12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO

  • 2007 AAR League

    russians lose inf, 3 rtl,… japs lose 2 rtl

    per
    rtl @ 2, 4 arm @ 3
    DiceRolls: 1@2 4@3; Total Hits: 41@2: (1)4@3: (1, 3, 6, 1)
    vs
    2 arm @ 3
    DiceRolls: 2@3; Total Hits: 12@3: (3, 4)

  • '12

    as usual i live up to my nickname “rabbit’s foot”.  having bad luck?  do a turn against boldfresh, you’ll be right back on track!

  • 2007 AAR League

    :-D … well, i appreciate it, you saw what happened against blood&guts…

    per capture w/ loss of 5 inf, 3 rtl… 4 arm remain

    sz60
    ss @ 2, 6 ftr @ 3
    DiceRolls: 1@2 6@3; Total Hits: 31@2: (1)6@3: (5, 5, 5, 1, 2, 6)
    vs
    dd @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '12

    yeah i saw it.  i always see players get back luck against others and great luck against me.  and right after i gave away gbr.  ouch…

  • '12

    good thing i have something going in the pacific or this game would probably be a lost cause.

    big mistake by me taking nov instead of sending those troops to persia  :|

  • '12

    i better stop screwin up here or i’m gonna lose this one in no time

  • 2007 AAR League

    oh, have no fear. my dice are still part of this game, too, you know. (not to mention my mental lapses)  :wink:

    sz60 cleared w/ loss of ss

    noncombat
    6 ftr sz60 > sz36
    dd ss62 > sz50
    3 inf, arm eve > yak
    2 inf stc > yak
    fleet sz62 > sz36… inf, arm jap > fic
    bmb jap > fic
    2 ftr jap > sz36
    ss sz47 > sz38

    deployment
    inf, rtl, ftr > ind
    6 inf, ftr > jap
    cv, dd > sz36

    collect
    $65

    i think this is why we enjoy playing against each other… neither of us has much dice luck. as opposed to b&g, who has throttled me twice - once slowly but surely, and once in lightning fashion.

    Botider_vs_Bold_Cj07.AAM

  • 2007 AAR League

    @Botider:

    oh, have no fear. my dice are still part of this game, too, you know. (not to mention my mental lapses)  :wink:

    sz60 cleared w/ loss of ss

    noncombat
    6 ftr sz60 > sz36
    dd ss62 > sz50
    3 inf, arm eve > yak
    2 inf stc > yak
    fleet sz62 > sz36… inf, arm jap > fic
    bmb jap > fic
    2 ftr jap > sz36
    ss sz47 > sz38

    deployment
    inf, rtl, ftr > ind
    6 inf, ftr > jap
    cv, dd > sz36

    collect
    $65

    i think this is why we enjoy playing against each other… neither of us has much dice luck. as opposed to b&g, who has throttled me twice - once slowly but surely, and once in lightning fashion.

    scratch that… he stayed with the fleet.

  • 2007 AAR League

    map is correct

  • '12

    UK7 - the fallen empire - with nothing buys nothing - WHY ON EARTH DID I MOVE THE ARMY TO NWY - freaking ridiculous, i must have been completely out of it.

    CM

    gbr (inf) - 2 inf, art (nwy) via z3, bombard with cru, bat
    z8 (trn) - sub (z7)
    per (4 arm) - 2 inf (cau), 2 inf (kaz), 3 ftr (epl)
    blk () - arm (epl)
    aus (aa) - inf (car) via z39

    combat:

    gbr - 2 inf, art, cru, bat vs. inf
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 01@1: (4)2@2: (4, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '12

    HAHHAHAAHAHHAHA this is freakin awesome

    gbr2
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '12

    i tell ya, i have no idea how the brits took that

    per - 4 inf, 3 ftr vs. 4 arm
    DiceRolls: 4@1 3@3; Total Hits: 14@1: (3, 2, 5, 1)3@3: (4, 5, 5)
    DiceRolls: 4@3; Total Hits: 24@3: (5, 3, 1, 5)

  • '12

    my bad luck is beyond legendary

    per2
    DiceRolls: 2@1 3@3; Total Hits: 42@1: (1, 4)3@3: (1, 2, 2)
    DiceRolls: 3@3; Total Hits: 33@3: (2, 3, 1)

  • '12

    i don’t even know what to say, that was a serious kick in the nuts.

    per cleared, brits lose 5 units to clear 4 (1 chance in eight of losing a fighter on that roll, guess i just need to be happy i cleared per the way that went)

    NC

    z39 - des (z51)
    z3 - 2 trn, des, 3 acc (z5)
    euk - 4 ftr (z5)
    epl - inf (bst)
    kaz - aa (rus)

    collect 36, has 36

    whatever, this game is getting out of hand with the bad dice now.  guess the allies as a whole were discombobulated and disheartened by the loss of london…  :|  LET’S hope they get some makeup dice soon!v :-P

    Botider_vs_Bold_Duk07.AAM

  • 2007 AAR League

    italy 7


    purchase
    4 inf, rtl, arm… spend $21, save $4

    combat
    blk (arm)
    inf, rtl, arm ger
    ftr sz14

    dice…
    blk
    inf/rtl @ 2, arm/ftr @ 3
    DiceRolls: 2@2 2@3; Total Hits: 32@2: (2, 1)2@3: (2, 4)
    vs
    arm @ 3
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • 2007 AAR League

    lots of bullet-riddled dead folks… we can really hit those dead guys. they don’t move, and they don’t shoot back… makes it easier. even troy could choot 'em…

    noncombat
    ftr blk > sz34 to land on ita cv
    3 inf ita > per via 2 trn sz14 > sz34
    cv, ca, dd sz14 > sz34
    ftr jap cv > ita cv
    inf, arm lib > egy

    deployment
    4 inf, rtl, arm > ita

    collect
    $25 + $4 saved = $29

    okay,… anxious to see where all that “made in the USA” metallurgy is headed…  :lol:

    Botider_vs_Bold_Eital07.AAM

  • '12

    USA7 - with 49 buys trn, des, 2 ftr, acc

    CM

    nze () - inf (z44)

    NC

    aus - art, aa (z51), 2 bom (sol), 2 bom (wus)
    z39 - sub, 2 trn, 13 des, 2 acc, 4 ftr (z51), trn, 2 des, acc, 2 ftr (z30)
    z52 - sub (z56)
    wak - 2 ftr (wus)
    cau - 2 ftr (z3)

    place all z56

    collect 48, has 48

    Botider_vs_Bold_Fusa07.AAM

  • 2007 AAR League

    germany 8
    purchase
    6 inf, rtl, 2 arm, ftr… spend $42, save $27

    combat
    bul (inf)
    5 inf, 2 rtl, 8 arm pol

    epl (inf)
    2 inf pol
    2 ftr ger

    bst (inf)
    2 inf, 2 ftr pol

    feq ( )
    arm cng

    waf ( )
    arm cng thru feq

  • 2007 AAR League

    bst
    2 inf @ 1, 2 ftr @ 3
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (6, 1)2@3: (2, 5)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 2007 AAR League

    bst taken w/ loss of inf

    epl
    2 inf @ 1, 2 ftr @ 3
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (5, 2)2@3: (1, 6)
    vs
    inf @ 2
    DiceRolls: 1@2; Total Hits: 01@2: (5)

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