• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 armour moved from Korea to Siberia
                1 infantry moved from Amur to Siberia
                1 armour moved from Korea to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Siberia
                4 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 armour moved from Manchuria to Chahar
                      Japanese take Buyant-Uhaa from Russians
                1 artillery moved from Anhwe to Chahar
                4 artilleries moved from Korea to Manchuria
                1 armour moved from Manchuria to Chahar
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 artillery moved from Kansu to Suiyuyan
                1 mech_infantry moved from Kansu to Suiyuyan
                1 bomber moved from Korea to Suiyuyan
                3 tactical_bombers moved from Amur to Siberia
                1 fighter moved from Amur to Buryatia
                3 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from Korea to 33 Sea Zone
                3 tactical_bombers moved from Korea to Japan
                1 tactical_bomber moved from Korea to 19 Sea Zone
                3 fighters moved from Japan to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Korea to Manchuria

    Combat - Japanese
                Battle in Siberia
                    Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 :  2/6 hits
                        Russians roll dice for 1 infantry in Siberia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Siberia
                    Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 armour and 1 artillery
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 19 Sea Zone
                    Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 1 carrier, 7 fighters and 3 submarines
                    ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                        ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 :  4/7 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 :  1/2 hits
                        1 carrier owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 :  4/7 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 :  4/7 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 :  3/7 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 :  3/7 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 :  3/7 hits
                        Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 carrier and 1 submarine
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
                Battle in Buryatia
                    Japanese attack with 1 armour, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 1 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber could not land in Suiyuyan and was removed
                2 fighters could not land in 33 Sea Zone and were removed
                1 tactical_bomber could not land in 19 Sea Zone and was removed
                1 fighter moved from Buryatia to Korea
                3 tactical_bombers moved from Siberia to Amur
                5 fighters moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                9 infantry placed in Korea

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
                Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery moved from Morocco to 91 Sea Zone
                4 mech_infantrys moved from Morocco to 91 Sea Zone
                5 infantry moved from Morocco to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                4 mech_infantrys moved from 112 Sea Zone to Western Germany
                1 infantry moved from 112 Sea Zone to Western Germany
                1 infantry moved from 112 Sea Zone to Western Germany
                2 infantry moved from 112 Sea Zone to Western Germany
                7 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from 112 Sea Zone to Western Germany
                1 infantry moved from 112 Sea Zone to Western Germany
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
                2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Wake Island to Guam

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 1 :  0/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Western Germany
                    Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
                        Americans roll dice for 1 cruiser in Western Germany, round 1 :  1/1 hits
                        Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 :  3/10 hits
                        Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 :  3/5 hits
                        2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                        Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 :  1/7 hits
                        Germans roll dice for 1 armour in Western Germany, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                    Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour and 2 infantry
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans

    Place Units - Americans
                3 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 destroyer placed in 10 Sea Zone
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                3 artilleries moved from Kiangsi to Anhwe
                      Chinese take Anhwe from Japanese
                3 infantry moved from Kiangsi to Anhwe

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 5 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Denmark to Western Germany
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 harbour and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Egypt, round 1 :  0/3 hits
                        Italians roll dice for 1 infantry in Egypt, round 1 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Egypt, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Egypt, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Egypt, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    British win, taking Egypt from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
                        British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  2/5 hits
                        Germans roll dice for 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  1/3 hits
                        1 infantry owned by the British and 2 infantry owned by the Germans lost in Normandy Bordeaux
                        British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  3/4 hits
                        Germans roll dice for 1 tactical_bomber in Normandy Bordeaux, round 2 :  0/1 hits
                        1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry and 1 tactical_bomber
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 artillery moved from Denmark to Western Germany
                3 aaGuns moved from Hunan to Anhwe
                2 infantry moved from Hunan to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 infantry moved from Kiangsi to Anhwe
                4 infantry moved from Kwangsi to Hunan
                1 infantry moved from Yunnan to Hunan
                4 armour and 2 mech_infantrys moved from Yunnan to Anhwe
                1 infantry moved from India to Burma
                3 armour moved from India to Yunnan
                1 transport moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 armour, 2 artilleries and 4 infantry placed in United Kingdom
                3 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,5,6
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Place Units - UK_Pacific
                1 destroyer and 1 submarine placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                2 armour placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in Kwangtung change ownership: 2 armour
                    Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 3 armour and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from 98 Sea Zone to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                2 armour moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Northern Italy
                4 infantry moved from Bulgaria to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 4 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 4 infantry in Romania, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                3 armour placed in Southern France
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 3 destroyers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                    ANZAC win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 destroyers placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                5 infantry moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 bomber moved from Germany to Western Germany
                9 infantry moved from Slovakia Hungary to Poland
                1 bomber moved from Slovakia Hungary to Western Germany
                7 infantry moved from Baltic States to Novgorod
                1 artillery moved from Baltic States to Novgorod
                3 armour moved from Baltic States to Novgorod
                1 infantry moved from Holland Belgium to Western Germany
                1 armour moved from Slovakia Hungary to Western Germany
                1 armour moved from Slovakia Hungary to Western Germany
                1 armour moved from Slovakia Hungary to Western Germany

    Combat - Germans
                Battle in Western Germany
                    Germans attack with 4 armour, 2 bombers and 6 infantry
                    British defend with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
                        Germans roll dice for 4 armour, 2 bombers and 6 infantry in Western Germany, round 1 :  7/12 hits
                        Americans roll dice for 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Western Germany, round 1 :  5/10 hits
                        1 infantry owned by the British , 1 artillery owned by the Americans , 4 mech_infantrys owned by the Americans , 5 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
                        Germans roll dice for 4 armour, 2 bombers and 1 infantry in Western Germany, round 2 :  2/7 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Western Germany, round 2 :  2/3 hits
                        1 tactical_bomber owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
                        Germans roll dice for 3 armour and 2 bombers in Western Germany, round 3 :  3/5 hits
                        Americans roll dice for 1 fighter in Western Germany, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 fighter owned by the British lost in Western Germany
                    Germans win, taking Western Germany from Americans with 2 armour and 2 bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 armour and 6 infantry
                    Casualties for British: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery, 1 infantry and 4 mech_infantrys
                Battle in Poland
                    Germans attack with 9 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 9 infantry in Poland, round 1 :  2/9 hits
                        Russians roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Poland
                    Germans win, taking Poland from Russians with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 3 armour, 1 artillery and 7 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour, 1 artillery and 7 infantry in Novgorod, round 1 :  3/11 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Germany to Germany

    Place Units - Germans
                4 infantry placed in Germany
                3 infantry placed in France
                1 fighter and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 37 PUs; end with 37 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Russians
                Russians buy 9 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Bessarabia to Romania
                3 armour moved from Ukraine to Romania
                1 infantry moved from Eastern Poland to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                1 infantry moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                20 infantry moved from Eastern Poland to Poland
                2 artilleries moved from Eastern Poland to Poland
                1 fighter moved from Eastern Poland to Poland
                1 tactical_bomber moved from Eastern Poland to Poland
                1 infantry moved from Karelia to Finland
                3 infantry moved from Trans-Jordan to Egypt
                1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber
                    Germans defend with 9 infantry
                        Russians roll dice for 2 artilleries, 1 fighter, 20 infantry and 1 tactical_bomber in Poland, round 1 :  4/24 hits
                        Germans roll dice for 9 infantry in Poland, round 1 :  2/9 hits
                        2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
                        Russians roll dice for 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber in Poland, round 2 :  5/22 hits
                        Germans roll dice for 5 infantry in Poland, round 2 :  0/5 hits
                        5 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 artilleries, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 3 armour and 4 infantry
                    Italians defend with 4 infantry
                        Russians roll dice for 3 armour and 4 infantry in Romania, round 1 :  3/7 hits
                        Germans roll dice for 4 infantry in Romania, round 1 :  0/4 hits
                        3 infantry owned by the Italians lost in Romania
                        Russians roll dice for 3 armour and 4 infantry in Romania, round 2 :  1/7 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 3 armour and 4 infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Eastern Poland to Poland
                1 tactical_bomber moved from Poland to Eastern Poland
                1 fighter moved from Poland to Eastern Poland
                2 aaGuns moved from Eastern Poland to Poland
                5 infantry moved from Western Ukraine to Eastern Poland
                10 infantry moved from Bryansk to Belarus
                1 aaGun moved from Karelia to Finland
                5 infantry moved from Russia to Vologda
                1 armour moved from Russia to Belarus
                4 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Tsinghai to Kansu
                2 infantry moved from Kazakhstan to Tsinghai
                1 infantry moved from Timguska to Yenisey

    Place Units - Russians
                3 armour placed in Ukraine
                6 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 43 PUs; end with 43 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Suiyuyan to Kansu
                1 mech_infantry moved from Suiyuyan to Kansu
                2 armour moved from Chahar to Kansu
                1 artillery moved from Chahar to Buyant-Uhaa
                2 infantry moved from Siberia to Soviet Far East
                1 armour moved from Siberia to Soviet Far East
                3 tactical_bombers moved from Amur to Soviet Far East
                1 armour moved from Buryatia to Yenisey
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Buryatia to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Amur to Manchuria
                4 infantry moved from Jehol to Manchuria
                9 infantry moved from Korea to Manchuria
                4 fighters moved from Caroline Islands to Philippines
                1 fighter moved from Caroline Islands to Philippines
                1 submarine moved from 33 Sea Zone to 16 Sea Zone
                1 submarine moved from 33 Sea Zone to 24 Sea Zone
                1 bomber moved from Amur to Yenisey

    Combat - Japanese
                Battle in Soviet Far East
                    Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Soviet Far East, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Soviet Far East, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Japanese attack with 2 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kansu, round 1 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  2/2 hits
                        1 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
                        Japanese roll dice for 2 armour in Kansu, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yenisey
                    Japanese attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 bomber in Yenisey, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Yenisey, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
                    Japanese win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                3 tactical_bombers moved from Soviet Far East to Amur
                1 bomber moved from Yenisey to Buryatia

    Place Units - Japanese
                5 infantry placed in Korea
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
                Japanese collect 28 PUs (3 lost to blockades); end with 28 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 6 armour, 3 artilleries and 9 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries moved from Western United States to 10 Sea Zone
                3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 4 Sea Zone
                3 artilleries moved from 4 Sea Zone to Soviet Far East
                3 infantry moved from 4 Sea Zone to Soviet Far East
                2 cruisers moved from 8 Sea Zone to 4 Sea Zone
                2 carriers moved from 8 Sea Zone to 4 Sea Zone
                4 fighters moved from 8 Sea Zone to Soviet Far East
                2 destroyers moved from 8 Sea Zone to 4 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 10 Sea Zone
                2 battleships and 4 transports moved from 8 Sea Zone to 10 Sea Zone
                1 bomber moved from Guam to Buryatia
                3 submarines moved from 92 Sea Zone to 97 Sea Zone
                7 submarines moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                2 fighters moved from 112 Sea Zone to Western Germany
                1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 112 Sea Zone to 109 Sea Zone
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 97 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 battleship, 1 carrier and 2 transports
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the Italians
                        Italians roll dice for 1 battleship, 1 carrier and 2 transports in 97 Sea Zone, round 1 :  2/2 hits
                        2 submarines owned by the Americans lost in 97 Sea Zone
                        Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Italians lost in 97 Sea Zone
                        Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 carrier
                    Casualties for Americans: 3 submarines
                Battle in 24 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 24 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 24 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 95 Sea Zone
                    Americans attack with 7 submarines
                    Italians defend with 1 cruiser, 1 destroyer and 1 submarine
                    1 submarine owned by the Italians Submerged
                        Americans roll dice for 7 submarines in 95 Sea Zone, round 1 :  3/7 hits
                        Italians roll dice for 1 cruiser and 1 destroyer in 95 Sea Zone, round 1 :  2/2 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 95 Sea Zone
                    Americans win with 5 submarines remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 cruiser and 1 destroyer
                    Casualties for Americans: 2 submarines
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Buryatia
                    Americans attack with 1 bomber
                    Japanese defend with 1 bomber
                        Americans roll dice for 1 bomber in Buryatia, round 1 :  1/1 hits
                        Japanese roll dice for 1 bomber in Buryatia, round 1 :  0/1 hits
                        1 bomber owned by the Japanese lost in Buryatia
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Soviet Far East
                    Americans attack with 3 artilleries, 4 fighters and 3 infantry
                    Japanese defend with 1 armour and 1 infantry
                        Americans roll dice for 2 cruisers in Soviet Far East, round 1 :  0/2 hits
                        Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Soviet Far East, round 1 :  6/10 hits
                        Japanese roll dice for 1 armour and 1 infantry in Soviet Far East, round 1 :  1/2 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 3 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Western Germany
                    Americans attack with 2 fighters
                    Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                        Americans roll dice for 2 fighters in Western Germany, round 1 :  2/2 hits
                        Germans roll dice for 2 armour in Western Germany, round 1 :  2/2 hits
                        2 fighters owned by the Americans and 2 armour owned by the Germans lost in Western Germany
                    Germans win with no units remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 armour
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                1 bomber moved from Buryatia to Yenisey
                4 fighters moved from Soviet Far East to 4 Sea Zone

    Place Units - Americans
                5 armour and 5 infantry placed in Eastern United States
                1 armour, 3 artilleries and 4 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                4 artilleries and 8 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                2 artilleries and 4 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 artilleries moved from United Kingdom to 110 Sea Zone
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 armour, 2 artilleries, 1 carrier, 2 destroyers, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
                1 armour moved from 113 Sea Zone to Germany
                5 infantry moved from 113 Sea Zone to Germany
                2 artilleries moved from 113 Sea Zone to Germany
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 armour moved from Yunnan to Malaya
                4 armour moved from Anhwe to Buyant-Uhaa
                2 mech_infantrys moved from Anhwe to Buyant-Uhaa

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 battleship and 2 transports
                        British roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 battleship and 2 transports in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the British lost in 97 Sea Zone
                    Italians win with 1 battleship and 2 transports remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Buyant-Uhaa
                    British attack with 4 armour and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 4 armour and 2 mech_infantrys in Buyant-Uhaa, round 1 :  3/6 hits
                        Japanese roll dice for 1 artillery in Buyant-Uhaa, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Buyant-Uhaa
                    British win, taking Buyant-Uhaa from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 mech_infantry
                Battle in Malaya
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 artillery and 1 harbour
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Malaya, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Germany
                    British attack with 1 armour, 2 artilleries, 1 bomber and 5 infantry
                    Germans defend with 2 aaGuns, 2 bombers, 1 factory_major, 1 fighter and 6 infantry
                        AA guns fire in Germany :  0/1 hits
                        British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in Germany, round 1 :  4/9 hits
                        Germans roll dice for 2 aaGuns, 2 bombers, 1 fighter and 6 infantry in Germany, round 1 :  4/9 hits
                        4 infantry owned by the British , 2 bombers owned by the Germans and 2 aaGuns owned by the Germans lost in Germany
                        British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Germany, round 2 :  3/5 hits
                        Germans roll dice for 1 fighter and 6 infantry in Germany, round 2 :  1/7 hits
                        1 infantry owned by the British and 3 infantry owned by the Germans lost in Germany
                        British roll dice for 1 armour, 2 artilleries and 1 bomber in Germany, round 3 :  2/4 hits
                        Germans roll dice for 1 fighter and 3 infantry in Germany, round 3 :  2/4 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the British lost in Germany
                        British roll dice for 1 armour and 1 bomber in Germany, round 4 :  1/2 hits
                        Germans roll dice for 1 fighter and 1 infantry in Germany, round 4 :  0/2 hits
                        1 infantry owned by the Germans lost in Germany
                        British roll dice for 1 armour and 1 bomber in Germany, round 5 :  2/2 hits
                        Germans roll dice for 1 fighter in Germany, round 5 :  1/1 hits
                        1 bomber owned by the British and 1 fighter owned by the Germans lost in Germany
                    British captures 42PUs while taking Germans capital
                    British converts factory_major into different units
                    British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is 25
                    Casualties for Germans: 2 aaGuns, 2 bombers, 1 fighter and 6 infantry
                    Casualties for British: 2 artilleries, 1 bomber and 5 infantry

    Non Combat Move - British
                1 armour moved from Tobruk to Egypt
                3 aaGuns and 5 infantry moved from Anhwe to Jehol
                2 armour moved from Kwangtung to Anhwe
                2 armour moved from Yunnan to Anhwe
                1 infantry moved from Burma to Yunnan
                1 battleship moved from 26 Sea Zone to 10 Sea Zone

    Place Units - British
                3 armour placed in Normandy Bordeaux
                2 artilleries and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 86 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 91 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Place Units - UK_Pacific
                2 bombers placed in Kwangtung

    Turn Complete - UK_Pacific
                UK_Pacific collect 28 PUs; end with 29 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
                Units Change Ownership
                    Some Units in Malaya change ownership: 1 harbour
                    Some Units in Kwangtung change ownership: 2 bombers


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 4 infantry and 1 submarine; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 unit repaired.
                2 fighters moved from Northern Italy to Normandy Bordeaux
                1 infantry moved from Northern Italy to Greater Southern Germany
                1 armour moved from Northern Italy to 97 Sea Zone
                1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Syria
                1 armour moved from Northern Italy to Germany
                1 bomber moved from Northern Italy to Germany
                3 armour moved from Southern France to Normandy Bordeaux

    Combat - Italians
                Italians creates battle in territory 95 Sea Zone
                Battle in Syria
                Battle in Germany
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 armour and 1 factory_minor
                        Italians roll dice for 1 armour and 1 bomber in Germany, round 1 :  0/2 hits
                        British roll dice for 1 armour in Germany, round 1 :  1/1 hits
                        1 armour owned by the Italians lost in Germany
                        Italians roll dice for 1 bomber in Germany, round 2 :  0/1 hits
                        British roll dice for 1 armour in Germany, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Germany, round 3 :  1/1 hits
                        British roll dice for 1 armour in Germany, round 3 :  0/1 hits
                        1 armour owned by the British lost in Germany
                    Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 armour
                Battle in Normandy Bordeaux
                    Italians attack with 3 armour and 2 fighters
                    British defend with 3 armour, 1 factory_minor and 1 harbour
                        Italians roll dice for 3 armour and 2 fighters in Normandy Bordeaux, round 1 :  1/5 hits
                        British roll dice for 3 armour in Normandy Bordeaux, round 1 :  2/3 hits
                        1 armour owned by the British and 2 armour owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 armour and 2 fighters in Normandy Bordeaux, round 2 :  3/3 hits
                        British roll dice for 2 armour in Normandy Bordeaux, round 2 :  2/2 hits
                        2 armour owned by the British and 2 fighters owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is -14
                    Casualties for British: 3 armour
                    Casualties for Italians: 2 armour and 2 fighters

    Non Combat Move - Italians
                1 bomber moved from Germany to Southern Italy

    Place Units - Italians
                4 infantry placed in Northern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Guam to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                3 submarines moved from 54 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 37 Sea Zone to 19 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                      ANZAC take 19 Sea Zone from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales
                ANZAC undo move 1.
                ANZAC undo move 2.
                1 transport placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Combat Move - Germans
                3 infantry moved from France to Western Germany

    Non Combat Move - Germans

    Turn Complete - Germans


  • :|


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 10 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Romania to Greece
                      Russians take Bulgaria from Italians
                      Russians take Greece from Italians
                1 armour moved from Romania to Albania
                      Russians take Yugoslavia from Germans
                      Russians take Albania from Italians
                1 infantry moved from Slovakia Hungary to Greater Southern Germany
                1 armour moved from Romania to Greater Southern Germany
                1 infantry moved from Baltic States to Novgorod
                10 infantry moved from Belarus to Novgorod
                1 armour moved from Belarus to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 fighter moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 cruiser and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Tsinghai to Kansu
                1 infantry moved from Shantung to Jehol

    Combat - Russians
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 2 infantry in Kansu, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Kansu, round 6 :  0/2 hits
                        Japanese roll dice for 1 armour in Kansu, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                        Russians roll dice for 1 infantry in Kansu, round 7 :  0/1 hits
                        Japanese roll dice for 1 armour in Kansu, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Novgorod
                    Russians attack with 1 armour, 1 fighter, 13 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
                        Russians roll dice for 1 armour, 1 fighter, 13 infantry and 1 tactical_bomber in Novgorod, round 1 :  2/16 hits
                        Germans roll dice for 3 armour, 1 artillery and 6 infantry in Novgorod, round 1 :  4/10 hits
                        4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour, 1 fighter, 9 infantry and 1 tactical_bomber in Novgorod, round 2 :  3/12 hits
                        Germans roll dice for 3 armour, 1 artillery and 4 infantry in Novgorod, round 2 :  4/8 hits
                        4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Novgorod, round 3 :  3/8 hits
                        Germans roll dice for 3 armour, 1 artillery and 1 infantry in Novgorod, round 3 :  1/5 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 4 :  1/7 hits
                        Germans roll dice for 2 armour in Novgorod, round 4 :  2/2 hits
                        2 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
                        Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 5 :  1/5 hits
                        Germans roll dice for 1 armour in Novgorod, round 5 :  0/1 hits
                        1 armour owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 3 armour, 1 artillery and 6 infantry
                    Casualties for Russians: 11 infantry
                Battle in Greater Southern Germany
                    Russians attack with 1 armour and 1 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 armour and 1 infantry in Greater Southern Germany, round 1 :  2/2 hits
                        Germans roll dice for 1 infantry in Greater Southern Germany, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Greater Southern Germany
                    Russians win, taking Greater Southern Germany from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns, 2 artilleries and 18 infantry moved from Poland to Germany
                1 tactical_bomber moved from Novgorod to Poland
                1 fighter moved from Novgorod to Poland
                4 infantry moved from Romania to Yugoslavia
                5 infantry moved from Eastern Poland to Slovakia Hungary
                3 armour moved from Ukraine to Romania
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Novosibirsk
                1 infantry moved from Vologda to Urals
                1 infantry moved from Vologda to Novosibirsk
                5 infantry moved from Vologda to Urals
                6 armour moved from Russia to Novosibirsk
                1 infantry moved from Russia to Samara

    Place Units - Russians
                10 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,6
                Russians collect 51 PUs (3 lost to blockades); end with 51 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 72 PUs


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