@Wizard well the link is close to the first page, are you looking for Barons version? let me know
Speculating the differences between 1st and 2nd Edition
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Subs were technically capable of taking down fighters too yet no one complains about them not being able to fire at aircraft.
A&A is a game of grand strategic scale. And on the grand scale, transports represent absolutely no threat to warships.
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ahh but see if transports can defend themselves, then they would not be easy pickings, but on the other hand I do not believe a transport should be able to take out a ship or such only fighters, like subs only take out naval units, transports should only be able to take out fighters (unless a Q ship).
Have you checked the operational histories of the Q-Ships? They were a complete failure - that’s why there were so few of them built. Why would you want to add to a game a concept that was tried and discarded? It’s like the IJN’s conversion after Midway of the Ise and Hyuga, two old Battleships, into battleship-carrier hybrids - a failure as well.
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I hope the expanded map for the second edition of A&A 1942 will include more territories, especially in Europe and China. I think a new 1942 map that more closely resembles the map of A&A50 would be a big improvement.
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I think that might be what we’re looking at for this game. Consider the price. If I recall correctly the 1st edition was $40ish this one is supposed to be $60ish. Aside from new sculpts this should be a pretty good game. With all the Global interaction on Larry’s site It’s hard to imagine any thought going into other games but I am thinking that this might be a masterpiece. Global has been touted as that but it’s very complex. Despite the talk of 41 being the most played, in the designer notes, I think this will be the most loved, by us that is, the uber-obsessed. That’s my hope anyway. A game that’s not too long, not too short and looooong on variations to strategy.
P.S. I hear from top men that this game will blow our minds. I can’t wait! This will truly be the year of A&A.
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AGREED
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I hope its just a reprint of anniversary, with tokens for factories.
1941 - Super simple intro game, reminiscent of classic
1942 - Intermediate game, introduces units like Cruiser and Artillery, as well as concepts like Strategic Bombing and new Industrial Complexes.
1940 - Advanced game, New units such as Tactical Bomber and Mech Infantry, new concepts like raiding, National Objectives, and Facilities. -
I hope the expanded map for the second edition of A&A 1942 will include more territories, especially in Europe and China. I think a new 1942 map that more closely resembles the map of A&A50 would be a big improvement.
On my calculations, more most of the times doesn’t mean better, I prefer K.I.S.S.
If you look at 1941/Global/AA50 the tendency on Europe has been to make Germany choose between the northern/southern routes, or separating more Karelia/Leningrad from Caucasus/Stalingrad. That may be added to 2nd Ed.
On China it’s anyone’s guess - they could add 1 more territory to make the Chinese route to Russia be longer but it really doesn’t change much. -
On thing is for sure, the map is indeed larger. That’s about all I know right now.
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On thing is for sure, the map is indeed larger. That’s about all I know right now.
Is your statement based on information from the sales flyer or have you received the review copy of A&A 1942 2nd Edition?
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You’ll know soon enough. :-D
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Is your statement based on information from the sales flyer or have you received the review copy of A&A 1942 2nd Edition?
Flyer - http://www.axisandallies.org/p/announcement-axis-allies-1942-2nd-edition/ 8-)
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The map is indeed bigger - I think a good size, in fact. There is still along the top of the map a place to track IPCs which I think could have been done without.
OOB - no tech, no NOs.
MM