Jercules (Axis) vs. ??? (Moscow in 5–can it be done?)


  • I guess I’m being a prick here, but whatever; I remember a rule about convoy blocks being stated: I officially state no convy blocks for Japan except for the Phillipines. Whether or not you recognize that is another story  :wink:

  • '17

    Heheheheh, took me a minute to understand what you meant.

    You do have the option to ignore it if an Allied power (for whatever reason) fails to identify a convoy situation on their turn.  With a threatened Calcutta sack, hypothetically  :-D , this would make for better loot.

    However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.

  • '17

    I expected you to hit Burma but, man, I did not predict your naval block off Sumatra.  Well played.


  • Thanks, I’m sure you know how it is… stare at the screen long enough, and you’re bound to figure something out.


  • @wheatbeer:

    However, you can’t stop an Allied power from reducing their income if they accurately identify a convoy situation affecting their income on their own turn.

    Actually, if I can butt in very quickly to clarify something-
    In the Pacific rule book-
    Pg 20, “Conduct Convoy Disruptions”

    3.  At least one enemy warship must be in the sea zone, and the intent to disrupt the convoy must be declared.

    The convoyer - Jerc - can actually opt not to convoy you in Calcutta simply by declaring that desire.  Even if you see it before him.  :-D
    Something interesting to point out.

  • '17

    I only have the European rulebook which doesn’t include intent among its conditions.

    Now I’m not sure whether Global follows Europe or Pacific in this matter, so I will ask in the FAQ thread.

    And no worries Alsch, I definitely don’t want to find out several turns later that I was wrong and mess up the whole game.


  • Yeah sorry about that; I’m sure I seem like a prude here.
    I just think it’s an interesting note that most people seem to overlook.  Either that, or I’m entirely wrong.  :lol:

    I remembered having an identical conversation in one of my games.  I figured you might find it interesting.  Feel free to ignore it if you’d prefer.  :-D

  • '17

    The answer I received in the Global FAQ said intent isn’t relevant in Global.  If Gamerman is mistaken, then I am sure Krieghund will post.

    US4

    Buy (77/77)
    3 fig
    2 strat
    1 trans
    1 carrier

    CM:

    SZ6
    2 fig, 1 strat wak

    SZ35
    1 fig wak
    1 dest sz45

    SZ41
    2 fig sz55
    3 fig, 1 tact sz54

    SZ42
    1 dest, 1 cru sz55

    SZ47
    1 dest, 1 cru sz55

    SFE
    1 inf, 1 mech wus load trans sz10 >> sz4 unload sfe

    CAR
    2 trans (loaded) sz55 >> sz33 unload car
    1 trans (loaded) sz54 >> sz33 unload car
    1 bsh sz55 >> sz33 bombard car
    1 cru sz54 >> sz33 bombard car

  • '17

    SZ6

    A 2 fig, 1 strat

    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (4)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '17

    sz6 cwlo 1 fig

    SZ35

    A 1 dest, 1 fig

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    sz35 cwol

    SZ41

    A 5 fig, 1 tact

    DiceRolls: 5@3 1@4; Total Hits: 45@3: (5, 1, 4, 1, 3)1@4: (3)

    D 3 carrier, 2 cru, 2 bsh

    DiceRolls: 3@2 2@3 2@4; Total Hits: 23@2: (1, 3, 4)2@3: (5, 4)2@4: (5, 3)

  • '17

    will need OOL in SZ41 (I doubt it will affect my decision to press the attack or not, but just in case)

    meantime

    SZ42

    A 1 dest, 1 cru

    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (3)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '17

    sz42 cwol

    SZ57 (sorry for typo on CM, no Japanese ships in 47 clearly)

    A 1 dest, 1 cru

    DiceRolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (6)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • '17

    SZ57 r2

    A 1 dest, 1 cru

    DiceRolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (3)

    D 1 dest

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '17

    sz57 cwol
    sfe liberated

    CAR

    A 4 inf, 2 art, 1 cru, 1 bsh

    DiceRolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (4, 2)4@2: (2, 6, 2, 2)1@3: (4)1@4: (6)

    D 1 aa, 2 inf

    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

  • '17

    car twlo 1 inf

    let me know OOL for SZ41 when you have a chance


  • Yeah, just the expected order of loss is fine. Roll three carriers and one BB.

  • '17

    You mean damage three carriers and one BB, right?


  • Yeah–“roll” harkens back to the good old days when I played this game in person.

  • '17

    I was pretty sure, sorry for my paranoia.

    I hate doing suicide runs, but the chance of sinking those men by the end of ANZAC is too good to pass.

    SZ42r2

    A 3 fig, 1 tact

    DiceRolls: 3@3 1@4; Total Hits: 43@3: (3, 2, 3)1@4: (4)

    D 3 damaged carriers, 2 cru, 1 damaged bsh, 1 bsh

    DiceRolls: 3@2 2@3 2@4; Total Hits: 33@2: (2, 2, 5)2@3: (4, 4)2@4: (2, 6)

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