Sorry - I meant to post this in the 1942.2 Forum, and it won’t let me delete. I’ll post there instead. If any mods have privileges to do so, please delete.
Speculating the differences between 1st and 2nd Edition
-
Subs were technically capable of taking down fighters too yet no one complains about them not being able to fire at aircraft.
A&A is a game of grand strategic scale. And on the grand scale, transports represent absolutely no threat to warships.
-
ahh but see if transports can defend themselves, then they would not be easy pickings, but on the other hand I do not believe a transport should be able to take out a ship or such only fighters, like subs only take out naval units, transports should only be able to take out fighters (unless a Q ship).
Have you checked the operational histories of the Q-Ships? They were a complete failure - that’s why there were so few of them built. Why would you want to add to a game a concept that was tried and discarded? It’s like the IJN’s conversion after Midway of the Ise and Hyuga, two old Battleships, into battleship-carrier hybrids - a failure as well.
-
I hope the expanded map for the second edition of A&A 1942 will include more territories, especially in Europe and China. I think a new 1942 map that more closely resembles the map of A&A50 would be a big improvement.
-
I think that might be what we’re looking at for this game. Consider the price. If I recall correctly the 1st edition was $40ish this one is supposed to be $60ish. Aside from new sculpts this should be a pretty good game. With all the Global interaction on Larry’s site It’s hard to imagine any thought going into other games but I am thinking that this might be a masterpiece. Global has been touted as that but it’s very complex. Despite the talk of 41 being the most played, in the designer notes, I think this will be the most loved, by us that is, the uber-obsessed. That’s my hope anyway. A game that’s not too long, not too short and looooong on variations to strategy.
P.S. I hear from top men that this game will blow our minds. I can’t wait! This will truly be the year of A&A.
-
AGREED
-
I hope its just a reprint of anniversary, with tokens for factories.
1941 - Super simple intro game, reminiscent of classic
1942 - Intermediate game, introduces units like Cruiser and Artillery, as well as concepts like Strategic Bombing and new Industrial Complexes.
1940 - Advanced game, New units such as Tactical Bomber and Mech Infantry, new concepts like raiding, National Objectives, and Facilities. -
I hope the expanded map for the second edition of A&A 1942 will include more territories, especially in Europe and China. I think a new 1942 map that more closely resembles the map of A&A50 would be a big improvement.
On my calculations, more most of the times doesn’t mean better, I prefer K.I.S.S.
If you look at 1941/Global/AA50 the tendency on Europe has been to make Germany choose between the northern/southern routes, or separating more Karelia/Leningrad from Caucasus/Stalingrad. That may be added to 2nd Ed.
On China it’s anyone’s guess - they could add 1 more territory to make the Chinese route to Russia be longer but it really doesn’t change much. -
On thing is for sure, the map is indeed larger. That’s about all I know right now.
-
On thing is for sure, the map is indeed larger. That’s about all I know right now.
Is your statement based on information from the sales flyer or have you received the review copy of A&A 1942 2nd Edition?
-
You’ll know soon enough. :-D
-
-
Is your statement based on information from the sales flyer or have you received the review copy of A&A 1942 2nd Edition?
Flyer - http://www.axisandallies.org/p/announcement-axis-allies-1942-2nd-edition/ 8-)
-
The map is indeed bigger - I think a good size, in fact. There is still along the top of the map a place to track IPCs which I think could have been done without.
OOB - no tech, no NOs.
MM