• TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite, 1 legionaire and 56 peltastss; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                15 peltastss moved from Memphis to Alexandria
                1 peltasts moved from Memphis to Alexandria
                5 cataphracts moved from Memphis to Alexandria
                5 cavalrys moved from Memphis to Alexandria
                1 hoplite moved from Memphis to Alexandria
                5 peltastss moved from Thamea to Gerrha
                5 peltastss moved from Tarsus to Melitene
                5 peltastss moved from Attalia to Sardis
                11 peltastss moved from Antioch to Edessa
                15 peltastss moved from Emesa to Hatra
                14 peltastss moved from Damascus to Emesa
                9 peltastss moved from Sidon to Damascus

    Combat - Seleucid
                Battle in Alexandria
                    Seleucid attack with 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss
                    Egypt defend with 7 archers, 1 city and 8 spearmen
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 16 peltastss in Alexandria, round 1 :  8/27 hits
                        Egypt roll dice for 7 archers and 8 spearmen in Alexandria, round 1 :  6/15 hits
                        8 spearmen owned by the Egypt and 6 peltastss owned by the Seleucid lost in Alexandria
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 10 peltastss in Alexandria, round 2 :  6/21 hits
                        Egypt roll dice for 7 archers in Alexandria, round 2 :  3/7 hits
                        6 archers owned by the Egypt and 3 peltastss owned by the Seleucid lost in Alexandria
                        Seleucid roll dice for 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss in Alexandria, round 3 :  5/18 hits
                        Egypt roll dice for 1 archer in Alexandria, round 3 :  0/1 hits
                        1 archer owned by the Egypt lost in Alexandria
                    Seleucid captures 12PUs while taking Egypt capital
                    Seleucid win, taking Alexandria from Egypt with 5 cataphracts, 5 cavalrys, 1 hoplite and 7 peltastss remaining. Battle score for attacker is 34
                    Casualties for Egypt: 7 archers and 8 spearmen
                    Casualties for Seleucid: 9 peltastss

    Non Combat Move - Seleucid
                8 peltastss moved from Jerusalem to Bostra
                3 peltastss moved from Pharan to Jerusalem

    Place Units - Seleucid
                1 hoplite, 1 legionaire and 5 peltastss placed in Sardis
                5 peltastss placed in Hatra
                5 peltastss placed in Damascus
                9 peltastss placed in Sidon
                11 peltastss placed in Antioch
                8 peltastss placed in Jerusalem
                8 peltastss placed in Memphis
                5 peltastss placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 128 PUs; end with 140 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Parthia
                Parthia buy 14 archers; Remaining resources: 1 PUs;

    Combat Move - Parthia
                3 horsearchers moved from Gazaca to Nexuana
                1 spearman moved from Gazaca to Nexuana
                3 cavalrys moved from Ctesiphon to Nexuana
                1 spearman moved from Gazaca to Nexuana
                1 spearman moved from Ctesiphon to Gazaca

    Combat - Parthia
                Battle in Nexuana
                    Parthia attack with 3 cavalrys, 3 horsearchers and 2 spearmen
                    Neutral defend with 3 archers and 1 spearman
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 1 :  2/8 hits
                        Neutral roll dice for 3 archers and 1 spearman in Nexuana, round 1 :  0/4 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Nexuana
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 2 spearmen in Nexuana, round 2 :  1/8 hits
                        Neutral roll dice for 2 archers in Nexuana, round 2 :  1/2 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
                        Parthia roll dice for 3 cavalrys, 3 horsearchers and 1 spearman in Nexuana, round 3 :  2/7 hits
                        Neutral roll dice for 1 archer in Nexuana, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 spearman owned by the Parthia lost in Nexuana
                    Parthia win, taking Nexuana from Neutral with 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 9
                    Casualties for Neutral: 3 archers and 1 spearman
                    Casualties for Parthia: 2 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                10 archers placed in Seleucia
                4 archers placed in Ctesiphon

    Turn Complete - Parthia
                Parthia collect 60 PUs; end with 61 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :8

    Purchase Units - Numidia
                Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                3 spearmen moved from Sabrata to Oea
                1 spearman moved from Thenae to Sabrata
                5 cavalrys moved from Thenae to Oea
                1 spearman moved from Capsa to Thenae
                1 cavalry moved from Capsa to Sabrata
                1 swordman moved from Capsa to Thenae
                2 spearmen moved from Theveste to Capsa
                4 spearmen moved from Cirta to Theveste
                8 cavalrys moved from Paraetonium to Memphis
                4 cavalrys moved from Siwa to Hermopolis
                1 archer moved from Siwa to Berenice
                2 spearmen moved from Siwa to Berenice
                5 swordmen moved from Paraetonium to Paliurus
                2 biremes moved from SZ 40 to SZ 41

    Non Combat Move - Numidia

    Place Units - Numidia
                2 biremes and 1 trireme placed in SZ 41

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - Carthage
                Carthage buy 4 cavalrys, 2 spearmen and 13 warelephants; Remaining resources: 0 PUs;

    Combat Move - Carthage
                1 cavalry moved from Massilia to Verona
                      Carthage take Mediolanum from RomanRepublic
                      Carthage take Verona from RomanRepublic
                1 cavalry moved from Narbo to Vindonissa
                      Carthage take Vindonissa from RomanRepublic
                3 cavalrys moved from Narbo to Genua
                4 cavalrys moved from Massilia to Genua
                5 swordmen moved from Massilia to Genua
                1 warelephant moved from Massilia to Genua
                1 cavalry moved from Arretium to Genua
                8 spearmen moved from Carthago to SZ 32
                2 biremes moved from SZ 19 to SZ 20
                2 spearmen and 3 triremes moved from SZ 32 to SZ 26
                10 biremes and 6 spearmen moved from SZ 32 to SZ 26
                8 spearmen moved from SZ 26 to Caralis
                1 swordman moved from Narbo to Massilia
                4 warelephants moved from Narbo to Massilia
                4 cavalrys moved from Barcino to Massilia
                4 cavalrys moved from Tarraco to Narbo
                2 cavalrys moved from Siwa to Hermopolis
                6 spearmen moved from Thapsus to Carthago
                1 warelephant moved from Croton to Capua
                1 spearman moved from Croton to Capua
                1 warelephant moved from Tarentum to Capua
                1 spearman moved from Tarentum to Capua
                1 spearman moved from Roma to Arretium
                1 spearman moved from Roma to Salapia

    Combat - Carthage
                Battle in Genua
                    Carthage attack with 8 cavalrys, 5 swordmen and 1 warelephant
                    RomanRepublic defend with 1 city, 1 fort and 4 velitess
                        Carthage roll dice for 8 cavalrys, 5 swordmen and 1 warelephant in Genua, round 1 :  6/14 hits
                        RomanRepublic roll dice for 1 fort and 4 velitess in Genua, round 1 :  4/5 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 cavalrys owned by the Carthage , 4 velitess owned by the RomanRepublic and 1 fort owned by the RomanRepublic lost in Genua
                    Carthage win, taking Genua from RomanRepublic with 5 cavalrys, 5 swordmen and 1 warelephant remaining. Battle score for attacker is 6
                    Casualties for RomanRepublic: 1 fort and 4 velitess
                    Casualties for Carthage: 3 cavalrys

    Non Combat Move - Carthage

    Place Units - Carthage
                9 warelephants placed in Roma
                2 spearmen and 4 warelephants placed in Capua
                4 cavalrys placed in Barcino

    Turn Complete - Carthage
                Carthage collect 151 PUs; end with 151 PUs total
                1 unit repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Combat Move - RomanRepublic
                9 legionaires moved from Ariminum to Arretium
                4 ballistas moved from Ariminum to Arretium
                1 onager moved from Ariminum to Arretium
                9 triremes moved from SZ 34 to SZ 27
                2 biremes moved from SZ 28 to SZ 27
                1 trireme moved from SZ 28 to SZ 27

    Combat - RomanRepublic
                Battle in Arretium
                    RomanRepublic attack with 4 ballistas, 9 legionaires and 1 onager
                    Carthage defend with 1 spearman
                        RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 :  8/14 hits
                        Carthage roll dice for 1 spearman in Arretium, round 1 :  0/1 hits
                        1 spearman owned by the Carthage lost in Arretium
                    RomanRepublic win, taking Arretium from Carthage with 4 ballistas, 9 legionaires and 1 onager remaining. Battle score for attacker is 3
                    Casualties for Carthage: 1 spearman

    Non Combat Move - RomanRepublic

    Turn Complete - RomanRepublic


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - GreekCityStates
                GreekCityStates buy 9 slingerss; Remaining resources: 1 PUs;

    Place Units - GreekCityStates
                6 slingerss placed in Pergamum
                3 slingerss placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 12 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - Macedonia
                Macedonia buy 3 biremes, 1 hoplite, 11 peltastss and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 hoplites, 8 peltastss and 8 swordmen moved from Corinth to Sparta
                11 cavalrys moved from Athens to Sparta
                6 cavalrys moved from Larissa to Apollonia
                4 peltastss moved from Pella to Apollonia
                3 cavalrys moved from Thessalonica to Salonae
                3 cavalrys moved from Thessalonica to Sardica
                3 peltastss moved from Pella to Salonae
                3 peltastss moved from Pella to Sardica
                2 peltastss moved from Pella to Sardica
                1 hoplite moved from Pella to Salonae
                1 peltasts moved from Pella to Salonae

    Combat - Macedonia
                Battle in Salonae
                    Macedonia attack with 3 cavalrys, 1 hoplite and 4 peltastss
                    Neutral defend with 3 axemen and 1 swordman
                        Macedonia roll dice for 3 cavalrys, 1 hoplite and 4 peltastss in Salonae, round 1 :  1/8 hits
                        Neutral roll dice for 3 axemen and 1 swordman in Salonae, round 1 :  1/4 hits
                        1 axeman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Salonae
                        Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Salonae, round 2 :  3/7 hits
                        Neutral roll dice for 2 axemen and 1 swordman in Salonae, round 2 :  0/3 hits
                        2 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Salonae
                    Macedonia win, taking Salonae from Neutral with 3 cavalrys, 1 hoplite and 3 peltastss remaining. Battle score for attacker is 11
                    Casualties for Macedonia: 1 peltasts
                    Casualties for Neutral: 3 axemen and 1 swordman
                Battle in Sardica
                    Macedonia attack with 3 cavalrys and 5 peltastss
                    Neutral defend with 3 barbarians and 2 swordmen
                        Macedonia roll dice for 3 cavalrys and 5 peltastss in Sardica, round 1 :  3/8 hits
                        Neutral roll dice for 3 barbarians and 2 swordmen in Sardica, round 1 :  2/5 hits
                        3 barbarians owned by the Neutral and 2 peltastss owned by the Macedonia lost in Sardica
                        Macedonia roll dice for 3 cavalrys and 3 peltastss in Sardica, round 2 :  1/6 hits
                        Neutral roll dice for 2 swordmen in Sardica, round 2 :  1/2 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Sardica
                        Macedonia roll dice for 3 cavalrys and 2 peltastss in Sardica, round 3 :  1/5 hits
                        Neutral roll dice for 1 swordman in Sardica, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Sardica
                    Macedonia win, taking Sardica from Neutral with 3 cavalrys and 2 peltastss remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 3 peltastss
                    Casualties for Neutral: 3 barbarians and 2 swordmen
                Battle in Apollonia
                    Macedonia attack with 6 cavalrys and 4 peltastss
                    Neutral defend with 1 archer and 4 swordmen
                        Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 1 :  1/10 hits
                        Neutral roll dice for 1 archer and 4 swordmen in Apollonia, round 1 :  0/5 hits
                        1 swordman owned by the Neutral lost in Apollonia
                        Macedonia roll dice for 6 cavalrys and 4 peltastss in Apollonia, round 2 :  2/10 hits
                        Neutral roll dice for 1 archer and 3 swordmen in Apollonia, round 2 :  1/4 hits
                        2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Apollonia
                        Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 3 :  1/9 hits
                        Neutral roll dice for 1 archer and 1 swordman in Apollonia, round 3 :  0/2 hits
                        1 swordman owned by the Neutral lost in Apollonia
                        Macedonia roll dice for 6 cavalrys and 3 peltastss in Apollonia, round 4 :  1/9 hits
                        Neutral roll dice for 1 archer in Apollonia, round 4 :  0/1 hits
                        1 archer owned by the Neutral lost in Apollonia
                    Macedonia win, taking Apollonia from Neutral with 6 cavalrys and 3 peltastss remaining. Battle score for attacker is 18
                    Casualties for Macedonia: 1 peltasts
                    Casualties for Neutral: 1 archer and 4 swordmen
                Battle in Sparta
                    Macedonia attack with 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen
                    GreekCityStates defend with 2 archers, 1 city and 16 slingerss
                        Macedonia roll dice for 11 cavalrys, 2 hoplites, 8 peltastss and 8 swordmen in Sparta, round 1 :  8/29 hits
                        GreekCityStates roll dice for 2 archers and 16 slingerss in Sparta, round 1 :  5/18 hits
                        8 slingerss owned by the GreekCityStates and 5 peltastss owned by the Macedonia lost in Sparta
                        Macedonia roll dice for 11 cavalrys, 2 hoplites, 3 peltastss and 8 swordmen in Sparta, round 2 :  6/24 hits
                        GreekCityStates roll dice for 2 archers and 8 slingerss in Sparta, round 2 :  3/10 hits
                        6 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Sparta
                        Macedonia roll dice for 11 cavalrys, 2 hoplites and 8 swordmen in Sparta, round 3 :  9/21 hits
                        GreekCityStates roll dice for 2 archers and 2 slingerss in Sparta, round 3 :  1/4 hits
                        2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates and 1 cavalry owned by the Macedonia lost in Sparta
                    Macedonia captures 13PUs while taking GreekCityStates capital
                    Macedonia win, taking Sparta from GreekCityStates with 10 cavalrys, 2 hoplites and 8 swordmen remaining. Battle score for attacker is 20
                    Casualties for GreekCityStates: 2 archers and 16 slingerss
                    Casualties for Macedonia: 1 cavalry and 8 peltastss

    Non Combat Move - Macedonia
                1 hoplite moved from Axiopolis to Nicopolis

    Place Units - Macedonia
                3 biremes and 2 triremes placed in SZ 69
                6 peltastss placed in Thessalonica
                1 hoplite and 5 peltastss placed in Byzantium

    Turn Complete - Macedonia
                Macedonia collect 88 PUs; end with 101 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Combat Move - Egypt
                1 trireme moved from SZ 56 to SZ 55
                3 biremes moved from SZ 63 to SZ 64
                2 triremes moved from SZ 63 to SZ 64
                3 triremes moved from SZ 65 to SZ 66
                1 trireme moved from SZ 53 to SZ 51

    Non Combat Move - Egypt

    Turn Complete - Egypt


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - Seleucid
                Seleucid buy 35 cavalrys; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite, 1 legionaire and 42 peltastss moved from Sardis to Pergamum
                1 peltasts moved from Satala to Gazaca
                1 peltasts moved from Amida to Gazaca
                1 peltasts moved from Ninive to Gazaca
                1 peltasts moved from Gerrha to Teredon
                      Seleucid take Teredon from Parthia
                4 peltastss moved from Gerrha to Vologesia

    Combat - Seleucid
                Battle in Gazaca
                    Seleucid attack with 3 peltastss
                    Parthia defend with 1 spearman
                        Seleucid roll dice for 3 peltastss in Gazaca, round 1 :  0/3 hits
                        Parthia roll dice for 1 spearman in Gazaca, round 1 :  0/1 hits
                        Seleucid roll dice for 3 peltastss in Gazaca, round 2 :  0/3 hits
                        Parthia roll dice for 1 spearman in Gazaca, round 2 :  0/1 hits
                        Seleucid roll dice for 3 peltastss in Gazaca, round 3 :  1/3 hits
                        Parthia roll dice for 1 spearman in Gazaca, round 3 :  0/1 hits
                        1 spearman owned by the Parthia lost in Gazaca
                    Seleucid win, taking Gazaca from Parthia with 3 peltastss remaining. Battle score for attacker is 3
                    Casualties for Parthia: 1 spearman
                Battle in Vologesia
                    Seleucid attack with 4 peltastss
                    Parthia defend with 2 cavalrys
                        Seleucid roll dice for 4 peltastss in Vologesia, round 1 :  0/4 hits
                        Parthia roll dice for 2 cavalrys in Vologesia, round 1 :  1/2 hits
                        1 peltasts owned by the Seleucid lost in Vologesia
                        Seleucid roll dice for 3 peltastss in Vologesia, round 2 :  1/3 hits
                        Parthia roll dice for 2 cavalrys in Vologesia, round 2 :  0/2 hits
                        1 cavalry owned by the Parthia lost in Vologesia
                        Seleucid roll dice for 3 peltastss in Vologesia, round 3 :  1/3 hits
                        Parthia roll dice for 1 cavalry in Vologesia, round 3 :  0/1 hits
                        1 cavalry owned by the Parthia lost in Vologesia
                    Seleucid win, taking Vologesia from Parthia with 3 peltastss remaining. Battle score for attacker is 6
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Parthia: 2 cavalrys
                Battle in Pergamum
                    Seleucid attack with 1 hoplite, 1 legionaire and 42 peltastss
                    GreekCityStates defend with 6 archers, 1 city, 9 hoplites and 16 slingerss
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 42 peltastss in Pergamum, round 1 :  7/44 hits
                        GreekCityStates roll dice for 6 archers, 9 hoplites and 16 slingerss in Pergamum, round 1 :  11/31 hits
                        7 slingerss owned by the GreekCityStates and 11 peltastss owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 31 peltastss in Pergamum, round 2 :  8/33 hits
                        GreekCityStates roll dice for 6 archers, 9 hoplites and 9 slingerss in Pergamum, round 2 :  12/24 hits
                        8 slingerss owned by the GreekCityStates and 12 peltastss owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 19 peltastss in Pergamum, round 3 :  8/21 hits
                        GreekCityStates roll dice for 6 archers, 9 hoplites and 1 slingers in Pergamum, round 3 :  9/16 hits
                        1 slingers owned by the GreekCityStates , 6 archers owned by the GreekCityStates , 1 hoplite owned by the GreekCityStates and 9 peltastss owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 10 peltastss in Pergamum, round 4 :  5/12 hits
                        GreekCityStates roll dice for 8 hoplites in Pergamum, round 4 :  4/8 hits
                        5 hoplites owned by the GreekCityStates and 4 peltastss owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 6 peltastss in Pergamum, round 5 :  0/8 hits
                        GreekCityStates roll dice for 3 hoplites in Pergamum, round 5 :  1/3 hits
                        1 peltasts owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 5 peltastss in Pergamum, round 6 :  2/7 hits
                        GreekCityStates roll dice for 3 hoplites in Pergamum, round 6 :  3/3 hits
                        2 hoplites owned by the GreekCityStates and 3 peltastss owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 2 peltastss in Pergamum, round 7 :  0/4 hits
                        GreekCityStates roll dice for 1 hoplite in Pergamum, round 7 :  1/1 hits
                        1 peltasts owned by the Seleucid lost in Pergamum
                        Seleucid roll dice for 1 hoplite, 1 legionaire and 1 peltasts in Pergamum, round 8 :  1/3 hits
                        GreekCityStates roll dice for 1 hoplite in Pergamum, round 8 :  1/1 hits
                        1 hoplite owned by the GreekCityStates and 1 peltasts owned by the Seleucid lost in Pergamum
                    Seleucid win, taking Pergamum from GreekCityStates with 1 hoplite and 1 legionaire remaining. Battle score for attacker is 17
                    Casualties for GreekCityStates: 6 archers, 9 hoplites and 16 slingerss
                    Casualties for Seleucid: 42 peltastss

    Non Combat Move - Seleucid
                1 peltasts moved from Hatra to Ninive
                11 peltastss moved from Edessa to Hatra
                14 peltastss moved from Emesa to Hatra
                5 peltastss moved from Melitene to Amida
                5 peltastss moved from Tarsus to Melitene
                14 peltastss moved from Damascus to Palmyra
                8 peltastss moved from Bostra to Palmyra
                11 peltastss moved from Antioch to Emesa
                9 peltastss moved from Sidon to Damascus
                11 peltastss moved from Jerusalem to Bostra
                8 peltastss moved from Memphis to Pharan
                5 cataphracts moved from Alexandria to Pharan
                1 hoplite moved from Alexandria to Memphis
                5 cavalrys moved from Alexandria to Pharan
                7 peltastss moved from Alexandria to Memphis

    Place Units - Seleucid
                5 cavalrys placed in Hatra
                5 cavalrys placed in Damascus
                11 cavalrys placed in Antioch
                9 cavalrys placed in Sidon
                5 cavalrys placed in Tarsus

    Turn Complete - Seleucid
                Seleucid collect 143 PUs; end with 143 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - Parthia
                Parthia buy 4 archers and 15 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                3 horsearchers moved from Nexuana to Gazaca
                3 cavalrys moved from Nexuana to Gazaca
                1 archer moved from Ctesiphon to Gazaca
                1 archer moved from Ctesiphon to Gazaca
                2 spearmen moved from Seleucia to Babylon
                3 archers moved from Seleucia to Babylon
                1 horsearcher moved from Seleucia to Babylon
                1 cavalry moved from Seleucia to Babylon

    Combat - Parthia
                Battle in Gazaca
                    Parthia attack with 2 archers, 3 cavalrys and 3 horsearchers
                    Seleucid defend with 3 peltastss
                        Parthia roll dice for 2 archers, 3 cavalrys and 3 horsearchers in Gazaca, round 1 :  4/8 hits
                        Seleucid roll dice for 3 peltastss in Gazaca, round 1 :  1/3 hits
                        3 peltastss owned by the Seleucid and 1 archer owned by the Parthia lost in Gazaca
                    Parthia win, taking Gazaca from Seleucid with 1 archer, 3 cavalrys and 3 horsearchers remaining. Battle score for attacker is 2
                    Casualties for Seleucid: 3 peltastss
                    Casualties for Parthia: 1 archer

    Non Combat Move - Parthia

    Place Units - Parthia
                4 archers and 6 spearmen placed in Seleucia
                7 spearmen placed in Ctesiphon
                2 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 53 PUs; end with 53 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :9

    Purchase Units - Numidia
                Numidia buy 2 biremes and 1 trireme; Remaining resources: 0 PUs;

    Combat Move - Numidia
                8 cavalrys moved from Memphis to Jerusalem
                4 cavalrys moved from Hermopolis to Pharan
                5 swordmen moved from Paliurus to Cyrene
                1 archer moved from Berenice to Cyrene
                1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Siwa
                1 spearman moved from Berenice to Cyrene
                5 cavalrys moved from Oea to Berenice
                3 spearmen moved from Oea to Leptis Magna
                1 spearman moved from Sabrata to Oea
                1 cavalry moved from Sabrata to Leptis Magna
                1 swordman moved from Thenae to Sabrata
                1 spearman moved from Thenae to Sabrata
                2 spearmen moved from Capsa to Thenae
                4 spearmen moved from Theveste to Capsa

    Non Combat Move - Numidia

    Place Units - Numidia
                2 biremes and 1 trireme placed in SZ 41

    Turn Complete - Numidia
                Numidia collect 26 PUs; end with 26 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :10

    Purchase Units - Carthage
                Carthage buy 7 cavalrys, 1 spearman and 10 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                12 warelephants moved from Roma to Arretium
                1 warelephant moved from Genua to Arretium
                5 swordmen moved from Genua to Arretium
                1 spearman moved from Roma to Arretium
                1 hoplite moved from Roma to Arretium
                1 swordman moved from Roma to Arretium
                1 spearman moved from Salapia to Arretium
                1 cavalry moved from Vindonissa to Veldidena
                      Carthage take Veldidena from RomanRepublic
                1 cavalry moved from Veldidena to Patavium
                      Carthage take Patavium from RomanRepublic
                1 cavalry moved from Verona to Ariminum
                      Carthage take Ariminum from RomanRepublic
                1 cavalry moved from Ariminum to Arretium
                6 warelephants moved from Capua to Salapia
                4 spearmen moved from Capua to Salapia
                5 cavalrys moved from Genua to Arretium
                4 cavalrys moved from Massilia to Arretium
                4 cavalrys moved from Barcino to Cesaraugusta
                4 cavalrys moved from Narbo to Cesaraugusta
                2 cavalrys moved from Hermopolis to Pharan

    Combat - Carthage
                Battle in Cesaraugusta
                    Carthage attack with 8 cavalrys
                    Neutral defend with 3 cavalrys and 2 swordmen
                        Carthage roll dice for 8 cavalrys in Cesaraugusta, round 1 :  3/8 hits
                        Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 1 :  1/5 hits
                        1 cavalry owned by the Carthage and 3 cavalrys owned by the Neutral lost in Cesaraugusta
                        Carthage roll dice for 7 cavalrys in Cesaraugusta, round 2 :  2/7 hits
                        Neutral roll dice for 2 swordmen in Cesaraugusta, round 2 :  1/2 hits
                        2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Cesaraugusta
                    Carthage win, taking Cesaraugusta from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 cavalrys and 2 swordmen
                    Casualties for Carthage: 2 cavalrys
                Battle in Arretium
                    Carthage attack with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants
                    RomanRepublic defend with 4 ballistas, 9 legionaires and 1 onager
                        Carthage roll dice for 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants in Arretium, round 1 :  19/32 hits
                        RomanRepublic roll dice for 4 ballistas, 9 legionaires and 1 onager in Arretium, round 1 :  2/10 hits
                    Units damaged: 2 warelephants owned by the Carthage
                        4 ballistas owned by the RomanRepublic , 9 legionaires owned by the RomanRepublic and 1 onager owned by the RomanRepublic lost in Arretium
                    Carthage win, taking Arretium from RomanRepublic with 10 cavalrys, 1 hoplite, 2 spearmen, 6 swordmen and 13 warelephants remaining. Battle score for attacker is 63
                    Casualties for RomanRepublic: 4 ballistas, 9 legionaires and 1 onager

    Non Combat Move - Carthage
                3 triremes moved from SZ 26 to SZ 32
                10 biremes moved from SZ 26 to SZ 32
                2 biremes moved from SZ 20 to SZ 23

    Place Units - Carthage
                10 triremes placed in SZ 32
                4 cavalrys placed in Genua
                3 cavalrys and 1 spearman placed in Barcino
                Turning on Edit Mode
                EDIT: Removing units owned by Carthage from Massilia: 1 swordman and 4 warelephants
                EDIT: Adding units owned by Carthage to Nemausus: 1 swordman and 4 warelephants
                EDIT: Turning off Edit Mode

    Turn Complete - Carthage
                Carthage collect 166 PUs; end with 166 PUs total
                2 units repaired.


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :10

    Turn Complete - GreekCityStates


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :10

    Purchase Units - Macedonia
                Macedonia buy 6 biremes, 13 cavalrys, 1 hoplite and 1 peltasts; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                3 cavalrys moved from Salonae to Senio
                1 hoplite moved from Salonae to Senio
                3 peltastss moved from Salonae to Senio
                6 cavalrys moved from Apollonia to Sirmium
                3 cavalrys moved from Sardica to Singidinum
                2 peltastss moved from Sardica to Singidinum
                1 hoplite moved from Nicopolis to Durostorum

    Combat - Macedonia
                Battle in Senio
                    Macedonia attack with 3 cavalrys, 1 hoplite and 3 peltastss
                    Neutral defend with 3 swordmen
                        Macedonia roll dice for 3 cavalrys, 1 hoplite and 3 peltastss in Senio, round 1 :  0/7 hits
                        Neutral roll dice for 3 swordmen in Senio, round 1 :  1/3 hits
                        1 peltasts owned by the Macedonia lost in Senio
                        Macedonia roll dice for 3 cavalrys, 1 hoplite and 2 peltastss in Senio, round 2 :  2/6 hits
                        Neutral roll dice for 3 swordmen in Senio, round 2 :  1/3 hits
                        2 swordmen owned by the Neutral and 1 peltasts owned by the Macedonia lost in Senio
                        Macedonia roll dice for 3 cavalrys, 1 hoplite and 1 peltasts in Senio, round 3 :  1/5 hits
                        Neutral roll dice for 1 swordman in Senio, round 3 :  0/1 hits
                        1 swordman owned by the Neutral lost in Senio
                    Macedonia win, taking Senio from Neutral with 3 cavalrys, 1 hoplite and 1 peltasts remaining. Battle score for attacker is 8
                    Casualties for Macedonia: 2 peltastss
                    Casualties for Neutral: 3 swordmen
                Battle in Sirmium
                    Macedonia attack with 6 cavalrys
                    Neutral defend with 1 cavalry and 2 swordmen
                        Macedonia roll dice for 6 cavalrys in Sirmium, round 1 :  4/6 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Sirmium, round 1 :  0/3 hits
                        2 swordmen owned by the Neutral and 1 cavalry owned by the Neutral lost in Sirmium
                    Macedonia win, taking Sirmium from Neutral with 6 cavalrys remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                Battle in Singidinum
                    Macedonia attack with 3 cavalrys and 2 peltastss
                    Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                        Macedonia roll dice for 3 cavalrys and 2 peltastss in Singidinum, round 1 :  3/5 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 2 swordmen in Singidinum, round 1 :  1/4 hits
                        1 axeman owned by the Neutral , 1 swordman owned by the Neutral , 1 cavalry owned by the Neutral and 1 peltasts owned by the Macedonia lost in Singidinum
                        Macedonia roll dice for 3 cavalrys and 1 peltasts in Singidinum, round 2 :  1/4 hits
                        Neutral roll dice for 1 swordman in Singidinum, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Singidinum
                    Macedonia win, taking Singidinum from Neutral with 3 cavalrys and 1 peltasts remaining. Battle score for attacker is 13
                    Casualties for Macedonia: 1 peltasts
                    Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
                Battle in Durostorum
                    Macedonia attack with 1 hoplite
                    Neutral defend with 3 cavalrys
                        Macedonia roll dice for 1 hoplite in Durostorum, round 1 :  1/1 hits
                        Neutral roll dice for 3 cavalrys in Durostorum, round 1 :  0/3 hits
                        1 cavalry owned by the Neutral lost in Durostorum
                        Macedonia roll dice for 1 hoplite in Durostorum, round 2 :  0/1 hits
                        Neutral roll dice for 2 cavalrys in Durostorum, round 2 :  0/2 hits
                        Macedonia roll dice for 1 hoplite in Durostorum, round 3 :  1/1 hits
                        Neutral roll dice for 2 cavalrys in Durostorum, round 3 :  0/2 hits
                        1 cavalry owned by the Neutral lost in Durostorum
                        Macedonia roll dice for 1 hoplite in Durostorum, round 4 :  0/1 hits
                        Neutral roll dice for 1 cavalry in Durostorum, round 4 :  0/1 hits
                        Macedonia roll dice for 1 hoplite in Durostorum, round 5 :  0/1 hits
                        Neutral roll dice for 1 cavalry in Durostorum, round 5 :  0/1 hits
                        Macedonia roll dice for 1 hoplite in Durostorum, round 6 :  1/1 hits
                        Neutral roll dice for 1 cavalry in Durostorum, round 6 :  0/1 hits
                        1 cavalry owned by the Neutral lost in Durostorum
                    Macedonia win, taking Durostorum from Neutral with 1 hoplite remaining. Battle score for attacker is 12
                    Casualties for Neutral: 3 cavalrys

    Non Combat Move - Macedonia
                6 swordmen moved from Nicaea to Sardis
                9 peltastss moved from Thessalonica to SZ 69
                3 biremes and 3 peltastss moved from SZ 69 to SZ 68
                6 peltastss and 2 triremes moved from SZ 69 to SZ 68
                9 peltastss moved from SZ 68 to Athens
                4 peltastss moved from Thessalonica to Larissa
                3 peltastss moved from Apollonia to Salonae
                11 peltastss moved from Byzantium to Odessus
                2 hoplites moved from Byzantium to Odessus

    Place Units - Macedonia
                6 biremes placed in SZ 67
                7 cavalrys placed in Byzantium
                6 cavalrys placed in Thessalonica
                1 hoplite and 1 peltasts placed in Larissa

    Turn Complete - Macedonia
                Macedonia collect 97 PUs; end with 97 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :10

    Combat Move - Egypt
                3 triremes moved from SZ 66 to SZ 68
                3 biremes moved from SZ 64 to SZ 66
                2 triremes moved from SZ 64 to SZ 66

    Combat - Egypt
                Battle in SZ 68
                    Egypt attack with 3 triremes
                    Macedonia defend with 3 biremes and 2 triremes
                        Egypt roll dice for 3 triremes in SZ 68, round 1 :  0/3 hits
                        Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 1 :  2/5 hits
                        2 triremes owned by the Egypt lost in SZ 68
                        Egypt roll dice for 1 trireme in SZ 68, round 2 :  0/1 hits
                        Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 2 :  0/5 hits
                        Egypt roll dice for 1 trireme in SZ 68, round 3 :  0/1 hits
                        Macedonia roll dice for 3 biremes and 2 triremes in SZ 68, round 3 :  2/5 hits
                        1 trireme owned by the Egypt lost in SZ 68
                    Macedonia win with 3 biremes and 2 triremes remaining. Battle score for attacker is -36
                    Casualties for Egypt: 3 triremes

    Non Combat Move - Egypt

    Turn Complete - Egypt


  • Test summary from TripleA, engine version: 1.6.1.2, time: 13:11:57


  • age old q….scramble?

    scr.tsvg


  • Max scrambles on 110, 111… & hope to get lucky!


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 fighter moved from Norway to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 108 Sea Zone to 109 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Poland to France
                1 fighter moved from Slovakia Hungary to Southern France
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 artillery moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Holland Belgium to France
                3 infantry moved from Western Germany to France
                1 armour moved from Holland Belgium to Normandy Bordeaux
                2 armour moved from Holland Belgium to France
                1 artillery moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern France
                1 mech_infantry moved from Western Germany to Southern France
                1 artillery moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to France
                3 infantry moved from Poland to Eastern Poland
                1 armour moved from Poland to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                3 artilleries moved from Germany to Poland
                11 infantry moved from Germany to Poland
                6 infantry moved from Greater Southern Germany to Yugoslavia
                3 armour moved from Greater Southern Germany to Yugoslavia
                2 artilleries moved from Greater Southern Germany to Yugoslavia
                1 cruiser moved from 114 Sea Zone to 112 Sea Zone
                1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 infantry moved from Denmark to Western Germany
                1 tactical_bomber moved from Germany to France

    Combat - Germans
                British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
                Battle in France
                    Germans attack with 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        AA guns fire in France :  0/2 hits
                        Germans roll dice for 2 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 1 :  6/13 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                        5 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 2 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in France, round 2 :  3/9 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 2 :  4/6 hits
                        1 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the British , 1 artillery owned by the French , 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
                    2 armour owned by the Germans and 1 artillery owned by the Germans retreated to Holland Belgium
                    French win with 2 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for French: 1 aaGun, 1 artillery and 6 infantry
                    Casualties for British: 1 artillery
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in 111 Sea Zone
                    Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 :  1/4 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British lost in 111 Sea Zone
                        Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 111 Sea Zone, round 2 :  2/4 hits
                        British roll dice for 1 fighter in 111 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 111 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Germans: 1 fighter and 2 submarines
                    Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Battle in Eastern Poland
                    Germans attack with 2 armour and 5 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 :  1/7 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Yugoslavia
                    Germans attack with 3 armour, 2 artilleries and 6 infantry
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 3 armour, 2 artilleries and 6 infantry in Yugoslavia, round 1 :  3/11 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
                        Germans roll dice for 3 armour, 2 artilleries and 4 infantry in Yugoslavia, round 2 :  2/9 hits
                        Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 4 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 2 infantry in Bessarabia, round 1 :  1/3 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 1 :  2/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 armour in Bessarabia, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 armour owned by the Germans lost in Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                    French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the British
                        Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 :  3/6 hits
                        British roll dice for 3 fighters in 110 Sea Zone, round 1 :  3/3 hits
                    Units damaged: 1 battleship owned by the Germans
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  3/3 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British , 2 tactical_bombers owned by the Germans , 1 fighter owned by the British , 2 fighters owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    1 battleship owned by the Germans retreated to 104 Sea Zone
                    British win with 1 battleship and 2 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 fighters, 1 submarine and 2 tactical_bombers
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 cruiser and 1 fighter
                Battle in Normandy Bordeaux
                    Germans attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 1 :  0/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  0/2 hits
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 artillery and 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 4 :  1/1 hits
                        British roll dice for 1 destroyer and 1 transport in 109 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                    British win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 1 fighter and 2 mech_infantrys
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 1 :  0/3 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 fighter and 1 mech_infantry in Southern France, round 2 :  1/2 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 fighter in Southern France, round 3 :  0/1 hits
                        French roll dice for 1 artillery in Southern France, round 3 :  1/1 hits
                        1 fighter owned by the Germans lost in Southern France
                    French win with 1 artillery remaining. Battle score for attacker is -15
                    Casualties for Germans: 1 fighter and 2 mech_infantrys
                    Casualties for French: 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Germans
                1 tactical_bomber moved from France to Southern Italy
                1 tactical_bomber moved from France to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 bomber moved from 111 Sea Zone to Norway
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                1 fighter moved from 111 Sea Zone to Norway
                1 tactical_bomber moved from 111 Sea Zone to Western Germany

    Place Units - Germans
                3 armour and 1 infantry placed in Germany
                1 destroyer placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 37 PUs; end with 38 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :1

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Baltic States to Eastern Poland
                1 tactical_bomber moved from Russia to Eastern Poland
                1 fighter moved from Russia to Eastern Poland
                3 infantry moved from Vyborg to Finland
                2 infantry moved from Karelia to Finland
                1 fighter moved from Novgorod to Finland

    Combat - Russians
                Battle in Finland
                    Russians attack with 1 fighter and 5 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 1 fighter and 5 infantry in Finland, round 1 :  2/6 hits
                        Germans roll dice for 5 infantry in Finland, round 1 :  2/5 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland
                        Russians roll dice for 1 fighter and 3 infantry in Finland, round 2 :  0/4 hits
                        Germans roll dice for 3 infantry in Finland, round 2 :  0/3 hits
                        Russians roll dice for 1 fighter and 3 infantry in Finland, round 3 :  4/4 hits
                        Germans roll dice for 3 infantry in Finland, round 3 :  0/3 hits
                        3 infantry owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
                    Germans defend with 2 armour and 5 infantry
                        Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  1/8 hits
                        Germans roll dice for 2 armour and 5 infantry in Eastern Poland, round 1 :  3/7 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/5 hits
                        Germans roll dice for 2 armour and 4 infantry in Eastern Poland, round 2 :  2/6 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 :  3/3 hits
                        Germans roll dice for 2 armour and 2 infantry in Eastern Poland, round 3 :  0/4 hits
                        2 infantry owned by the Germans and 1 armour owned by the Germans lost in Eastern Poland
                        Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 :  2/3 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour and 5 infantry
                    Casualties for Russians: 5 infantry

    Non Combat Move - Russians
                1 submarine moved from 127 Sea Zone to 125 Sea Zone
                1 fighter moved from Finland to Novgorod
                1 fighter moved from Eastern Poland to Novgorod
                1 tactical_bomber moved from Eastern Poland to Novgorod
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Belarus
                5 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 infantry moved from Russia to Bryansk
                2 aaGuns moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                6 infantry moved from Amur to Buryatia
                2 aaGuns moved from Sakha to Buryatia
                6 infantry moved from Sakha to Buryatia

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs

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