Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeC v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 cruiser moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 infantry moved from Shan State to YunnanCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Paulau Island, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Paulau Island
ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery, 2 fighters and 1 harbour
ANZAC roll dice for 1 cruiser in Kwangtung, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 1 : 0/3 hits
1 artillery owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 1/2 hits
Japanese roll dice for 1 fighter in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 fighter owned by the Japanese lost in Kwangtung
ANZAC win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 15
Casualties for Japanese: 1 artillery and 2 fighters
Casualties for ANZAC: 3 infantryNon Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Borneo to GuamPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 tactical_bombers moved from France to Normandy Bordeaux
1 bomber moved from France to Normandy Bordeaux
8 infantry moved from Poland to Eastern Poland
3 infantry moved from Western Germany to GermanyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 5 infantry and 2 tactical_bombers
French defend with 1 factory_minor and 1 harbour; British defend with 1 aaGun, 1 artillery, 1 fighter and 2 infantry
AA guns fire in Normandy Bordeaux : 0/3 hits
Germans roll dice for 1 bomber, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 1 : 2/8 hits
French roll dice for 1 aaGun, 1 artillery, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/4 hits
1 infantry owned by the British , 2 infantry owned by the Germans and 1 aaGun owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 bomber, 3 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/6 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans , 1 artillery owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter and 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to GermanyPlace Units - Germans
1 armour, 1 fighter and 6 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 7 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Ukraine to Eastern Poland
2 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
4 artilleries and 8 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Buryatia to Amur
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Dzavhan to UlaanbaatarCombat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys
Germans defend with 2 artilleries and 16 infantry
Russians roll dice for 5 armour, 2 artilleries, 15 infantry and 2 mech_infantrys in Eastern Poland, round 1 : 7/24 hits
Germans roll dice for 2 artilleries and 16 infantry in Eastern Poland, round 1 : 6/18 hits
6 infantry owned by the Russians and 7 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 9 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 3/18 hits
Germans roll dice for 2 artilleries and 9 infantry in Eastern Poland, round 2 : 5/11 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Eastern Poland, round 3 : 5/13 hits
Germans roll dice for 2 artilleries and 6 infantry in Eastern Poland, round 3 : 2/8 hits
2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Eastern Poland, round 4 : 3/11 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 4 : 1/3 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 2 artilleries and 16 infantry
Casualties for Russians: 14 infantry
Battle in Baltic States
Russians attack with 4 artilleries, 1 fighter and 9 infantry
Germans defend with 3 armour, 4 artilleries and 9 infantry
Russians roll dice for 4 artilleries, 1 fighter and 9 infantry in Baltic States, round 1 : 7/14 hits
Germans roll dice for 3 armour, 4 artilleries and 9 infantry in Baltic States, round 1 : 4/16 hits
4 infantry owned by the Russians and 7 infantry owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Baltic States, round 2 : 4/10 hits
Germans roll dice for 3 armour, 4 artilleries and 2 infantry in Baltic States, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 4 artilleries, 1 fighter and 2 infantry in Baltic States, round 3 : 2/7 hits
Germans roll dice for 3 armour and 2 artilleries in Baltic States, round 3 : 3/5 hits
2 infantry owned by the Russians , 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 1 fighter in Baltic States, round 4 : 0/4 hits
Germans roll dice for 3 armour in Baltic States, round 4 : 2/3 hits
2 artilleries owned by the Russians lost in Baltic States
1 artillery owned by the Russians retreated to Novgorod
Germans win with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries and 9 infantry
Casualties for Russians: 3 artilleries and 9 infantry
Battle in Korea
Russians attack with 3 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 3 infantry in Korea, round 1 : 0/3 hits
Japanese roll dice for 3 mech_infantrys in Korea, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Korea
1 infantry owned by the Russians retreated to Manchuria
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Western Ukraine to Eastern Poland
9 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
1 fighter moved from Baltic States to NovgorodPlace Units - Russians
3 armour placed in Novgorod
3 armour placed in Ukraine
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hunan to Kiangsi
3 artilleries moved from Hunan to Kiangsi
4 tactical_bombers moved from Kiangsu to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 tactical_bombers and 1 transport
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 4 tactical_bombers and 1 transport in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Americans and 2 tactical_bombers owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 6 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Americans , 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 14
Casualties for Japanese: 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
3 infantry placed in Korea
1 battleship placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
Japanese collect 21 PUs; end with 21 PUs total -
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whats going on here?
japanese round1? from other thread? confuised.com
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I’m the Allies. You’re the Axis. :-P
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Yer goin’ all Saudi on me. :-D
Now, as soon as you surrender, we can start that 24-point handicap game if you like… :evil:
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oh ye musta loaded wrong game…
fked up both games…willing to restart with a 12 handicap :oops:
for now…no scram sz 6
full scram sz 95 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 carrier and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 transport moved from 23 Sea Zone to 26 Sea ZoneCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Italians scrambles to create a battle in territory 95 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 carrier, 2 destroyers and 2 fighters in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 battleship and 1 transport
Casualties for Americans: 2 destroyers
Battle in 95 Sea Zone
British loiter and taunt with ; Americans attack with 1 battleship, 1 destroyer and 3 transports
Italians defend with 2 fighters
Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 95 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 2 fighters in 95 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Italians lost in 95 Sea Zone
Americans win with 1 battleship, 1 destroyer and 3 transports remaining. Battle score for attacker is 20
Casualties for Italians: 2 fighters
Battle in Southern Italy
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 0/6 hits
Italians roll dice for 1 artillery in Southern Italy, round 1 : 0/1 hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/6 hits
Italians roll dice for 1 artillery in Southern Italy, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 4 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Soviet Far East to AmurPlace Units - Americans
1 destroyer and 3 transports placed in 10 Sea Zone
3 armour and 3 infantry placed in Western United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 3 infantry moved from Anhwe to Kiangsi
1 artillery and 4 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Kiangsi, round 1 : 2/9 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 1 : 3/4 hits
1 infantry owned by the Japanese , 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsi, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries in Kiangsi, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 artilleries and 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 destroyers moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 mech_infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 20 Sea ZoneCombat - British
Battle in Formosa
Battle in Hainan
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 1 : 1/3 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery and 1 fighter in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Formosa from Japanese, taking Hainan from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
2 fighters moved from Normandy Bordeaux to United Kingdom
1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from French Indo China to Kwangsi
1 armour moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Anhwe
4 infantry moved from Yunnan to Kwangsi
3 aaGuns moved from Yunnan to Kwangsi
1 armour moved from India to Yunnan
3 infantry moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries and 4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 harbour -
If I win the 12-point handicap game, I won’t feel comfortable playing you at anything less than an 18-point handicap.
Again, you can go either side, your choice.
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - Italians
2 artilleries moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Southern France to Northern Italy
1 infantry moved from France to Northern Italy
1 bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Southern Italy
Italians attack with 2 artilleries, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber and 1 infantry in Southern Italy, round 1 : 2/4 hits
Americans roll dice for 4 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/6 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 1 bomber in Southern Italy, round 2 : 2/2 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 3/4 hits
1 artillery owned by the Italians , 2 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
Americans win with 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Italians: 2 artilleries, 1 bomber and 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Italians
Turn Complete - Italians
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:-o
going down hill here…played better before! 18 is taking the mick a little eh?! a few mishaps at the start were unresolvable…
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Guam to Amur
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 infantry moved from Yunnan to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 34 Sea Zone to 19 Sea Zone
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 1 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - French
Turn Complete - French
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Let’s try 18. Prove me wrong! :evil: