of play I’ve seen demonstrated here), and bragging rights generally change hands week-to-week anyway…
With a German bid of INF into Libya, they’d be able to quickly push units through to Syria/Persia, and meet Japan in India… I think that they would come together about 1 turn too soon to for this strategy to be effective…
What’s everybody think?