hopefully fixed now
C v C
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Parthia
Parthia buy 14 archers; Remaining resources: 1 PUs;Combat Move - Parthia
3 horsearchers moved from Gazaca to Nexuana
1 spearman moved from Gazaca to Nexuana
3 cavalrys moved from Ctesiphon to Nexuana
1 spearman moved from Gazaca to Nexuana
1 spearman moved from Ctesiphon to GazacaCombat - Parthia
Battle in Nexuana
Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
Neutral defend with 3 archers and 1 spearman
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 : 2/8 hits
Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 : 1/8 hits
Neutral roll dice for 2 archers in Nexuana, round 2 : 1/2 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 : 2/7 hits
Neutral roll dice for 1 archer in Nexuana, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
Casualties for Neutral: 3 archers and 1 spearman
Casualties for Parthia: 2 spearmenNon Combat Move - Parthia
Place Units - Parthia
10 archers placed in Seleucia
4 archers placed in CtesiphonTurn Complete - Parthia
Parthia collect 60 PUs; end with 61 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :8
Purchase Units - Numidia
Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
3 spearmen moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
5 cavalrys moved from Thenae to Oea
1 spearman moved from Capsa to Thenae
1 cavalry moved from Capsa to Sabrata
1 swordman moved from Capsa to Thenae
2 spearmen moved from Theveste to Capsa
4 spearmen moved from Cirta to Theveste
8 cavalrys moved from Paraetonium to Memphis
4 cavalrys moved from Siwa to Hermopolis
1 archer moved from Siwa to Berenice
2 spearmen moved from Siwa to Berenice
5 swordmen moved from Paraetonium to Paliurus
2 biremes moved from SZ 40 to SZ 41Non Combat Move - Numidia
Place Units - Numidia
2 biremes and 1 trireme placed in SZ 41Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Carthage
Carthage buy 4 cavalrys, 2 spearmen and 13 warelephants; Remaining resources: 0 PUs;Combat Move - Carthage
1 cavalry moved from Massilia to Verona
Carthage take Mediolanum from RomanRepublic
Carthage take Verona from RomanRepublic
1 cavalry moved from Narbo to Vindonissa
Carthage take Vindonissa from RomanRepublic
3 cavalrys moved from Narbo to Genua
4 cavalrys moved from Massilia to Genua
5 swordmen moved from Massilia to Genua
1 warelephant moved from Massilia to Genua
1 cavalry moved from Arretium to Genua
8 spearmen moved from Carthago to SZ 32
2 biremes moved from SZ 19 to SZ 20
2 spearmen and 3 triremes moved from SZ 32 to SZ 26
10 biremes and 6 spearmen moved from SZ 32 to SZ 26
8 spearmen moved from SZ 26 to Caralis
1 swordman moved from Narbo to Massilia
4 warelephants moved from Narbo to Massilia
4 cavalrys moved from Barcino to Massilia
4 cavalrys moved from Tarraco to Narbo
2 cavalrys moved from Siwa to Hermopolis
6 spearmen moved from Thapsus to Carthago
1 warelephant moved from Croton to Capua
1 spearman moved from Croton to Capua
1 warelephant moved from Tarentum to Capua
1 spearman moved from Tarentum to Capua
1 spearman moved from Roma to Arretium
1 spearman moved from Roma to SalapiaCombat - Carthage
Battle in Genua
Carthage attack with 8 cavalrys, 5 swordmen and 1 warelephant
RomanRepublic defend with 1 city, 1 fort and 4 velitess
Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Genua, round 1 : 6/14 hits
RomanRepublic roll dice for 1 fort and 4 velitess in Genua, round 1 : 4/5 hits
Units damaged: 1 warelephant owned by the Carthage
3 cavalrys owned by the Carthage , 4 velitess owned by the RomanRepublic and 1 fort owned by the RomanRepublic lost in Genua
Carthage win, taking Genua from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 6
Casualties for RomanRepublic: 1 fort and 4 velitess
Casualties for Carthage: 3 cavalrysNon Combat Move - Carthage
Place Units - Carthage
9 warelephants placed in Roma
2 spearmen and 4 warelephants placed in Capua
4 cavalrys placed in BarcinoTurn Complete - Carthage
Carthage collect 151 PUs; end with 151 PUs total
1 unit repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Combat Move - RomanRepublic
9 legionaires moved from Ariminum to Arretium
4 ballistas moved from Ariminum to Arretium
1 onager moved from Ariminum to Arretium
9 triremes moved from SZ 34 to SZ 27
2 biremes moved from SZ 28 to SZ 27
1 trireme moved from SZ 28 to SZ 27Combat - RomanRepublic
Battle in Arretium
RomanRepublic attack with 4 ballistas, 9 legionaires and 1 onager
Carthage defend with 1 spearman
RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 : 8/14 hits
Carthage roll dice for 1 spearman in Arretium, round 1 : 0/1 hits
1 spearman owned by the Carthage lost in Arretium
RomanRepublic win, taking Arretium from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearmanNon Combat Move - RomanRepublic
Turn Complete - RomanRepublic
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - GreekCityStates
GreekCityStates buy 9 slingerss; Remaining resources: 1 PUs;Place Units - GreekCityStates
6 slingerss placed in Pergamum
3 slingerss placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 12 PUs; end with 13 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Macedonia
Macedonia buy 3 biremes, 1 hoplite, 11 peltastss and 2 triremes; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites, 8 peltastss and 8 swordmen moved from Corinth to Sparta
11 cavalrys moved from Athens to Sparta
6 cavalrys moved from Larissa to Apollonia
4 peltastss moved from Pella to Apollonia
3 cavalrys moved from Thessalonica to Salonae
3 cavalrys moved from Thessalonica to Sardica
3 peltastss moved from Pella to Salonae
3 peltastss moved from Pella to Sardica
2 peltastss moved from Pella to Sardica
1 hoplite moved from Pella to Salonae
1 peltasts moved from Pella to SalonaeCombat - Macedonia
Battle in Salonae
Macedonia attack with 3 cavalrys, 1 hoplite and 4 peltastss
Neutral defend with 3 axemen and 1 swordman
Macedonia roll dice for 3 cavalrys, 1 hoplite and 4 peltastss in Salonae, round 1 : 1/8 hits
Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 1 : 1/4 hits
1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Salonae, round 2 : 3/7 hits
Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 2 : 0/3 hits
2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
Macedonia win, taking Salonae from Neutral with 3 cavalrys, 1 hoplite and 3 peltastss remaining. Battle score for attacker is 11
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 3 axemen and 1 swordman
Battle in Sardica
Macedonia attack with 3 cavalrys and 5 peltastss
Neutral defend with 3 barbarians and 2 swordmen
Macedonia roll dice for 3 cavalrys and 5 peltastss in Sardica, round 1 : 3/8 hits
Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 1 : 2/5 hits
3 barbarians owned by the Neutral and 2 peltastss owned by the Macedonia lost in Sardica
Macedonia roll dice for 3 cavalrys and 3 peltastss in Sardica, round 2 : 1/6 hits
Neutral roll dice for 2 swordmen in Sardica, round 2 : 1/2 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Sardica
Macedonia roll dice for 3 cavalrys and 2 peltastss in Sardica, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Sardica, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Sardica
Macedonia win, taking Sardica from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 5
Casualties for Macedonia: 3 peltastss
Casualties for Neutral: 3 barbarians and 2 swordmen
Battle in Apollonia
Macedonia attack with 6 cavalrys and 4 peltastss
Neutral defend with 1 archer and 4 swordmen
Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 1 : 1/10 hits
Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 : 0/5 hits
1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 2 : 2/10 hits
Neutral roll dice for 1 archer and 3 swordmen in Apollonia, round 2 : 1/4 hits
2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia
Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 3 : 1/9 hits
Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 : 0/2 hits
1 swordman owned by the Neutral lost in Apollonia
Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 4 : 1/9 hits
Neutral roll dice for 1 archer in Apollonia, round 4 : 0/1 hits
1 archer owned by the Neutral lost in Apollonia
Macedonia win, taking Apollonia from Neutral with 6 cavalrys and 3 peltastss remaining. Battle score for attacker is 18
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 1 archer and 4 swordmen
Battle in Sparta
Macedonia attack with 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen
GreekCityStates defend with 2 archers, 1 city and 16 slingerss
Macedonia roll dice for 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Sparta, round 1 : 8/29 hits
GreekCityStates roll dice for 2 archers and 16 slingerss in Sparta, round 1 : 5/18 hits
8 slingerss owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Sparta
Macedonia roll dice for 11 cavalrys, 2 hoplites, 3 peltastss and 8 swordmen in Sparta, round 2 : 6/24 hits
GreekCityStates roll dice for 2 archers and 8 slingerss in Sparta, round 2 : 3/10 hits
6 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Sparta
Macedonia roll dice for 11 cavalrys, 2 hoplites and 8 swordmen in Sparta, round 3 : 9/21 hits
GreekCityStates roll dice for 2 archers and 2 slingerss in Sparta, round 3 : 1/4 hits
2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
Macedonia captures 13PUs while taking GreekCityStates capital
Macedonia win, taking Sparta from GreekCityStates with 10 cavalrys, 2 hoplites and 8 swordmen remaining. Battle score for attacker is 20
Casualties for GreekCityStates: 2 archers and 16 slingerss
Casualties for Macedonia: 1 cavalry and 8 peltastssNon Combat Move - Macedonia
1 hoplite moved from Axiopolis to NicopolisPlace Units - Macedonia
3 biremes and 2 triremes placed in SZ 69
6 peltastss placed in Thessalonica
1 hoplite and 5 peltastss placed in ByzantiumTurn Complete - Macedonia
Macedonia collect 88 PUs; end with 101 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Combat Move - Egypt
1 trireme moved from SZ 56 to SZ 55
3 biremes moved from SZ 63 to SZ 64
2 triremes moved from SZ 63 to SZ 64
3 triremes moved from SZ 65 to SZ 66
1 trireme moved from SZ 53 to SZ 51Non Combat Move - Egypt
Turn Complete - Egypt
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Seleucid
Seleucid buy 35 cavalrys; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite, 1 legionaire and 42 peltastss moved from Sardis to Pergamum
1 peltasts moved from Satala to Gazaca
1 peltasts moved from Amida to Gazaca
1 peltasts moved from Ninive to Gazaca
1 peltasts moved from Gerrha to Teredon
Seleucid take Teredon from Parthia
4 peltastss moved from Gerrha to VologesiaCombat - Seleucid
Battle in Gazaca
Seleucid attack with 3 peltastss
Parthia defend with 1 spearman
Seleucid roll dice for 3 peltastss in Gazaca, round 1 : 0/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 1 : 0/1 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 2 : 0/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 2 : 0/1 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 3 : 1/3 hits
Parthia roll dice for 1 spearman in Gazaca, round 3 : 0/1 hits
1 spearman owned by the Parthia lost in Gazaca
Seleucid win, taking Gazaca from Parthia with 3 peltastss remaining. Battle score for attacker is 3
Casualties for Parthia: 1 spearman
Battle in Vologesia
Seleucid attack with 4 peltastss
Parthia defend with 2 cavalrys
Seleucid roll dice for 4 peltastss in Vologesia, round 1 : 0/4 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 1 : 1/2 hits
1 peltasts owned by the Seleucid lost in Vologesia
Seleucid roll dice for 3 peltastss in Vologesia, round 2 : 1/3 hits
Parthia roll dice for 2 cavalrys in Vologesia, round 2 : 0/2 hits
1 cavalry owned by the Parthia lost in Vologesia
Seleucid roll dice for 3 peltastss in Vologesia, round 3 : 1/3 hits
Parthia roll dice for 1 cavalry in Vologesia, round 3 : 0/1 hits
1 cavalry owned by the Parthia lost in Vologesia
Seleucid win, taking Vologesia from Parthia with 3 peltastss remaining. Battle score for attacker is 6
Casualties for Seleucid: 1 peltasts
Casualties for Parthia: 2 cavalrys
Battle in Pergamum
Seleucid attack with 1 hoplite, 1 legionaire and 42 peltastss
GreekCityStates defend with 6 archers, 1 city, 9 hoplites and 16 slingerss
Seleucid roll dice for 1 hoplite, 1 legionaire and 42 peltastss in Pergamum, round 1 : 7/44 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 16 slingerss in Pergamum, round 1 : 11/31 hits
7 slingerss owned by the GreekCityStates and 11 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 31 peltastss in Pergamum, round 2 : 8/33 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 9 slingerss in Pergamum, round 2 : 12/24 hits
8 slingerss owned by the GreekCityStates and 12 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 19 peltastss in Pergamum, round 3 : 8/21 hits
GreekCityStates roll dice for 6 archers, 9 hoplites and 1 slingers in Pergamum, round 3 : 9/16 hits
1 slingers owned by the GreekCityStates , 6 archers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates and 9 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 10 peltastss in Pergamum, round 4 : 5/12 hits
GreekCityStates roll dice for 8 hoplites in Pergamum, round 4 : 4/8 hits
5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 6 peltastss in Pergamum, round 5 : 0/8 hits
GreekCityStates roll dice for 3 hoplites in Pergamum, round 5 : 1/3 hits
1 peltasts owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pergamum, round 6 : 2/7 hits
GreekCityStates roll dice for 3 hoplites in Pergamum, round 6 : 3/3 hits
2 hoplites owned by the GreekCityStates and 3 peltastss owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Pergamum, round 7 : 0/4 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 7 : 1/1 hits
1 peltasts owned by the Seleucid lost in Pergamum
Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Pergamum, round 8 : 1/3 hits
GreekCityStates roll dice for 1 hoplite in Pergamum, round 8 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum
Seleucid win, taking Pergamum from GreekCityStates with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 17
Casualties for GreekCityStates: 6 archers, 9 hoplites and 16 slingerss
Casualties for Seleucid: 42 peltastssNon Combat Move - Seleucid
1 peltasts moved from Hatra to Ninive
11 peltastss moved from Edessa to Hatra
14 peltastss moved from Emesa to Hatra
5 peltastss moved from Melitene to Amida
5 peltastss moved from Tarsus to Melitene
14 peltastss moved from Damascus to Palmyra
8 peltastss moved from Bostra to Palmyra
11 peltastss moved from Antioch to Emesa
9 peltastss moved from Sidon to Damascus
11 peltastss moved from Jerusalem to Bostra
8 peltastss moved from Memphis to Pharan
5 cataphracts moved from Alexandria to Pharan
1 hoplite moved from Alexandria to Memphis
5 cavalrys moved from Alexandria to Pharan
7 peltastss moved from Alexandria to MemphisPlace Units - Seleucid
5 cavalrys placed in Hatra
5 cavalrys placed in Damascus
11 cavalrys placed in Antioch
9 cavalrys placed in Sidon
5 cavalrys placed in TarsusTurn Complete - Seleucid
Seleucid collect 143 PUs; end with 143 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Parthia
Parthia buy 4 archers and 15 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
3 horsearchers moved from Nexuana to Gazaca
3 cavalrys moved from Nexuana to Gazaca
1 archer moved from Ctesiphon to Gazaca
1 archer moved from Ctesiphon to Gazaca
2 spearmen moved from Seleucia to Babylon
3 archers moved from Seleucia to Babylon
1 horsearcher moved from Seleucia to Babylon
1 cavalry moved from Seleucia to BabylonCombat - Parthia
Battle in Gazaca
Parthia attack with 2 archers, 3 cavalrys and 3 horsearchers
Seleucid defend with 3 peltastss
Parthia roll dice for 2 archers, 3 cavalrys and 3 horsearchers in Gazaca, round 1 : 4/8 hits
Seleucid roll dice for 3 peltastss in Gazaca, round 1 : 1/3 hits
3 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Gazaca
Parthia win, taking Gazaca from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 2
Casualties for Seleucid: 3 peltastss
Casualties for Parthia: 1 archerNon Combat Move - Parthia
Place Units - Parthia
4 archers and 6 spearmen placed in Seleucia
7 spearmen placed in Ctesiphon
2 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :9
Purchase Units - Numidia
Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;Combat Move - Numidia
8 cavalrys moved from Memphis to Jerusalem
4 cavalrys moved from Hermopolis to Pharan
5 swordmen moved from Paliurus to Cyrene
1 archer moved from Berenice to Cyrene
1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Siwa
1 spearman moved from Berenice to Cyrene
5 cavalrys moved from Oea to Berenice
3 spearmen moved from Oea to Leptis Magna
1 spearman moved from Sabrata to Oea
1 cavalry moved from Sabrata to Leptis Magna
1 swordman moved from Thenae to Sabrata
1 spearman moved from Thenae to Sabrata
2 spearmen moved from Capsa to Thenae
4 spearmen moved from Theveste to CapsaNon Combat Move - Numidia
Place Units - Numidia
2 biremes and 1 trireme placed in SZ 41Turn Complete - Numidia
Numidia collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Purchase Units - Carthage
Carthage buy 7 cavalrys, 1 spearman and 10 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
12 warelephants moved from Roma to Arretium
1 warelephant moved from Genua to Arretium
5 swordmen moved from Genua to Arretium
1 spearman moved from Roma to Arretium
1 hoplite moved from Roma to Arretium
1 swordman moved from Roma to Arretium
1 spearman moved from Salapia to Arretium
1 cavalry moved from Vindonissa to Veldidena
Carthage take Veldidena from RomanRepublic
1 cavalry moved from Veldidena to Patavium
Carthage take Patavium from RomanRepublic
1 cavalry moved from Verona to Ariminum
Carthage take Ariminum from RomanRepublic
1 cavalry moved from Ariminum to Arretium
6 warelephants moved from Capua to Salapia
4 spearmen moved from Capua to Salapia
5 cavalrys moved from Genua to Arretium
4 cavalrys moved from Massilia to Arretium
4 cavalrys moved from Barcino to Cesaraugusta
4 cavalrys moved from Narbo to Cesaraugusta
2 cavalrys moved from Hermopolis to PharanCombat - Carthage
Battle in Cesaraugusta
Carthage attack with 8 cavalrys
Neutral defend with 3 cavalrys and 2 swordmen
Carthage roll dice for 8 cavalrys in Cesaraugusta, round 1 : 3/8 hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 1 : 1/5 hits
1 cavalry owned by the Carthage and 3 cavalrys owned by the Neutral lost in Cesaraugusta
Carthage roll dice for 7 cavalrys in Cesaraugusta, round 2 : 2/7 hits
Neutral roll dice for 2 swordmen in Cesaraugusta, round 2 : 1/2 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Cesaraugusta
Carthage win, taking Cesaraugusta from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys and 2 swordmen
Casualties for Carthage: 2 cavalrys
Battle in Arretium
Carthage attack with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants
RomanRepublic defend with 4 ballistas, 9 legionaires and 1 onager
Carthage roll dice for 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants in Arretium, round 1 : 19/32 hits
RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 : 2/10 hits
Units damaged: 2 warelephants owned by the Carthage
4 ballistas owned by the RomanRepublic , 9 legionaires owned by the RomanRepublic and 1 onager owned by the RomanRepublic lost in Arretium
Carthage win, taking Arretium from RomanRepublic with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants remaining. Battle score for attacker is 63
Casualties for RomanRepublic: 4 ballistas, 9 legionaires and 1 onagerNon Combat Move - Carthage
3 triremes moved from SZ 26 to SZ 32
10 biremes moved from SZ 26 to SZ 32
2 biremes moved from SZ 20 to SZ 23Place Units - Carthage
10 triremes placed in SZ 32
4 cavalrys placed in Genua
3 cavalrys and 1 spearman placed in Barcino
Turning on Edit Mode
EDIT: Removing units owned by Carthage from Massilia: 1 swordman and 4 warelephants
EDIT: Adding units owned by Carthage to Nemausus: 1 swordman and 4 warelephants
EDIT: Turning off Edit ModeTurn Complete - Carthage
Carthage collect 166 PUs; end with 166 PUs total
2 units repaired. -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Turn Complete - GreekCityStates
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Purchase Units - Macedonia
Macedonia buy 6 biremes, 13 cavalrys, 1 hoplite and 1 peltasts; Remaining resources: 0 PUs;Combat Move - Macedonia
3 cavalrys moved from Salonae to Senio
1 hoplite moved from Salonae to Senio
3 peltastss moved from Salonae to Senio
6 cavalrys moved from Apollonia to Sirmium
3 cavalrys moved from Sardica to Singidinum
2 peltastss moved from Sardica to Singidinum
1 hoplite moved from Nicopolis to DurostorumCombat - Macedonia
Battle in Senio
Macedonia attack with 3 cavalrys, 1 hoplite and 3 peltastss
Neutral defend with 3 swordmen
Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Senio, round 1 : 0/7 hits
Neutral roll dice for 3 swordmen in Senio, round 1 : 1/3 hits
1 peltasts owned by the Macedonia lost in Senio
Macedonia roll dice for 3 cavalrys, 1 hoplite and 2 peltastss in Senio, round 2 : 2/6 hits
Neutral roll dice for 3 swordmen in Senio, round 2 : 1/3 hits
2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Senio
Macedonia roll dice for 3 cavalrys, 1 hoplite and 1 peltasts in Senio, round 3 : 1/5 hits
Neutral roll dice for 1 swordman in Senio, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Senio
Macedonia win, taking Senio from Neutral with 3 cavalrys, 1 hoplite and 1 peltasts remaining. Battle score for attacker is 8
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 3 swordmen
Battle in Sirmium
Macedonia attack with 6 cavalrys
Neutral defend with 1 cavalry and 2 swordmen
Macedonia roll dice for 6 cavalrys in Sirmium, round 1 : 4/6 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 1 : 0/3 hits
2 swordmen owned by the Neutral and 1 cavalry owned by the Neutral lost in Sirmium
Macedonia win, taking Sirmium from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Singidinum
Macedonia attack with 3 cavalrys and 2 peltastss
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
Macedonia roll dice for 3 cavalrys and 2 peltastss in Singidinum, round 1 : 3/5 hits
Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 1 : 1/4 hits
1 axeman owned by the Neutral , 1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Macedonia lost in Singidinum
Macedonia roll dice for 3 cavalrys and 1 peltasts in Singidinum, round 2 : 1/4 hits
Neutral roll dice for 1 swordman in Singidinum, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Singidinum
Macedonia win, taking Singidinum from Neutral with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 13
Casualties for Macedonia: 1 peltasts
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Battle in Durostorum
Macedonia attack with 1 hoplite
Neutral defend with 3 cavalrys
Macedonia roll dice for 1 hoplite in Durostorum, round 1 : 1/1 hits
Neutral roll dice for 3 cavalrys in Durostorum, round 1 : 0/3 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia roll dice for 1 hoplite in Durostorum, round 2 : 0/1 hits
Neutral roll dice for 2 cavalrys in Durostorum, round 2 : 0/2 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 3 : 1/1 hits
Neutral roll dice for 2 cavalrys in Durostorum, round 3 : 0/2 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia roll dice for 1 hoplite in Durostorum, round 4 : 0/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 4 : 0/1 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 5 : 0/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 5 : 0/1 hits
Macedonia roll dice for 1 hoplite in Durostorum, round 6 : 1/1 hits
Neutral roll dice for 1 cavalry in Durostorum, round 6 : 0/1 hits
1 cavalry owned by the Neutral lost in Durostorum
Macedonia win, taking Durostorum from Neutral with 1 hoplite remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrysNon Combat Move - Macedonia
6 swordmen moved from Nicaea to Sardis
9 peltastss moved from Thessalonica to SZ 69
3 biremes and 3 peltastss moved from SZ 69 to SZ 68
6 peltastss and 2 triremes moved from SZ 69 to SZ 68
9 peltastss moved from SZ 68 to Athens
4 peltastss moved from Thessalonica to Larissa
3 peltastss moved from Apollonia to Salonae
11 peltastss moved from Byzantium to Odessus
2 hoplites moved from Byzantium to OdessusPlace Units - Macedonia
6 biremes placed in SZ 67
7 cavalrys placed in Byzantium
6 cavalrys placed in Thessalonica
1 hoplite and 1 peltasts placed in LarissaTurn Complete - Macedonia
Macedonia collect 97 PUs; end with 97 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :10
Combat Move - Egypt
3 triremes moved from SZ 66 to SZ 68
3 biremes moved from SZ 64 to SZ 66
2 triremes moved from SZ 64 to SZ 66Combat - Egypt
Battle in SZ 68
Egypt attack with 3 triremes
Macedonia defend with 3 biremes and 2 triremes
Egypt roll dice for 3 triremes in SZ 68, round 1 : 0/3 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 1 : 2/5 hits
2 triremes owned by the Egypt lost in SZ 68
Egypt roll dice for 1 trireme in SZ 68, round 2 : 0/1 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 2 : 0/5 hits
Egypt roll dice for 1 trireme in SZ 68, round 3 : 0/1 hits
Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 3 : 2/5 hits
1 trireme owned by the Egypt lost in SZ 68
Macedonia win with 3 biremes and 2 triremes remaining. Battle score for attacker is -36
Casualties for Egypt: 3 triremesNon Combat Move - Egypt
Turn Complete - Egypt
-
Test summary from TripleA, engine version: 1.6.1.2, time: 13:11:57
-
age old q….scramble?
-
Max scrambles on 110, 111… & hope to get lucky!
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Poland to France
1 fighter moved from Slovakia Hungary to Southern France
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to Normandy Bordeaux
2 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
3 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
3 artilleries moved from Germany to Poland
11 infantry moved from Germany to Poland
6 infantry moved from Greater Southern Germany to Yugoslavia
3 armour moved from Greater Southern Germany to Yugoslavia
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from Denmark to Western Germany
1 tactical_bomber moved from Germany to FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in France
Germans attack with 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
AA guns fire in France : 0/2 hits
Germans roll dice for 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 : 6/13 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 4/11 hits
5 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 : 3/9 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 : 4/6 hits
1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Holland Belgium
French win with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 artillery and 6 infantry
Casualties for British: 1 artillery
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 1/4 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 111 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 fighter in 111 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in Eastern Poland
Germans attack with 2 armour and 5 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 : 1/7 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 2/7 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 : 3/11 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 : 2/9 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 4 infantry
Battle in Bessarabia
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 armour owned by the Germans lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 3/6 hits
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 3/3 hits
1 cruiser owned by the French , 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
1 battleship owned by the Germans retreated to 104 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -14
Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
British win with 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Southern France
Germans attack with 1 fighter and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 2 : 1/2 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 fighter in Southern France, round 3 : 0/1 hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
1 fighter owned by the Germans lost in Southern France
French win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 1 fighter and 2 mech_infantrys
Casualties for French: 1 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from France to Southern Italy
1 tactical_bomber moved from France to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 111 Sea Zone to Norway
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 fighter moved from 111 Sea Zone to Norway
1 tactical_bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
3 armour and 1 infantry placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
3 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Russia to Eastern Poland
1 fighter moved from Russia to Eastern Poland
3 infantry moved from Vyborg to Finland
2 infantry moved from Karelia to Finland
1 fighter moved from Novgorod to FinlandCombat - Russians
Battle in Finland
Russians attack with 1 fighter and 5 infantry
Germans defend with 5 infantry
Russians roll dice for 1 fighter and 5 infantry in Finland, round 1 : 2/6 hits
Germans roll dice for 5 infantry in Finland, round 1 : 2/5 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Finland, round 2 : 0/3 hits
Russians roll dice for 1 fighter and 3 infantry in Finland, round 3 : 4/4 hits
Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 2 armour and 5 infantry
Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/8 hits
Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits
Germans roll dice for 2 armour and 4 infantry in Eastern Poland, round 2 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 3/3 hits
Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 : 0/4 hits
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 : 2/3 hits
Germans roll dice for 1 armour in Eastern Poland, round 4 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 5 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Finland to Novgorod
1 fighter moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Novgorod
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Belarus
5 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to Rostov
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
6 infantry moved from Amur to Buryatia
2 aaGuns moved from Sakha to Buryatia
6 infantry moved from Sakha to BuryatiaPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 submarines; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery moved from Jehol to Chahar
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
3 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 artillery moved from Kiangsi to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 mech_infantry moved from Manchuria to Chahar
6 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery moved from Manchuria to Amur
4 infantry moved from Korea to Manchuria
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 cruiser moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 20 Sea Zone
1 fighter moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 19 Sea Zone to 22 Sea Zone
1 submarine moved from 19 Sea Zone to 22 Sea Zone
1 battleship moved from 19 Sea Zone to 22 Sea Zone
1 fighter moved from Formosa to ManchuriaCombat - Japanese
Battle in Soviet Far East
Battle in Amur
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from 19 Sea Zone to Jehol
1 fighter moved from Okinawa to Jehol
2 tactical_bombers moved from 19 Sea Zone to JeholPlace Units - Japanese
1 factory_minor placed in Korea
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs total