https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
I did what I could……back to you.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Greece to Albania
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Albania
Americans attack with 1 armour
Germans defend with 1 infantry
Americans roll dice for 1 armour in Albania, round 1 : 1/1 hits
Italians roll dice for 1 infantry in Albania, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Albania
Italians win, taking 17 Sea Zone from Japanese with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Algeria
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 90 Sea Zone
1 destroyer moved from 106 Sea Zone to 90 Sea Zone
2 fighters moved from Egypt to 92 Sea Zone
2 artilleries and 3 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 17 Sea Zone to 33 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
3 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 25 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
2 destroyers moved from 54 Sea Zone to 33 Sea Zone
2 bombers moved from Midway to Caroline Islands
1 transport moved from 90 Sea Zone to 88 Sea Zone
Place Units - Americans
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,3,5,3,3,1,4,4,2,6,2,3,3,5,2
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - British
British buy 3 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
11 infantry moved from Eastern Persia to West India
3 artilleries moved from Eastern Persia to West India
1 mech_infantry moved from Northwest Persia to Rostov
1 fighter moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
UK_Pacific take 39 Sea Zone from Japanese
Combat - British
Battle in West India
British attack with 3 artilleries and 11 infantry
Japanese defend with 1 infantry
British roll dice for 3 artilleries and 11 infantry in West India, round 1 : 3/14 hits
Japanese roll dice for 1 infantry in West India, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 1 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 1 mech_infantry
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Rostov
British win, taking Rostov from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Non Combat Move - British
3 aaGuns moved from Eastern Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
2 mech_infantrys moved from Persia to West India
2 mech_infantrys moved from Turkmenistan to West India
1 armour moved from Turkmenistan to West India
1 bomber and 1 fighter moved from Kazakhstan to Persia
1 armour moved from Northwest Persia to Persia
3 fighters and 1 tactical_bomber moved from Greece to Persia
3 fighters moved from Gibraltar to Egypt
1 artillery moved from French West Africa to 83 Sea Zone
1 artillery and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery moved from 70 Sea Zone to South West Africa
1 destroyer and 1 submarine moved from 90 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer and 1 submarine moved from 71 Sea Zone to 80 Sea Zone
2 fighters moved from 80 Sea Zone to Persia
4 mech_infantrys moved from Egypt to Iraq
Place Units - British
3 mech_infantrys placed in Persia
1 mech_infantry placed in Egypt
3 destroyers placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
British collect 33 PUs (2 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Persia: 2 infantry
EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 submarine
EDIT: Changing PUs for British from 38 to 44
EDIT: Turning on Edit Mode
Edit.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Rostov
1 bomber moved from Southern Italy to Rostov
1 fighter moved from 97 Sea Zone to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Rostov, round 1 : 3/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the British lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 fighter placed in 97 Sea Zone
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
2 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Bryansk to Volgograd
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 bomber moved from Germany to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Bryansk
1 armour moved from Kansu to Samara
1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Kansu to Samara
1 mech_infantry moved from Kansu to Samara
1 tactical_bomber moved from Ukraine to Volgograd
1 submarine moved from 119 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 infantry and 3 mech_infantrys in Archangel, round 1 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Volgograd
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Volgograd, round 1 : 3/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Caucasus
Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Samara, round 1 : 1/4 hits
Russians roll dice for 2 armour and 1 mech_infantry in Samara, round 1 : 2/3 hits
1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Samara
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
Russians roll dice for 2 armour in Samara, round 2 : 2/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win with 2 armour remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for Russians: 1 mech_infantry
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 2/3 hits
2 bombers killed by AA guns
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 bomber and 3 fighters moved from Russia to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Smolensk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 armour moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Yugoslavia to Bessarabia
1 mech_infantry moved from Bulgaria to Bessarabia
1 mech_infantry moved from Germany to Yugoslavia
1 fighter moved from Southern Italy to Ukraine
1 tactical_bomber moved from Northern Italy to Ukraine
1 tactical_bomber moved from Northern Italy to Southern Italy
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
2 submarines placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Extraordinary AA gun today, second time in a row that my bombers are hit 2/3 shots. And in local mode 2/3 and 1/3. I should have taken the hint ;)
If I’m going to get back into this, that’s the kind of rolling in need. Rostov killing Italy air, Samara, AA guns over russia.
Russia may or may not get done tonight.