• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French


  • no anzac move u raging homo?


  • & no fkin file!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :3

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Egypt to Alexandria

    Non Combat Move - French

    Turn Complete - French

    Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000

    Summary Text: http://www.axisandallies.org/forums/index.php?topic=28633.10000

    Summary Text: The site gave an error: 'Warning - while you were typing 2 new replies have been posted. You may wish to review your post.

    Summary Text: Unknown error, post a bug to the tripleA development team


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 2 destroyers, 4 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Greece to Bulgaria
                2 infantry moved from Baltic States to Novgorod
                1 mech_infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                1 mech_infantry moved from Poland to Baltic States
                1 cruiser moved from 112 Sea Zone to 105 Sea Zone
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 fighters moved from Western Germany to Novgorod
                1 tactical_bomber moved from Poland to Novgorod
                2 fighters moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 armour moved from Western Germany to Poland
                4 artilleries moved from Germany to Poland
                1 armour moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 :  3/7 hits
                        Russians roll dice for 3 infantry in Novgorod, round 1 :  2/3 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Novgorod to Baltic States
                2 fighters moved from Novgorod to Baltic States

    Place Units - Germans
                3 transports placed in 105 Sea Zone
                Germans undo move 1.
                1 infantry placed in Normandy Bordeaux
                2 transports placed in 105 Sea Zone
                2 destroyers and 1 transport placed in 112 Sea Zone
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Romania : 1 flag, 2 artilleries, 1 infantry and 1 tactical_bomber
        Poland : 1 flag, 2 aaGuns, 1 armour and 4 artilleries
        Germany : 1 flag, 1 factory_major
        Holland Belgium : 1 flag, 3 aaGuns
        Baltic States : 1 flag, 4 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
        Eastern Poland : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
        112 Sea Zone : 1 flag, 2 destroyers and 1 transport
        Bulgaria : 1 flag, 2 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag
        105 Sea Zone : 1 flag, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 45 / 55
        Japanese : 25 / 0
        Americans : 52 / 73
        Chinese : 18 / 23
        British : 29 / 28
        UK_Pacific : 13 / 10
        Italians : 15 / 23
        ANZAC : 22 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 5 on tech rolls

    Purchase Units - Russians
                Russians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 4 infantry moved from Norway to Finland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 tactical_bomber moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                17 infantry moved from Belarus to Novgorod
                2 infantry moved from Central Mongolia to Chahar
                1 infantry moved from Buyant-Uhaa to Jehol
                11 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 17 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Russians win, taking Novgorod from Germans with 17 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Belarus to Novgorod
                2 aaGuns, 1 artillery and 5 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Russia
                1 infantry moved from Bryansk to Belarus
                7 infantry moved from Bryansk to Western Ukraine
                10 infantry moved from Russia to Bryansk
                2 aaGuns moved from Manchuria to Jehol
                2 armour moved from Iraq to Egypt
                2 infantry moved from Iraq to Trans-Jordan

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 1.
                2 artilleries and 1 infantry placed in Ukraine
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,1
                Russians collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs


  • hey up…tried texting but got no cred & its sala…

    My pus are fked up cause of the changes in the last round.  After chaging 1 major to 2 minors & transport i set my 37 to 0.  But now my pus on this new round are still 0?  Not sure what to calculate so I can fairly set my pus back…heeeeelp! x


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                2 bombers moved from Kiangsu to Japan
                1 tactical_bomber moved from Japan to Kwangtung
                1 tactical_bomber moved from Japan to Kwangtung
                1 tactical_bomber moved from Japan to Kwangtung
                1 fighter moved from Japan to Kwangtung
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from 19 Sea Zone to Kwangtung
                1 carrier moved from 19 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 46 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 46 Sea Zone
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Korea

    Non Combat Move - Japanese
                1 aaGun moved from Shantung to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                3 infantry placed in Shantung
                1 fighter placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 28 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Shantung : 1 flag, 1 factory_minor and 3 infantry
        Korea : 1 flag, 1 armour and 1 infantry
        Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        46 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 39 / 47
        Russians : 45 / 56
        Japanese : 28 / 28
        Americans : 52 / 73
        Chinese : 18 / 23
        British : 29 / 28
        UK_Pacific : 13 / 10
        Italians : 15 / 23
        ANZAC : 22 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 2 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 battleship, 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from United Kingdom to 105 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone
                1 destroyer moved from 33 Sea Zone to 46 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery moved from 6 Sea Zone to Korea
                2 battleships, 1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5,6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 4
                Battle in 6 Sea Zone
                    Americans attack with 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser and 2 transports
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 :  4/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 6 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 3 battleships owned by the Americans
                        1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 battleships, 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  7/8 hits
                        Japanese roll dice for 1 battleship and 2 transports in 6 Sea Zone, round 2 :  1/1 hits
                        2 transports owned by the Japanese , 1 cruiser owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 3 battleships, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 transports
                    Casualties for Americans: 1 cruiser
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 105 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 1 cruiser and 2 transports
                        Americans roll dice for 1 fighter in 105 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 cruiser and 2 transports in 105 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
                    Germans win with 2 transports remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 fighter
                Battle in 112 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 2 destroyers and 1 transport
                        Americans roll dice for 1 bomber in 112 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 2 destroyers and 1 transport in 112 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                        Americans roll dice for 1 bomber in 112 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 transport remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 destroyers
                    Casualties for Americans: 1 bomber
                Battle in 44 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Korea
                    Americans attack with 1 artillery
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 1 artillery in Korea, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Korea, round 1 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Korea
                    Japanese win with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun and 3 infantry moved from Brazil to 86 Sea Zone
                1 aaGun, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                2 tactical_bombers moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry, 2 tactical_bombers and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Gibraltar
                3 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 battleship, 3 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Jehol to Shantung
                1 infantry moved from Jehol to Shantung
                1 infantry moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Shantung
                1 infantry moved from Anhwe to Shantung
                1 artillery moved from Anhwe to Shantung
                3 artilleries moved from Anhwe to Kiangsu
                3 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsi to Kwangtung
                1 artillery moved from Kiangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 fighter moved from Yunnan to Kwangtung

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 5 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                        Chinese roll dice for 5 artilleries and 4 infantry in Kiangsu, round 1 :  6/9 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Kiangsu, round 1 :  1/3 hits
                        3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 5 artilleries and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shantung
                    Chinese attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 factory_minor and 3 infantry
                        Chinese roll dice for 3 artilleries and 3 infantry in Shantung, round 1 :  2/6 hits
                        Japanese roll dice for 3 infantry in Shantung, round 1 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 3 artilleries and 1 infantry in Shantung, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Chinese attack with 2 artilleries, 1 fighter and 2 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 4 tactical_bombers
                        Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Kwangtung, round 1 :  3/5 hits
                        Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 4 tactical_bombers in Kwangtung, round 1 :  6/13 hits
                        1 fighter owned by the Chinese , 2 artilleries owned by the Chinese , 3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                    Japanese win with 1 armour, 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is -15
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 2 artilleries, 1 fighter and 2 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 5 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 destroyer moved from 119 Sea Zone to 112 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Combat - British
                Battle in 112 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 112 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 43 Sea Zone
                    British attack with 2 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 2 destroyers in 43 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Japanese lost in 43 Sea Zone
                    British win, taking 43 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 aaGuns moved from Kwangsi to Kiangsi
                1 aaGun moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Kwangsi
                2 artilleries moved from Yunnan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 artillery moved from Burma to India

    Place Units - British
                2 fighters placed in United Kingdom
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 infantry placed in India
                1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 carrier and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Algeria to Libya
                1 bomber moved from Algeria to Libya
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                1 destroyer moved from 92 Sea Zone to 94 Sea Zone
                1 battleship moved from 92 Sea Zone to 94 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                1 battleship moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                2 artilleries moved from 92 Sea Zone to Morocco
                2 infantry moved from Bulgaria to Romania
                1 bomber moved from Southern France to Morocco
                1 bomber moved from Libya to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 artilleries, 2 bombers and 2 infantry
                    Americans defend with 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry
                        AA guns fire in Morocco :  0/2 hits
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 2 infantry in Morocco, round 1 :  5/7 hits
                        British roll dice for 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 1 :  1/5 hits
                        1 mech_infantry owned by the Americans , 1 artillery owned by the Americans , 1 aaGun owned by the Americans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Morocco from British with 1 armour, 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 18
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 bombers moved from Morocco to Algeria
                1 fighter moved from Libya to Algeria

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Territory Summary for Italians :

    Malta : 1 flag
        Morocco : 1 flag, 1 armour, 2 artilleries and 1 infantry
        French Equatorial Africa : 1 flag, 1 artillery and 2 infantry
        Algeria : 1 flag, 2 bombers and 1 fighter
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Romania : 1 flag, 1 armour and 2 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 factory_major and 3 infantry
        Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Baltic States : 1 flag, 2 fighters
        95 Sea Zone : 1 flag, 1 carrier and 2 transports
        94 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 39 / 47
        Russians : 45 / 56
        Japanese : 23 / 28
        Americans : 52 / 72
        Chinese : 23 / 29
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 16 / 22
        ANZAC : 22 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 12 PUs;

    Combat Move - ANZAC
                3 destroyers moved from 62 Sea Zone to 46 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Battle in 46 Sea Zone
                    ANZAC attack with 3 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 3 destroyers in 46 Sea Zone, round 3 :  1/3 hits
                        1 submarine owned by the Japanese lost in 46 Sea Zone
                    ANZAC win with 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Shan State to Malaya

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 34 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :4

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 43 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 5 and gets 0 hits

    Purchase Units - Germans
                Germans buy 15 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                11 infantry moved from Baltic States to Novgorod
                2 mech_infantrys moved from Baltic States to Novgorod
                2 fighters moved from Baltic States to Novgorod
                4 armour moved from Baltic States to Novgorod
                1 tactical_bomber moved from Baltic States to Novgorod
                1 infantry moved from Romania to Slovakia Hungary
                2 infantry moved from Bulgaria to Romania
                2 artilleries moved from Poland to Baltic States
                2 infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery moved from Normandy Bordeaux to 105 Sea Zone
                1 armour moved from Normandy Bordeaux to 105 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
                4 infantry moved from Western Germany to Germany
                1 armour moved from Poland to Novgorod
                1 armour, 1 infantry and 1 transport moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to Scotland
                1 artillery moved from 109 Sea Zone to Scotland
                1 armour moved from 109 Sea Zone to Scotland

    Combat - Germans
                British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
                British scrambles to create a battle in territory 109 Sea Zone
                Battle in 109 Sea Zone
                    Germans attack with 2 transports
                    British defend with 2 fighters
                        British roll dice for 2 fighters in 109 Sea Zone, round 1 :  1/2 hits
                        1 transport owned by the Germans lost in 109 Sea Zone
                        2 infantry owned by the Germans and 3 armour owned by the Germans lost in Scotland
                        British roll dice for 2 fighters in 109 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Germans lost in 109 Sea Zone
                        2 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
                    British win with 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 transports
                Battle in Novgorod
                    Germans attack with 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 17 infantry
                        AA guns fire in Novgorod :  0/3 hits
                        Germans roll dice for 5 armour, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 1 :  5/21 hits
                        Russians roll dice for 2 aaGuns and 17 infantry in Novgorod, round 1 :  5/17 hits
                        3 infantry owned by the Russians , 5 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Novgorod
                        Germans roll dice for 5 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 :  7/16 hits
                        Russians roll dice for 14 infantry in Novgorod, round 2 :  3/14 hits
                        7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 5 armour, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 :  2/13 hits
                        Russians roll dice for 7 infantry in Novgorod, round 3 :  1/7 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 5 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 :  4/12 hits
                        Russians roll dice for 5 infantry in Novgorod, round 4 :  2/5 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Germans roll dice for 5 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 5 :  2/10 hits
                        Russians roll dice for 1 infantry in Novgorod, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 5 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 11 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns and 17 infantry
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                2 fighters moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States

    Place Units - Germans
                10 infantry placed in Germany
                5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 43 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 mech_infantry and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 1 infantry
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Romania : 1 flag, 2 artilleries, 2 infantry and 1 tactical_bomber
        Poland : 1 flag, 2 aaGuns and 2 artilleries
        Germany : 1 flag, 1 factory_major and 14 infantry
        Holland Belgium : 1 flag, 3 aaGuns
        Baltic States : 1 flag, 2 artilleries, 2 fighters and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 48
        Russians : 43 / 56
        Japanese : 23 / 28
        Americans : 52 / 72
        Chinese : 23 / 29
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 16 / 22
        ANZAC : 22 / 39
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Russians
                Russians spend 0 on tech rolls
                    Russians roll 3 and gets 0 hits

    Purchase Units - Russians
                Russians buy 6 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 armour moved from Egypt to Ethiopia
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Manchuria to Amur
                12 infantry moved from Jehol to Manchuria
                2 infantry moved from Chahar to Jehol
                1 infantry moved from Finland to Karelia
                1 artillery moved from Finland to Vyborg
                3 infantry moved from Finland to Vyborg
                1 tactical_bomber moved from Russia to Romania
                1 fighter moved from Russia to Romania
                1 infantry moved from Eastern Poland to Romania
                1 artillery and 5 infantry moved from Bessarabia to Romania

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 artilleries, 2 infantry and 1 tactical_bomber; Italians defend with 1 armour and 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Romania, round 1 :  2/9 hits
                        Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber in Romania, round 1 :  2/8 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Italians lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Romania, round 2 :  3/7 hits
                        Germans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Romania, round 2 :  2/6 hits
                        2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Romania
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 3 :  3/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Romania, round 3 :  2/3 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 1 artillery owned by the Germans and 1 armour owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 2 artilleries, 2 infantry and 1 tactical_bomber
                    Casualties for Russians: 6 infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Belarus to Archangel
                1 fighter moved from Romania to Bessarabia
                1 tactical_bomber moved from Romania to Bessarabia
                1 infantry moved from Western Ukraine to Eastern Poland
                6 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                2 artilleries moved from Ukraine to Bessarabia
                10 infantry moved from Bryansk to Belarus
                3 infantry moved from Volgograd to Rostov
                10 infantry moved from Russia to Bryansk
                2 aaGuns moved from Jehol to Manchuria

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 46 PUs; end with 46 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Amur
                2 bombers moved from Japan to Amur
                3 fighters moved from Kwangtung to Japan
                4 tactical_bombers moved from Kwangtung to 43 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 4 tactical_bombers
                    French defend with 1 destroyer; British defend with 2 destroyers
                        Japanese roll dice for 4 tactical_bombers in 43 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 3 destroyers in 43 Sea Zone, round 1 :  2/3 hits
                        2 tactical_bombers owned by the Japanese and 1 destroyer owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 2 destroyers in 43 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the British lost in 43 Sea Zone
                        Japanese roll dice for 2 tactical_bombers in 43 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 destroyer in 43 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the French lost in 43 Sea Zone
                    Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for French: 1 destroyer
                    Casualties for British: 2 destroyers
                Battle in Amur
                    Japanese attack with 1 armour and 2 bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 bombers in Amur, round 1 :  3/3 hits
                        Russians roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Amur to Japan
                2 tactical_bombers moved from 43 Sea Zone to Borneo

    Place Units - Japanese
                1 transport placed in 6 Sea Zone
                7 infantry placed in Japan
                Japanese undo move 1.

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,6,3,6,3,4,1,3,5,5,2
                Japanese collect 9 PUs (15 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Paulau Island : 1 flag, 1 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Borneo : 1 flag, 2 infantry and 2 tactical_bombers
        Kwangtung : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Amur : 1 flag, 1 armour
        36 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 38 / 48
        Russians : 45 / 60
        Japanese : 24 / 9
        Americans : 52 / 72
        Chinese : 23 / 29
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 16 / 22
        ANZAC : 22 / 39
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 6 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 artillery moved from 6 Sea Zone to Korea
                1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                3 destroyers moved from 101 Sea Zone to 102 Sea Zone
                3 destroyers moved from 102 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier and 2 tactical_bombers
                    Italians defend with 1 battleship, 1 cruiser, 1 destroyer and 3 transports
                        Americans roll dice for 1 carrier and 2 tactical_bombers in 92 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 92 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        2 tactical_bombers owned by the Americans lost in 92 Sea Zone
                    1 carrier owned by the Americans retreated to 91 Sea Zone
                    Italians win, taking Korea from Japanese with 1 battleship, 1 cruiser, 1 destroyer and 3 transports remaining. Battle score for attacker is -22
                    Casualties for Americans: 2 tactical_bombers

    Non Combat Move - Americans
                1 aaGun moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 artillery moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour and 1 infantry placed in Western United States
                5 armour, 1 fighter and 4 infantry placed in Eastern United States
                1 infantry placed in Central United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries moved from Kiangsi to Kwangtung
                5 infantry moved from Kiangsi to Kwangtung

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Chinese roll dice for 2 artilleries and 5 infantry in Kwangtung, round 1 :  4/7 hits
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangtung, round 1 :  1/3 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Shantung to Jehol
                3 artilleries moved from Shantung to Jehol
                5 artilleries and 3 infantry moved from Kiangsu to Shantung

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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