GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

  • TripleA

    I mean I don’t want to do sea lion, but if I get better than a coin flip at it… sure why not. I mean WHY NOT?

  • TripleA

    If you got 50/50 for a capital, it is never a bad move.

  • Customizer

    fyi, our team apparently has no secrets….

  • TripleA

    yeah we don’t need to keep no secrets man. Everyone knows I just throw my stuff at people.

  • TripleA

    anyway you should play russia so you can have an idea of what you need to bring to the fight when you are germany.

  • TripleA

    There is no secret, I buy stuff to attack something, I am going to attack. There is no waiting there is only going, WITH MAX POWER MAXIMUM AND HIGHER.

  • TripleA

    what is your team called garg, I want to start the thread or something… lol come on meow.

  • TripleA

    COME AT ME BRO!

  • TripleA

    or ima get u.  :evil:

  • TripleA

    sorry veqryn, but it is moo hard to keep moo secrets when moo strategy guides are up. I been thinking of posting the allies strategy guide, to see if people develop their axis play after that. What people do on triple a right now, is what people will do on the forums 6 months later. People just get more games in on triple a and guys like freaking zhukov, etc etc turn the game into a science.

  • '17 '16 '15

    @Veqryn:

    fyi, our team apparently has no secrets….

    yea we already knew that:)

  • 2007 AAR League

    @Cow:

    COME AT ME BRO!

    Shouldn’t that be: come at US, bro?

    Seems to me that playing as an individual in a team game can be a rather fatal flaw.

    @Cow:

    I been thinking of posting the allies strategy guide, to see if people develop their axis play after that.

    This assumes that your Allied strategy is sound. Do you have independent verification of this claim? Or are we to just take your word for it?

    And it doesn’t appear that people need to be developing their Axis play. The Axis are winning more games in the tourney than the Allies(at a rate of 2 to 1 so far) so I find it hard to believe that the current Axis strategies aren’t up to snuff.

    @barney:

    @Veqryn:

    fyi, our team apparently has no secrets….

    yea we already knew that:)

    No secrets eh? I wonder if he’ll give us his bank account number, password, and PIN.

  • TripleA

    Meh, of course axis are winning more games. Allies have to coordinate. It is easy to seperate japan and germany/italy as they are primarily or exclusively on one of the two boards.

    Plus all those allied lossed games, were full of missed opportunities. Missing free japan transport kills, is just throwing the game, of course they lose.

  • TripleA

    Best way to split allies is, one person takes russia only or russia/china/anzac, while the other gets uk and usa or uk/usa/china/anzac. That way things make sense. Which is why I want veqryn to be russia/anzac.
    After russia dies he can take uk. I am probably going heavy pacific or something crazy.

    Man garg is putting so much thought into g1, either that or he is trying to find a goood japan player, going to wait another week I feel.

  • TripleA

    lets face it, people are not wise with their UK. Like in your game uv, you had 3 subs off west germany and uk decided to keep a fleet by london… that is illogical. if he wanted a london fleet, sink transport dd, bring egypt fleet over to gib and merge the cruiser and bship from 110 with it. buy 6 inf 1 fighter to protect london. wam bam. next turn uk has 1 dd to stop uk from being convoyed, 1 dd bunch of figs, buy 2 dd off of canada. probably sit there by gib in the med, sink italy, or make london fleet if he really wants one bad.

    don’t get me started with amur stacks from russia. It is just people are inexperienced right now and axis are can recover from their mistakes easier.

  • Customizer

    Fermented hay. 'nuff said.

  • TripleA

    as allies, you need a logical plan, the standard allies play, focuses on pacific, middle east, africa and medit sea. The atlantic and saving russia is not in the equation, just protect uk, if you lose uk, usa rushes for it back, hopefully you spent the full uk income on london so that you inflict enough casualties on the germs so the russian bear can hibernate in romania without getting sick. This ain’t hard. Preferably solving the pacific puzzle before russia falls so uk/usa can just protect london and egypt and wam bam thank you ma’am axis lost next game. It’s a race and it is the typical strategy.

    Other players like to do europe play and bring the minimum for the pacific, which is fine, you just don’t drop any men just keep building up a massive 1 shot force to take italy or liberate france or hit west germany/denmark then storm with uk on germany. You would still need italy shutdown from making income, which is not hard considering you can convoy them out of the game. This is how people race europe before usa has to go full pacific to stop the pacific win.

    If you want to do a balanced plan, uk still focuses on the med, usa will bring the naval for the london fleet or supplements it with carriers for uk air and dds, brings the convoy subs etc.

    Some axis plays require a direct counter strategy. Usually the “gambits” / rushes, in which case you do that.

    In any case, allies need to figure out what they are doing and just do it. The allies have always focused on the big picture and global is very unforgiving for players who don’t see that.


  • @Cow:

    the standard allies play

    Sorry Cow, but I have to disagree with you once again.  I don’t think there is any such thing as a “standard” way of playing either side.  To win at this game you have to be creative.  You have to actually understand what you are doing and think ahead.  Gambits will only get you so far and when you go up against a really good player who has seen all the gambits and knows their weaknesses and can think ahead, that person will go over, under, around and through them and you will lose.

  • TripleA

    you call it gambit, I call it being aggressive and playing the game. I got better things to do than play a 24 hour game that is boring, I did that before, grinded out wins that way, but that is boring… If you see an opportunity and you have better than a coin flip at winning, you take it.

    It’s easy to calculate 2-4 rounds in advance on triplea, there is a build in calculator. For a live games, you have to rush, otherwise the game ends without a clear victor as everyone goes home after so many hours sometimes people just lose interest.

    So yes, rushing is standardized for a game like this. 1941 was made for people who are tired of playing grinders / people who stare at capitals and don’t go in. People have lives, they want to live it and not spend 2 whole days trying to resolve one board game.

    That is why I like alpha3, it favors the aggressive player and both sides can be aggressive.

    G7 russia is 60-95% everytime. Usually I have to start buying more than 30 ipc worth of stuff in europe by then so I don’t delay past that. Depends on how europe got off on the start what the odds look like later.

    Germany has to take russia, you can’t win without it, unless you take london and hold it for a long time then maybe you can get egy/vol/nov and skip russia.

    Sooner germany gets it the better. He is going to maximize his odds for it. With japan keeping usa busy and holding up that end of the map, saving russia leaves just UK to help and maybe a few other things from usa.

  • TripleA

    Sure if pacific goes badly for japan, it is easy to fly from hollywood to japan to mid china to russia. 7 fighters a round. Failure is not an option for japan.

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