12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • Buy
    1 IC (15)
    2 CV (28)
    save (0)

    CM:
    1 arm Eca to Fra
    1 SS SZ35 to SZ49

    NCM:
    1 fig Egy to SZ7
    2 fig Gbr to SZ7
    3 inf 1 art 1 arm Egy to Trj
    2 inf Saf to Rho
    1 inf Bur to Ind
    1 DD SZ9 to SZ7
    1 DD 1 TP SZ41 to SZ40

    Mob Units
    2 CV SZ7
    1 IC Ind

    Collect Income
    40+10=50 IPC

    OBG_vs_cts17_Gm2_01dGbr.AAM

  • '12

    interest allied start cts, very aggressive.  will watch with interest


  • Thank you :) You need to be more aggressive with the Allies, I’ve found. Also throws off the Japanese players, as they’re not used to the opposition.

  • '12

    Helps when the j player loses 3 ftr in j1 too.  last 2 games I’ve played with bog he lost no ftrs on j1.  sure makes j much tougher to deal with…  :x

  • '12

    @Boldfresh:

    Helps when the j player loses 3 ftr in j1 too.  last 2 games I’ve played with bog he lost no ftrs on j1.  sure makes j much tougher to deal with…  :x

    Sorry obg I got the b before the o…  :-P


  • @Boldfresh:

    @Boldfresh:

    Helps when the j player loses 3 ftr in j1 too.  last 2 games I’ve played with bog he lost no ftrs on j1.  sure makes j much tougher to deal with…  :x

    Sorry obg I got the b before the o…  :-P

    :-D hey I am good with bog too  8-)


  • @Boldfresh:

    Helps when the j player loses 3 ftr in j1 too.  last 2 games I’ve played with bog he lost no ftrs on j1.  sure makes j much tougher to deal with…  :x

    yeah it does!!!  :x


  • Hey, it looks like I forgot to actually put the dd in sz62. I will fix it on this map.

    Ita1-Buy: 2 inf, art…save 0

    CM
    1. 2inf Lib => Egy
    2. inf Blk/art Ita/cru bb sz14 => Trj 5inf art arm
    3. inf arm ftr Ita/arm Blk => Fra arm

    Trj
    A-inf art cru bb
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 6)1@3: (2)1@4: (5)
    D-5inf art arm
    DiceRolls: 6@2 1@3; Total Hits: 26@2: (3, 2, 4, 5, 1, 4)1@3: (5)


  • Trj hwlo 2inf

    Fra
    A-inf 2arm ftr
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (3, 6, 5)
    D-arm
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Fra lwlo inf

    NCM
    ftr Fra =>Ita
    cru sz14 => sz15
    inf Blk => Ita

    mobilize
    2inf art in Ita

    Collect: 17

    OBG_vs_cts17_Gm2_01eIta.AAM


  • Not at home. Will try to do this from memory.

    Buy
    1 CV (14)
    1 BB (20)
    1 SS (6)
    save (0)

    CM:
    none

    NCM:
    1 inf 1 art Eus to Gbr
    1 DD SZ10 to SZ7 (or 8, if it cannot reach, I don’t remember… i.e. with the TP)
    1 CV 1 DD 1 fig SZ44 to SZ56
    1 fig EUS to SZ7 (British CV, it’s in that SZ, correct?)
    1 fig WUS to SZ56
    1 fig Haw to SZ56
    1 inf Ala to Wca
    1 inf Cus to Wca
    1 inf Wus to Wca
    1 bom Eus to Wus

    Mob Units
    1 CV 1 BB 1 SS SZ56

    Collect Income
    38+10=48 IPC

    I don’t have a map prepared. You can wait the 5 hours until I have one, or just go based on what I’ve typed.

    CHINA:
    withdraw the infantry from the frontline. Mob 2 inf in Sik. German moves won’t have an impact on these positions.


  • No hurry on my part. I will wait for you to get home and check your memory. Does it mean we are addicted to the game if you can do it from memory?


  • @Ol’:

    No hurry on my part. I will wait for you to get home and check your memory. Does it mean we are addicted to the game if you can do it from memory?

    I think so. I’ve made some modifications. Didn’t have your Japanese opening memorized.

    Bombers are now in Wca with Infantry. Purchase was edited as I realized my CV’s weren’t fully loaded.
    Basically I exchanged the BB for a fig + DD. The extra IPC gives me a TP to carry those inf around :)

    Buy
    1 CV (14)
    1 fig (10)
    1 DD (8)
    1 TP (7)
    save (1)

    China:
    1 inf Fuk to Kia
    1 inf Hup to Sik
    Mob 2 inf Sik

    Thanks for waiting. Those modifications are actually pretty important :)

    OBG_vs_cts17_Gm2_01fUSA.AAM


  • Ger2-Buy: sub, 2 dd, aa gun, inf, art, 2 arm…save 0

    CM
    1. 2inf Nwy/2inf 2art 4arm Bst/2arm Epl => Kar
    2. bmr Nwy => sz8 dd
    3. 2inf art Ukr => Euk inf
    4. inf art 2arm ftr Lib => Trj 3inf art arm

    Trj
    A-inf art 2arm ftr
    DiceRolls: 2@2 3@3; Total Hits: 22@2: (3, 3)3@3: (1, 3, 5)
    D-3inf art arm
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (4, 1, 2, 5)1@3: (5)


  • Trj
    A-2arm ftr
    DiceRolls: 3@3; Total Hits: 13@3: (3, 5, 4)
    D-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 4)1@3: (3)


  • bummer…Egy hwlo 3inf

    Euk
    A-2inf art
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (5, 4)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Euk
    A-2inf art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (3, 1)
    D-inf
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Euk twlo inf

    sz8 1st hit
    A-bmr
    DiceRolls: 10@4; Total Hits: 810@4: (2, 6, 5, 1, 2, 3, 1, 1, 3, 3)
    D-dd
    DiceRolls: 10@2; Total Hits: 310@2: (2, 4, 6, 2, 6, 1, 5, 5, 5, 5)


  • sz8 hwlo dd…trn survives  :cry:…it was too big a temptation to pass up

    NCM
    sub sz6 => sz5
    inf Nwy => Fin
    inf Blk => Bul
    inf Pol => Bul
    inf Ita => Fra
    art Ger => Pol
    2inf aa gun Ger => Fra
    2inf Lib => Egy
    ftr Trj => Egy

    Mobilize
    sub 2dd in sz5
    aa gun inf art 2arm in Ger

    Collect: 53

    OBG_vs_cts17_Gm2_02aGer.AAM


  • Quite the round for me.

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