@Daaras Normandy only
C v C
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 3 and gets 0 hitsPurchase Units - Japanese
Japanese buy 6 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
7 infantry moved from Shantung to Jehol
1 infantry moved from Manchuria to Jehol
4 armour moved from Korea to Jehol
2 tactical_bombers moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Siberia to Korea
3 infantry moved from Siberia to Amur
1 tactical_bomber moved from Siberia to Japan
2 tactical_bombers moved from Japan to Jehol
2 tactical_bombers moved from Siberia to Korea
1 armour moved from Timguska to Tsinghai
1 artillery moved from Kansu to Tsinghai
2 armour moved from Kansu to TsinghaiCombat - Japanese
Battle in Jehol
Japanese attack with 4 armour, 8 infantry and 4 tactical_bombers
British defend with 4 armour and 2 infantry
Japanese roll dice for 4 armour, 8 infantry and 4 tactical_bombers in Jehol, round 1 : 6/16 hits
Chinese roll dice for 4 armour and 2 infantry in Jehol, round 1 : 3/6 hits
2 infantry owned by the British , 4 armour owned by the British and 3 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 4 armour, 5 infantry and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for British: 4 armour and 2 infantry
Battle in Tsinghai
Japanese attack with 3 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 1 artillery in Tsinghai, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 3 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
4 tactical_bombers moved from Jehol to KoreaPlace Units - Japanese
6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,2,1,6,2,5,5,2,6,4,1,4,1,4
Japanese collect 15 PUs (15 lost to blockades); end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 8 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
4 transports moved from 97 Sea Zone to 92 Sea Zone
6 destroyers moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 3 Sea Zone to 1 Sea Zone
3 destroyers moved from 10 Sea Zone to 3 Sea Zone
5 armour and 5 infantry moved from Soviet Far East to SiberiaCombat - Americans
Battle in Southern France
Americans attack with 1 armour and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 1 : 2/2 hits
Americans roll dice for 1 armour and 1 infantry in Southern France, round 1 : 0/2 hits
Germans roll dice for 3 infantry in Southern France, round 1 : 1/3 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 armour in Southern France, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans lost in Southern France
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Northern Italy
Americans attack with 1 artillery and 3 mech_infantrys
Germans defend with 2 infantry; Italians defend with 2 aaGuns and 1 factory_major
Americans roll dice for 1 artillery and 3 mech_infantrys in Northern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 2 infantry in Northern Italy, round 1 : 2/2 hits
1 aaGun owned by the Italians and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 2 infantry in Northern Italy, round 2 : 0/2 hits
1 aaGun owned by the Italians lost in Northern Italy
Americans roll dice for 1 artillery and 1 mech_infantry in Northern Italy, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Northern Italy, round 3 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Northern Italy
Americans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 6 : 0/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Northern Italy, round 7 : 1/1 hits
Italians roll dice for 1 infantry in Northern Italy, round 7 : 0/1 hits
1 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Italians: 2 aaGuns
Casualties for Americans: 3 mech_infantrys
Battle in Siberia
Americans attack with 5 armour and 5 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 armour and 5 infantry in Siberia, round 1 : 3/10 hits
Japanese roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 5 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 armour and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
3 armour placed in Greece
3 armour placed in Southern Italy
2 armour, 1 artillery and 3 infantry placed in Western United States
3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 8 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
2 artilleries moved from Suiyuyan to ChaharCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery placed in Shantung
5 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
5 transports moved from 112 Sea Zone to 110 Sea Zone
5 artilleries moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Denmark
3 artilleries moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Western Germany
2 destroyers moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Samara to Urals
1 armour moved from Kazakhstan to Tsinghai
2 armour moved from Samara to Tsinghai
2 armour moved from Novosibirsk to Tsinghai
1 armour moved from Novosibirsk to Yenisey
Russians take Timguska from Japanese
Russians take Yenisey from Japanese
1 mech_infantry moved from Hopei to Buyant-Uhaa
UK_Pacific take Buyant-Uhaa from Japanese
1 mech_infantry moved from Hopei to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Anhwe to Shantung
1 infantry moved from Kweichow to Anhwe
4 armour moved from Hopei to Chahar
2 armour and 2 mech_infantrys moved from Yunnan to Hopei
3 armour moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to KiangsuCombat - British
Battle in Western Germany
British attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 1 battleship in Western Germany, round 1 : 0/1 hits
British roll dice for 3 artilleries and 3 infantry in Western Germany, round 1 : 3/6 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Western Germany, round 1 : 1/3 hits
1 infantry owned by the British , 2 mech_infantrys owned by the Germans and 1 artillery owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 2 mech_infantrys
Casualties for British: 1 infantry
Battle in Tsinghai
British attack with 5 armour
Japanese defend with 3 armour
British roll dice for 5 armour in Tsinghai, round 1 : 3/5 hits
Japanese roll dice for 3 armour in Tsinghai, round 1 : 2/3 hits
2 armour owned by the British and 3 armour owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 3 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 3 armour
Casualties for British: 2 armour
Battle in Urals
British attack with 2 armour
Japanese defend with 1 artillery
British roll dice for 2 armour in Urals, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 1 : 0/1 hits
British roll dice for 2 armour in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits
British roll dice for 2 armour in Urals, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Urals, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Urals
British win, taking Urals from Japanese with 2 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Norway
Battle in Denmark
Battle in OkinawaNon Combat Move - British
2 fighters moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern Italy to Northern ItalyPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
3 armour placed in Kwangtung
2 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 29 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 infantry
Some Units in Kwangtung change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;Combat Move - ANZAC
3 transports moved from 19 Sea Zone to 35 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
2 bombers moved from Queensland to KiangsuCombat - ANZAC
Battle in Manchuria
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 3 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 2/4 hits
Japanese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Manchuria
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries and 1 infantry in Manchuria, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
ANZAC win, taking Manchuria from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Combat Move - Germans
24 infantry moved from Novgorod to Archangel
4 artilleries moved from Novgorod to Archangel
5 armour moved from Novgorod to Archangel
1 fighter moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 5 armour, 4 artilleries and 24 infantry
Russians defend with 6 infantry
Germans roll dice for 5 armour, 4 artilleries and 24 infantry in Archangel, round 1 : 7/33 hits
Russians roll dice for 6 infantry in Archangel, round 1 : 2/6 hits
6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 5 armour, 4 artilleries and 22 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
Turn Complete - Germans
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SCUM!
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not just yet :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 15 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Baltic States to Novgorod
1 artillery, 36 infantry and 1 tactical_bomber moved from Belarus to Archangel
1 artillery and 9 infantry moved from Smolensk to Archangel
3 armour moved from Germany to France
French take France from Germans
French take French Indo China from UK_Pacific
French take Syria from BritishCombat - Russians
Battle in Novgorod
Russians attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Archangel
Russians attack with 2 artilleries, 45 infantry and 1 tactical_bomber
Germans defend with 5 armour, 4 artilleries and 22 infantry
Russians roll dice for 2 artilleries, 45 infantry and 1 tactical_bomber in Archangel, round 1 : 8/48 hits
Germans roll dice for 5 armour, 4 artilleries and 22 infantry in Archangel, round 1 : 9/31 hits
9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 36 infantry and 1 tactical_bomber in Archangel, round 2 : 8/39 hits
Germans roll dice for 5 armour, 4 artilleries and 14 infantry in Archangel, round 2 : 9/23 hits
9 infantry owned by the Russians and 8 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 27 infantry and 1 tactical_bomber in Archangel, round 3 : 4/30 hits
Germans roll dice for 5 armour, 4 artilleries and 6 infantry in Archangel, round 3 : 4/15 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 23 infantry and 1 tactical_bomber in Archangel, round 4 : 6/26 hits
Germans roll dice for 5 armour, 4 artilleries and 2 infantry in Archangel, round 4 : 6/11 hits
6 infantry owned by the Russians , 2 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries, 17 infantry and 1 tactical_bomber in Archangel, round 5 : 5/20 hits
Germans roll dice for 5 armour in Archangel, round 5 : 3/5 hits
3 infantry owned by the Russians and 5 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Germans: 5 armour, 4 artilleries and 22 infantry
Casualties for Russians: 31 infantry
Trigger French 1 Liberation By Russians: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Russians: French has 4 infantry placed in FranceNon Combat Move - Russians
1 infantry moved from Greater Southern Germany to Northern Italy
1 aaGun, 4 artilleries and 4 infantry moved from Germany to Western Germany
2 armour and 1 mech_infantry moved from Poland to Western Germany
2 infantry moved from Poland to Germany
1 tactical_bomber moved from Archangel to Timguska
2 aaGuns moved from Belarus to Archangel
3 infantry moved from Volgograd to Kazakhstan
2 artilleries and 8 infantry moved from Russia to Vologda
3 infantry moved from Ukraine to Rostov
3 infantry moved from Western Ukraine to BryanskPlace Units - Russians
8 armour and 2 bombers placed in Russia
3 armour placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Russians
Russians collect 53 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 1 and gets 0 hitsPurchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs; 1 techTokens;Combat Move - Japanese
3 infantry moved from Amur to Siberia
4 tactical_bombers moved from Korea to Siberia
3 tactical_bombers moved from Japan to Siberia
6 infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
4 infantry moved from Jehol to Buyant-Uhaa
4 armour moved from Jehol to Buyant-Uhaa
1 infantry moved from Jehol to Buyant-UhaaCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 6 infantry
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 armour and 6 infantry in Manchuria, round 1 : 3/7 hits
Chinese roll dice for 2 artilleries and 1 infantry in Manchuria, round 1 : 2/3 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 4 armour and 5 infantry
British defend with 1 mech_infantry
Japanese roll dice for 4 armour and 5 infantry in Buyant-Uhaa, round 1 : 3/9 hits
UK_Pacific roll dice for 1 mech_infantry in Buyant-Uhaa, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from UK_Pacific with 4 armour and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Siberia
Japanese attack with 3 infantry and 7 tactical_bombers
Americans defend with 5 armour and 5 infantry
Japanese roll dice for 3 infantry and 7 tactical_bombers in Siberia, round 1 : 5/10 hits
Russians roll dice for 5 armour and 5 infantry in Siberia, round 1 : 4/10 hits
3 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 5 infantry owned by the Americans lost in Siberia
retreated to Siberia
Russians win with 5 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 3 infantry and 1 tactical_bomber
Casualties for Americans: 5 infantryNon Combat Move - Japanese
6 tactical_bombers moved from Siberia to KoreaPlace Units - Japanese
5 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,4,6,3,3,4,2,6,3,3,4,6,4
Japanese collect 6 PUs (15 lost to blockades); end with 8 PUs total -
ok…ya fuker…i give up…but as always, im game for another game if u r
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No problem. You still want to play this one, or another game?
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I’d prefer to stick with this…atleast until I beat you at it!
More than willing to do other games on diff thread?& if your ok with it, you may choose who you want to play as x
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You go as Axis.
I’ll give you a handicap, to make it interesting…
Give yourself 6IPCs worth of units each, for Germany, Italy, and Japan. Place them on any territory you control at beginning of game, or anywhere you have naval units.
See if that makes a difference!
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haha dont think 6 will make a difference….& if I win, I wont be happy cause I got an advantage :|
I refuse you kind offer dear sir! -
Test summary from TripleA, engine version: 1.6.1.4, time: 09:32:16
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Ah, just do it. Beat me with a handicap first, then we’ll take the cuffs off and play a real match again…