12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • Bst
    A-art ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Bst hwlo inf

    Ukr
    A-2arm
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • whew…good thing I sent 2 tanks

    Ukr twlo arm

    NCM
    ftr sz4 => sz5
    ftr Nwy => sz5
    ftr Bst => sz5
    2inf 6arm Ger => Fra

    Mobilize
    8inf in Ger
    cv ftr in sz5

    Collect: 51

    OBG_vs_cts17_Gm2_05aGer.AAM

  • '12

    That is only in reference to chinese units, the inf can be placed in yun.


  • Hey cts……I found these two things after reading Bold’s post.

    This is from the rule book
    “The U.S. player places the new Chinese units at the same time that the new U.S. units are placed. They may be placed on any Chinese-controlled territories, however those units cannot be placed on any territory that already contains three or more units.”

    SO, the way it reads would lead one to believe any 3 units, however….

    I found this at Larry’s site under FAQ
    Q.  New Chinese units may not be placed in a territory that already contains three or more units. 
    Does the “three or more units” refer to the number that were there before I started placing
    units, or does it include any units I place this turn?  In other words, if I already had two units in
    a territory, can I only place one more there, or can I place as many as I want to?

    The “three or more units” refers to the number of Chinese units that were in the territory before you started placing units.  If there are less than three to start with, you may place any number of your new units there.

    So it looks like you can place the infantry in Yunnan. I did not know about the question in FAQ and was operating off of what someone else on here had told me through the rule book.


  • Okay perfect! Continue as intended then :)


  • Buy
    1 fig (10)
    1 art (4)
    7 inf (21)
    save (0)

    CM:
    2 inf 2 fig Cau to Ukr
    1 fig 1 bom Cau to Euk
    2 inf Bel to Euk
    9 inf 1 art Bel to Kar
    3 arm Rus to Kar

    Combat:
    Kar
    att 9 inf 1 art 3 arm
    DiceRolls: 8@1 2@2 3@3; Total Hits: 38@1: (4, 1, 3, 4, 1, 2, 4, 5)2@2: (3, 1)3@3: (4, 5, 5)
    def 4 inf
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 6, 6)


  • Kar
    att 9 inf 1 art 3 arm
    DiceRolls: 8@1 2@2 3@3; Total Hits: 68@1: (4, 5, 1, 3, 1, 2, 2, 1)2@2: (5, 2)3@3: (6, 2, 1)
    def 1 inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Ukr
    att 2 inf 2 fig
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 1)2@3: (6, 5)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Euk
    att 2 inf 1 fig 1 bom
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 6)1@3: (1)1@4: (5)
    def 1 arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • NCM:
    1 AA Bel to Kar
    1 inf Arc to Ura
    3 arm Cau to ind
    2 fig Ukr to Cau
    1 fig 1 bom Euk to Cau
    1 SS SZ12 to SZ6

    Mob Units
    1 fig 3 inf Cau
    4 inf 1 art Rus

    Collect Income
    26+5=31 IPC

    OBG_vs_cts17_Gm2_05bRus.AAM


  • Jap5-Buy: 2 ftr, 3 sub…save 2

    CM
    1. ftr sz62 => sz49 autokill trn
    2. ftr sz62 => sz36 autokill trn
    3. inf Jap => Phi
    4. 2inf Sum/inf art Kia => Bor inf art
    5. inf art Far/arm Sui/inf art FIC/2ftr sz62 => Fuk 3inf

    Fuk
    A-2inf 2art arm 2ftr
    DiceRolls: 4@2 3@3; Total Hits: 14@2: (4, 4, 2, 5)3@3: (6, 6, 5)
    D-3inf
    DiceRolls: 3@2; Total Hits: 23@2: (1, 2, 5)


  • Fuk
    A-2art arm 2ftr
    DiceRolls: 2@2 3@3; Total Hits: 12@2: (1, 6)3@3: (6, 6, 6)
    D-2inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)


  • :? what in the world is going on?

    Fuk
    A-arm 2ftr
    DiceRolls: 3@3; Total Hits: 23@3: (2, 4, 3)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Fuk twlo 2inf 2art

    Bor
    A-3inf art
    DiceRolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (4, 1)
    D-inf art
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)


  • Bor twlo inf

    NCM
    ftr sz36 => sz49
    cv sz37 => sz49
    dd sz61 => sz49
    cru bb sz37 => sz36
    2dd 2cv sz62 => sz36
    2ftr Fuk => sz36

    Mobilize
    3sub in sz62
    2ftr in sz36

    Collect: 48 + 2 saved = 50

    Hey, I forgot to list inf from Saf => Rho and art from Saf => Mad as the walk-ins I had on my map….totally up to you if you will allow it. If not, no worries, I will load the inf and art on the trn in sz28 and noncom to sz26. Then just change it on your map and move it to sz26 please as well as remove 2 IPC.

    OBG_vs_cts17_Gm2_05cJap.AAM


  • I’ll just go with what’s on the map…


  • Buy
    1 CV (14)
    2 fig (20)
    1 DD (8)
    save (0)

    CM:
    1 inf Bur to Fic
    1 inf 1 art per to Trj
    2 inf Feq to Sud
    2 inf 2 arm Gbr to Nor
    4 fig SZ6 to Nor

    COmbat:
    Nor
    att 2 inf 2 arm 4 fig 1 BB
    DiceRolls: 2@1 6@3 1@4; Total Hits: 32@1: (5, 5)6@3: (3, 5, 4, 3, 6, 1)1@4: (5)
    def 1 inf 1 art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • NCM:
    4 fig Nor to SZ6
    1 bom Waf to Gbr
    1 art 2 arm Bur to Ind

    Mob Units
    1 DD 1 CV 2 fig SZ6

    Collect Income
    33+5=38 IPC

    OBG_vs_cts17_Gm2_05dGbr.AAM


  • @cts17:

    I’ll just go with what’s on the map…

    well thanks for allowing the moves, but it is no problem to do it the noncom way if you want me to  8-)

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