@Infantry:
I think Sea Lion is a slightly bigger problem with the OOB rules.
78% * 83% = 64% chance to get long range air tech and then take London on G1 makes for a not very fun game.
LHTR solves such problems.
I must disagree to some extent. I believe that the REAL reason that a six-eight tech dice G1 Sea Lion is discouraged with OOB rules is that it can neutralize the UK player for a few turns, so in a five player tournament game, the skill of the UK player becomes less relevant. Even if a German player only runs one-two tech dice, I think G1 Sea Lion is easily defeatable.
If you know that Sea Lion is allowed (i.e. say that OOB rules with FAQ are used); then you can fly two Russian fighters to London.
1. Attacker must first invest in long range aircraft research. If a lot of IPC are spent, USSR can expand early. If few IPC are spent, there is a greater chance that the tech dice simply go to waste. (I think I would prefer going for fewer tech dice).
2. With Russian fighters in London, attackers have 1 infantry, 1 tank, 6 fighters, and 1 bomber going against 1 bomber, 2 infantry, 1 artillery, 1 tank, 4 fighters, and an AA gun, not good odds considering the “skew”, as Caspian Sub would put it (Caspian Sub Yahoo group). Basically, the Germans lose 3 attack power with every casualty after the initial infantry, while the Allies lose only 2 defense power for the initial casualties after the initial bomber loss, plus throw in the fact that the Allied AA gun can shoot some German air down, and the attack is horribly risky.
3. The German airforce usually gets smashed even without Russian fighters in London. This allows the Allies to build a nasty transport fleet faster (since the transports won’t require as much expensive escorts). Germany can rebuild its air force with its 78-82 IPC paycheck, and will have the advantage of long range, allowing fighters to trade territory with USSR and fly back to W. Europe to defend, but having to rebuild the air force is quite expensive.
4. With Germany spending IPC on tech, USSR can push early; Germany has a harder time dislodging USSR from those valuable 2-3 IPC territories.
Basically, with no airforce and no ground units produced first turn, the loss of London by no means signifies the end of the game. UK can retake from E. Canada with battleship bombard and a tank (usually all that’s left in London is a single German tank). US then reinforces with 2 inf, art, tank, fighter, and bomber. If the UK attack is successful (odds are it will be if all that’s left is a German tank), then UK gets a paycheck of 30 IPC that it can spend on the next turn. Even if the UK attack is not successful, the US attack almost certainly will be, and even 2 inf, art, tank, and AA gun are likely to be enough defense against a German counterattack of infantry, tank, and bomber (all that’s left of the German airforce).
On the other hand, if Germany bought 2 transports, some infantry, and only rolled one or two tech dice, Germany could be in a very good counterattacking position. BUT, this assumes that the initial London invasion was successful, which I do not think would be the case if there were 2 additional Russian fighters present. Of course, if the initial London invasion WAS successful (against the odds), then the Germans would have a won game, particularly with the Russian fighters out of the picture and a lock on London . . .
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What of the argument that flying USSR fighters to London weakens the USSR initial turns? That’s very true. But those fighters can be used to attack Karelia from West Russia next turn (I forget the map; maybe Archangel instead). Germany could prevent this by bulking up at Karelia, but then USSR could push on the Ukraine with a fairly standard 3 inf 3 tank build, or with a 2 inf 2 art 2 tank build. Of course, there’s the counterargument that then Germany could forgo the attack on London to attack a weakened Caucasus (since if USSR fighters are in London, they weren’t used to attack Ukraine, and cannot land in Caucasus), but I think that attacking Caucasus early with Germany can very well be horribly costly to a West Russia/Moscow counterattack.