Bloodbath on the German turn as well! Our seem to be rolling crazy good so far ;)
Team Imhotep (Axis) vs The Headless Neds (Allies) : the Rematch
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UK is up !
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - British
Giving bonus movement to units
EDIT: 1 infantry moved from Italian Somaliland to 76 Sea Zone
EDIT: 1 artillery moved from Italian Somaliland to 76 Sea Zone
EDIT: 2 destroyers moved from 81 Sea Zone to 76 Sea Zone
EDIT: 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
EDIT: 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
EDIT: 3 infantry moved from Persia to Iraq
EDIT: 1 artillery moved from Trans-Jordan to Iraq
EDIT: 1 armour moved from Egypt to Iraq
EDIT: 1 infantry moved from Burma to Shan State
EDIT: 1 artillery moved from Burma to Yunnan
EDIT: 1 mech_infantry moved from India to Yunnan
EDIT: 1 mech_infantry moved from India to Shan State
EDIT: 1 fighter moved from India to Shan State
EDIT: 1 tactical_bomber moved from India to Shan State
EDIT: 1 fighter moved from India to Yunnan
EDIT: British undo move 12.
EDIT: 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Iraq
EDIT: 1 destroyer moved from 88 Sea Zone to 103 Sea Zone
EDIT: 1 mech_infantry moved from United Kingdom to Eire
EDIT: British takes Eire from GermansCombat - British
EDIT: Battle in Shan State
EDIT: British attack with 1 fighter, 1 infantry and 1 tactical_bomber
EDIT: Japanese defend with 1 artillery
EDIT: 1 artillery owned by the Japanese lost in Shan State
EDIT: UK_Pacific takes Shan State from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Battle in Iraq
EDIT: British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
EDIT: Neutral_Axis defend with 3 infantry
EDIT: 3 infantry owned by the Neutral_Axis lost in Iraq
EDIT: British takes Iraq from Neutral_Axis
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 9
EDIT: Battle in Yunnan
EDIT: British attack with 1 artillery, 1 fighter and 1 mech_infantry
EDIT: Japanese defend with 1 infantry
EDIT: 1 infantry owned by the Japanese lost in Yunnan
EDIT: Chinese takes Yunnan from Japanese
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in 103 Sea Zone
EDIT: British attack with 1 destroyer
EDIT: Germans defend with 1 submarine
EDIT: 1 submarine owned by the Germans lost in 103 Sea Zone
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: British win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 6
EDIT: Recording Battle StatisticsNon Combat Move - British
EDIT: 1 infantry moved from Scotland to United Kingdom
EDIT: 1 transport moved from 82 Sea Zone to 71 Sea Zone
EDIT: 2 infantry moved from Union of South Africa to Rhodesia
EDIT: 1 mech_infantry moved from Union of South Africa to Belgian Congo
EDIT: 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
EDIT: 1 infantry moved from Italian Somaliland to Ethiopia
EDIT: 1 bomber moved from Iraq to India
EDIT: 2 fighters moved from Iraq to Egypt
EDIT: 1 tactical_bomber moved from Iraq to Egypt
EDIT: 4 infantry moved from India to Burma
EDIT: 1 mech_infantry moved from India to Burma
EDIT: 1 tactical_bomber moved from Shan State to India
EDIT: 1 fighter moved from Shan State to India
EDIT: 1 fighter moved from Yunnan to India
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 aaGun moved from India to Burma
EDIT: 1 battleship moved from 33 Sea Zone to 17 Sea Zone
EDIT: Turning off Edit ModePlace Units - British
1 factory_minor placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some units change owners in territory India -
oops, had edit mode on, but I don’t think it affected anything. All moves were legal.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from BritishCombat - Italians
Recording Battle StatisticsNon Combat Move - Italians
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from Libya to Tobruk
1 artillery and 2 infantry moved from Libya to Tobruk
1 mech_infantry moved from Algeria to Libya
1 armour moved from Germany to Poland
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to PolandPlace Units - Italians
1 carrier, 1 destroyer and 2 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Iwo Jima
1 fighter moved from Caroline Islands to Queensland
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
@bobgordon303:
Hi. Looks like a great game you have going. Am new to site, so apologies in advance if I don’t know the etiquette, but want to play a game of Alpha 3 AA with auto roller…
Hello, and welcome here.
To get started, first go there and follow the instructions : http://www.axisandallies.org/forums/index.php?topic=27127.0
If the program is new to you, play bit on local mode to learn how to use it.
Then, once you’re ready, go there : http://www.axisandallies.org/forums/index.php?board=52.0
And start a thread to ask for an oponent. Won’t be long before you get one !
Cheers.
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Infrastructure - you are also France :-D
Bob - welcome!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Giving bonus movement to units
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Slovakia Hungary to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
2 bombers and 2 fighters moved from Southern Italy to Eastern Poland
3 artilleries moved from Morocco to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Gibraltar to 103 Sea Zone
1 fighter moved from 91 Sea Zone to Eire
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
Germans take Scotland from British
2 artilleries and 1 infantry moved from 109 Sea Zone to EireCombat - Germans
Battle in Eire
Germans attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Germans win with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 8 infantry
retreated to Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 6 infantry
Casualties for Russians: 7 infantry
Battle in 103 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Recording Battle StatisticsNon Combat Move - Germans
1 fighter moved from 103 Sea Zone to 109 Sea Zone
1 fighter moved from Eire to 109 Sea Zone
1 tactical_bomber moved from 103 Sea Zone to Gibraltar
1 fighter moved from Libya to Southern Italy
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
2 bombers moved from Eastern Poland to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
2 aaGuns moved from Germany to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Bulgaria to Romania
9 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
5 infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
2 armour moved from Western Germany to Slovakia Hungary
4 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Southern France to Northern Italy
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 118 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to RomaniaPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
3 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 mech_infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Belarus to Baltic States
2 mech_infantrys moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Bryansk
2 infantry moved from Caucasus to Rostov
1 aaGun and 2 infantry moved from Novosibirsk to Vologda
17 infantry moved from Amur to Korea
2 aaGuns moved from Amur to Korea
1 infantry moved from Amur to Korea
4 armour moved from Ukraine to Western Ukraine
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from 101 Sea Zone: 1 submarine
EDIT: Russians player Adding units owned by PlayerID named:Russians to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 37 Sea Zone to Shan State
2 fighters moved from Kwangsi to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Suiyuyan
1 artillery moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 bomber moved from Chahar to Suiyuyan
1 bomber moved from Chahar to Sikang
4 fighters moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 7 fighters and 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Recording Battle StatisticsNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Java
3 tactical_bombers moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from Sikang to French Indo China
1 bomber moved from Suiyuyan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangsi
1 destroyer moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 armour placed in Manchuria
2 fighters and 2 infantry placed in Japan
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 mech_infantry
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Hopei: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 56 PUs (2 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
There is 2 tac that went from Kwangsi to Phi but that were suposed to go to Fic.
If you can edit the map before proceeding with allies, that would be cool.
Thanks.
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Sorry, ignore my last post. Leave the position as it is. Pomme’s map is good.
Sorry again.
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With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
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With your permission, please edit the map and put my two bombers at Anhwe.
Thanks
Hi Guys,
Forget my last post. Leave the position as it is.
PS: We’re not Trying to mislead you by Sending false messages! :lol:
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Team Headless Neds needs to reevaluate our spying network! We’re getting confusing information! :-D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Kiangsu, round 1 : 0/4 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 1 : 3/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 1/3 hits
1 armour owned by the Americans lost in Kiangsu
Japanese win with 3 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Midway to Caroline Islands
2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 bomber, 1 harbour, 2 infantry and 2 mech_infantrys
Iwo Jima : 1 flag, Korea : 1 flag, Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
1 infantry placed in Kansu
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 49 / 55
Russians : 37 / 37
Japanese : 56 / 61
Americans : 54 / 74
Chinese : 4 / 4
British : 31 / 33
UK_Pacific : 6 / 5
Italians : 11 / 28
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0