Hello everyone, with the new year and a new support drive beginning, @mikawagunichi and I have decided to sweeten the pot a bit and generate some interest for our favorite league game variant. For any player who has never played PTV or whose most recent PTV league game was completed in 2023 or earlier, we will pay for a Gold badge for any player who completes 3 PTV League games this year. For players who pay for their own badge, we will still make an equivalent dollar amount donation to the forum. Limited to the first 5 sign ups, please DM if interested, thank you!
C v C
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:|
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Research Technology - Americans
Americans roll 1 and gets 0 hitsPurchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
1 unit repaired.
1 artillery and 1 infantry moved from Siberia to Amur
1 battleship, 1 destroyer and 6 transports moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 1 Sea Zone
3 fighters moved from Western United States to British Columbia
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Battle in 1 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans roll dice for 1 submarine in 1 Sea Zone, round 1 : 1/1 hits
Americans win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/3 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in British Columbia
Americans attack with 3 fighters
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 3 fighters in British Columbia, round 1 : 2/3 hits
Japanese roll dice for 1 armour and 1 infantry in British Columbia, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in British Columbia
Americans win with 3 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Amur, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Amur, round 1 : 0/2 hits
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 2 infantry in Amur, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 1/2 hits
Japanese roll dice for 3 aaGuns, 1 bomber and 2 fighters in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 2 aaGuns, 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters could not land in 6 Sea Zone and were removed
3 fighters moved from British Columbia to Soviet Far EastPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kiangsi
1 infantry placed in Kiangsu
1 artillery placed in Shantung
1 artillery placed in Jehol
2 infantry placed in Kansu
1 infantry placed in Kansu
1 infantry placed in Suiyuyan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - British
2 transports moved from 97 Sea Zone to 98 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 infantry and 1 mech_infantry moved from Greece to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to OkinawaCombat - British
Battle in Okinawa
Battle in Southern Italy
British attack with 2 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour; Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 2 battleships and 3 cruisers in Southern Italy, round 1 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern Italy, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians , 1 armour owned by the Germans and 1 infantry owned by the Italians lost in Southern Italy
British captures 1PU while taking Italians capital
British win, taking Okinawa from Japanese, taking Southern Italy from Italians with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Tunisia to Tobruk
2 aaGuns and 2 infantry moved from Yunnan to Kwangsi
1 aaGun and 4 infantry moved from Burma to Yunnan
3 destroyers moved from 20 Sea Zone to 19 Sea ZonePlace Units - British
3 destroyers and 1 transport placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Greece
1 artillery and 2 infantry placed in EgyptTurn Complete - British
British collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Place Units - UK_Pacific
1 transport placed in 20 Sea Zone
1 artillery and 1 bomber placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 1 artillery and 1 bomber
Some Units in 20 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 infantry moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern Italy, round 1 : 3/5 hits
British roll dice for 2 armour, 2 infantry and 1 mech_infantry in Southern Italy, round 1 : 2/5 hits
2 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 2 artilleries in Southern Italy, round 2 : 1/3 hits
British roll dice for 2 armour in Southern Italy, round 2 : 1/2 hits
1 armour owned by the British and 1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 3 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 4 : 0/2 hits
British roll dice for 1 armour in Southern Italy, round 4 : 1/1 hits
1 artillery owned by the Italians lost in Southern Italy
Italians roll dice for 1 armour in Southern Italy, round 5 : 0/1 hits
British roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits
1 armour owned by the Italians lost in Southern Italy
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantryNon Combat Move - Italians
Turn Complete - Italians
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Scram & Kam? :?
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oops…selected what I want & ran the battle! sowwy! non combat move on u…
think this game is as good as dead anyway eh -
You give up then? :evil:
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:oops: in fashion…yes :|
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Right-o. Let’s begin the 24-IPC Allied buff game we discussed earlier.
List what stuff you want where below and I’ll edit it in for G1.
Here are the placement rules:
- Units must go in any territory / sea zone you either control or have units in.
- No more than one additional unit per territory / sea zone.
GLHF!
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UK - 1 x Destroyer - SZ 110/SZ 109/SZ 111
UKP - 1 x BS - SZ 39 / 1 X art Alexandria
France - 1 x BS - SZ 93 / 1 X art Tunisia
Russia - 1 x Tank - Novgorod / Ukraine / Volgograd & Russia
China - 1 X inf - Yunnan/Hunan/Shensi/Chahar- 1 x art - Suiyuyan/Szechwan/Kweichow
USA - 1 X transport - SZ 101 / 1 x Carrier - SZ10
:mrgreen:
- 1 x art - Suiyuyan/Szechwan/Kweichow
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UK gets 24 total.
ANZAC gets 24 which haven’t been allocated yet.
Computer with TripleA got trashed, so it’ll be a while before I’m able to put in my moves…
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UKP - 1 x BS - SZ 39 / 1 X art Alexandria
France - 1 x BS - SZ 93 / 1 X art Tunisia
Russia - 1 x Tank - Novgorod / Ukraine / Volgograd & Russia
China - 1 X inf - Yunnan/Hunan/Shensi/Chahar- 1 x art - Suiyuyan/Szechwan/Kweichow
Anzac - 1 Carrier + 1 Transport - SZ62
- 1 x art - Suiyuyan/Szechwan/Kweichow
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It’s a crazy opener, I know… :mrgreen:
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:|no scram
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 39 Sea Zone: 1 battleship
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Adding units owned by French to 93 Sea Zone: 1 battleship
EDIT: Adding units owned by French to Tunisia: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 1 armour
EDIT: Adding units owned by Russians to Ukraine: 1 armour
EDIT: Adding units owned by Russians to Russia: 1 armour
EDIT: Adding units owned by Russians to Volgograd: 1 armour
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
EDIT: Adding units owned by Chinese to Hunan: 1 infantry
EDIT: Adding units owned by Chinese to Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Chahar: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 artillery
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery
EDIT: Adding units owned by Chinese to Kweichow: 1 artillery
EDIT: Turning off Edit Mode
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Americans
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Germans and Americans from Neutrality to War
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Germans To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 submarine moved from 103 Sea Zone to 101 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 fighter moved from Slovakia Hungary to Bessarabia
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
2 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to France
1 infantry moved from Holland Belgium to France
2 bombers moved from Germany to 93 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to 93 Sea Zone
1 tactical_bomber moved from Germany to France
1 fighter moved from Norway to 115 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to FranceCombat - Germans
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 93 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 93 Sea Zone, round 1 : 4/6 hits
French roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the French , 1 battleship owned by the French , 1 destroyer owned by the French and 2 fighters owned by the Germans lost in 93 Sea Zone
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 2 fighters
Casualties for French: 1 battleship, 1 cruiser and 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 fighter and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 115 Sea Zone, round 1 : 1/3 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 armour and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 1 : 3/5 hits
Russians roll dice for 3 infantry in Baltic States, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 2 artilleries and 7 infantry in Yugoslavia, round 1 : 3/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 3/5 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
4 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Southern France, round 1 : 2/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 4 armour, 2 artilleries, 6 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 : 5/16 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 1/11 hits
4 infantry owned by the French , 1 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 3/15 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 0/7 hits
2 infantry owned by the French and 1 artillery owned by the British lost in France
Germans roll dice for 4 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 3 : 7/15 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits
1 armour owned by the French , 1 armour owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 4 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 4 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Southern Italy
2 tactical_bombers moved from 93 Sea Zone to Southern Italy
2 bombers moved from 93 Sea Zone to Southern Italy
2 tactical_bombers moved from France to Western Germany
1 fighter moved from Bessarabia to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 fighter moved from 115 Sea Zone to Poland
3 aaGuns, 2 artilleries and 10 infantry moved from Germany to Poland
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Bulgaria to Romania
2 infantry moved from Denmark to Western GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to Finland
1 armour moved from Novgorod to Finland
6 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Archangel to Novgorod
1 tactical_bomber moved from Russia to Baltic States
1 fighter moved from Russia to Finland
1 mech_infantry moved from Russia to Belarus
2 armour moved from Russia to Belarus
1 infantry moved from Russia to Bryansk
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
2 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 artillery moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
5 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to BuryatiaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in Finland
Russians attack with 1 armour, 2 fighters and 5 infantry
Germans defend with 7 infantry
Russians roll dice for 1 armour, 2 fighters and 5 infantry in Finland, round 1 : 3/8 hits
Germans roll dice for 7 infantry in Finland, round 1 : 4/7 hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits
Germans roll dice for 4 infantry in Finland, round 2 : 2/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
retreated to Finland
Germans win with 3 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry
Casualties for Russians: 1 armour and 5 infantry
Battle in Baltic States
Russians attack with 1 artillery, 7 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 7 infantry and 1 tactical_bomber in Baltic States, round 1 : 4/9 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Baltic States, round 1 : 0/4 hits
2 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser and 1 transport
1 submarine owned by the Russians SubmergedNon Combat Move - Russians
1 fighter moved from Finland to Novgorod
1 fighter moved from Finland to Karelia
1 tactical_bomber moved from Baltic States to Novgorod
1 armour moved from Ukraine to Smolensk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 37 PUs total -
Gettin’ right to the bizness… :evil:
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no & no :|