Yes, you can kill the TT before the DD.
Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
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Oops, made a couple edits there that weren’t intentional. Here’s the right map.
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Italy turn 3
–>Purchase & repair
purchase: 1 TT (7) + 3 ARM (18) + 2 ART (8 + 1 INF (3) = 36
save 0 ipc–>Combat movement
z92: 1 BB, 2 CA, 3 DD --> z109
Tob: 3 INF, 1 ART, 1 ARM --> Alx
Mor: 1 INF --> Alg (walk in)–>Combat
z109
A:
Rolls: 3@2 2@3 1@4; Total Hits: 33@2: (5, 6, 1)2@3: (3, 4)1@4: (1)
D:
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 1)1@4: (6)Alx
A:
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 3)2@2: (5, 1)1@3: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
z109 twlo 1 DD, damage BB
Alx twlo 1 INF–>NCM
Gib: 2 INF --> TT z92 --> Syr
Tun: 1 Mech --> TT z92 --> 1 INF Gre --> Syr
Gre: 1 INF, 1 ARM --> TT z94 --> Syr
z95: 1 Fig --> Syr
z95: 1 CV, 1 TacB --> z99
Nita: 1 ARM, 2 INF, 1 ART --> Yugo–>Placement
z95: 1 TT
Nita: 3 ARM, 2 ART, 1 INF–>Income
territories: 18
no’s: 15
total: 33 -
France’s remaining infantry goes to Sudan.
Feel free to skip France at this point. -
Germany turn 4
–>Purchase & repair
purchase: 10 Mech (40) + 10 ART (40) + 1 ARM (6) = 86
save 5 ipc–>Combat movement
Uk: 1 ARM --> Sco (walk in) --> blitz Uk
–>NCM
Hun: 1 INF --> Ger
Pol: 2 INF --> Ger
Rom: 9 INF, 3 ARM, 2 ART --> Yugo
Wgr: 4 INF --> Ger
Hol: 1 ART --> Wgr
Wfr: 4 TacB, 2 Fig --> Ger
Fra: 1 bomber --> Ger
Gib: 1 Fig --> Yugo
z104: 1 SS --> z107–>Placement
Wgr: 10 Mech
Fra: 1 ARM
Ger: 10 ART–>Income
territories: 49
no’s: 15
saved: 5
damage: -2
total: 67 -
You didn’t declare war on Russia, so there’s no convoy.
Germany has 69 next turn.Russia 4
36 IPCs
6 Inf (18)
3 Arm (18)save 0
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Dow on Germany and Italy
Combat
1 Inf Bury to Sak
1 Fig Yak to Sak2 Inf Epl to Pol
1 Fig Nov to Pol2 Inf Epl to Hun
1 Fig Rus to Hun
1 Tac Nov to Hun26 Inf, 4 Art Epl to Rom
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Sak
Attack (1 Inf, 1 Fig)
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (4)Pol
Attack (2 Inf, 1 Fig)
Rolls: 2@1 1@3; Total Hits: 22@1: (2, 1)1@3: (1)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Hun
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 1)1@3: (5)1@4: (5)Defense (1 Inf)
Rolls: 1@2; Total Hits: 01@2: (6)Rom
Attack (26 Inf, 4 Art)
Rolls: 22@1 8@2; Total Hits: 722@1: (2, 6, 2, 4, 2, 4, 5, 3, 1, 4, 5, 5, 2, 2, 6, 4, 1, 6, 4, 2, 2, 1)8@2: (4, 2, 2, 4, 1, 3, 2, 6)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2) -
Sak lwol
Pol twol
Hun twol
Rom twlo 1 InfNon-coms
1 Fig Pol to Kar
1 Fig Hun to Epl
1 Tac Hun to Bel
1 Inf, 1 Art Bel to Epl
1 AA gun Epl to Rom
8 Inf, 3 Art Nurk to Epl
3 Inf Sukr to Nukr
1 AA gun Smo to Volo
5 Inf Bry to Bel
3 Inf, 1 Art Nov to Kar
1 Fig Sak to Bury
6 Inf, 1 AA gun Yak to Bury
6 Inf Tim to Novo
5 Inf Yen to Tim
2 Mech Bel to Kar
1 SS SZ 105 to SZ 103
1 Arm Bel to Nov
1 Arm Bel to Rom
2 Mech, 2 Arm Rus to BelPlace
3 Inf Nov
3 Inf Sukr
3 Arm RusCollect
43 + 14 NO = 57 IPCs
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Japan turn 4
–>Purchase & repair
repair: BB z37
purchase: 1 minor ic (12) + 4 DD (32) + 2 SS (12) +1 INF (3) = 59
save 1 ipc–>Combat movement
Mal: 1 INF --> Sum (walk in)
z6: 1 DD --> z16
Kwa: 2 bomber --> z16 (land Jap)
z37: 1 SS --> z42
z37: 1 Fig, 1 TacB --> z42 (land z35)
z37: 1 SS --> z43
z37: 1 Fig, 1 TacB --> z43 (land z35)
Jap: 2 ART, 2 INF --> Phi
z37: 1 Fig, 1 TacB --> Phi (land z35)
z37: 2 BB, 2 CA --> bombard Phi
Sze: 2 INF, 1 ART --> She
Kwa: 2 Fig --> She (land Hun)
Sib: 1 INF --> Sfe (walk in)–>Combat
z16
A:
Rolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (4, 5)
D:
Rolls: 1@1; Total Hits: 01@1: (3)z42
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (3)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)z43
A:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (2)1@4: (6)Phi
A:
bombard
Rolls: 2@3 2@4; Total Hits: 22@3: (2, 5)2@4: (1, 5)
round 1
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (5, 5, 2, 6)1@3: (4)1@4: (6)
D:
Rolls: 2@2; Total Hits: 12@2: (2, 5)She
A:
Rolls: 1@1 2@2 2@3; Total Hits: 31@1: (6)2@2: (4, 2)2@3: (3, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
z16 twol
z42 twol
Phi twlo 1 INF
She twoldefense z43
Rolls: 1@2; Total Hits: 01@2: (6)
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z43 twol
–>NCM
Yun: 1 INF --> Sze
Ksu: 5 INF, 1 AA --> Ksi
Hon: 1 INF --> Kwa
Mal: 1 ARM --> Shn
Fic: 1 INF, 1 ART --> Shn
z37: 3 CV --> z35
z37: 1 DD --> z45
z44: 1 DD --> z34
z36: 1 DD --> z22
z6: 1 DD --> z17
z36: 1 TT --> z35
z6: 1 DD --> z35
z44: 1 TT --> z35
Amu: 1 INF --> Sib–>Placement
Fic: 1 minor IC
Jap: 1 INF
z6: 4 DD, 2 SS–>Income
territories: 64
no’s: 5
saved: 1
total: 70 -
US 4
85 IPCs
1 CV (16)
1 Tac (11)
1 Fig (10)
8 SS (48)save 0
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Combat
1 DD, 2 Fig, 1 Tac SZ 33 to SZ 45
1 DD, 3 Fig SZ 33 to SZ 34
1 DD, 1 Fig, 1 Tac SZ 26 to SZ 22
1 Strat Haw to SZ 22 -
Actually scratch those. Just-
1 DD, 5 Fig, 1 Tac SZ 33 to SZ 45
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SZ 45
Attack (1 DD, 5 Fig, 1 Tac)
Rolls: 1@2 5@3 1@4; Total Hits: 61@2: (2)5@3: (1, 1, 1, 3, 3)1@4: (5)Defense (1 DD)
Rolls: 1@2; Total Hits: 11@2: (1) -
SZ 45 cwlo 1 DD
Non-coms
1 TT SZ 33 to SZ 26
Remaining fleet SZ 33 to SZ 54, take
1 Inf, 1 Art Car to Que
5 Fig, 1 Tac SZ 45 to SZ 54
1 DD SZ 26 to SZ 25
1 Strat Haw to Wus
1 DD, 1 CV, 1 TT, 1 Fig, 1 Tac SZ 26 to SZ 54, take
1 Inf, 1 Arm Haw to Que
1 DD, 7 SS SZ 10 to SZ 26
1 CA SZ 12 to SZ 26
1 DD SZ 11 to SZ 26
2 Inf, 1 Art, 4 Mech Smx to MexPlace
7 SS, 1 CV SZ 10
1 Fig, 1 Tac Wus
1 SS SZ 101Collect
50 + 25 NO = 75 IPCs
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China 4
6 IPCs
2 Inf, save 0
Combat
1 Inf Kan to She
1 Inf, 1 Fig Tsi to She
1 Inf Sik to She -
She
Attack (3 Inf, 1 Fig)
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 4, 5)1@3: (1)Defense (2 Inf, 1 Art)
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)