Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2


  • Npr twlo 1 Inf

    Non-coms

    3 Fig, 1 Tac Npr to Irq
    1 Arm Egy to Irq
    1 Inf Rho to Con
    1 SS SZ 82 to SZ 71
    2 Inf Bes to Sukr
    1 SS SZ 109 to SZ 110
    2 DD, 1 CA, 1 CV, 5 TT SZ 95 to SZ 92, take
    7 Inf, 3 Art Nita to Gib

    Place

    2 Inf, 1 Art Irq
    3 Inf Egy
    1 CV, 2 DD SZ 95

    Collect

    30 + 19 NO - 2 = 47 IPCs

    Auswander&James vs Alsch 09hI.AAM


  • Actually send 1 CA + 1 BB to SZ 92, as well

    Germany 10

    64 IPCs

    Repair 3 Sukr IC

    15 Inf (45)
    4 Art (16)

    save 0


  • Combat

    1 Arm Sukr blitz Ros (mt) to Cau (mt)

    1 Arm Sukr blitz Ros to Vol (mt)


  • Missed something -

    take 2 Mech, 1 Arm (Italian) Bes to Sukr

    Ros twol
    Cau twol
    Vol twol

    Non-coms

    16 Inf, 1 Art, 1 Arm Bes to Sukr
    10 Inf, 2 Art Epl to Bal
    8 Inf, 2 Art Pol to Bal
    3 TT SZ 112 take
    4 Inf, 1 Art Ger; 1 AA gun Wgr to Nor
    9 Inf Ger to Pol
    1 SS SZ 68 to SZ 82
    1 SS SZ 92 to SZ 110
    1 SS SZ 109 to SZ 119
    1 SS SZ 109 to SZ 110
    1 Fig, 1 Tac Egy to Irq
    1 Fig, 1 Tac Egy to Sukr

    Place

    3 Art Sukr
    9 Inf, 1 Art Ger
    6 Inf Wgr

    51 + 20 NO = 71 IPCs

    Auswander&James vs Alsch 10aG.AAM


  • And -
    1 Fig, 1 Tac Gib to SZ 112

    Auswander&James vs Alsch 10aG.AAM


  • Urg also-
    1 Arm from Bes to Bal, not Sukr
    1 Tac Wgr to Bal

    Auswander&James vs Alsch 10aG.AAM


  • **France turn 9:

    Combat Move:**
    To Rho: inf-Saf uncontested

    Auswander&James vs Alsch 09iF.AAM


  • Question regarding SBR, it has not come up before for us.

    When sending bombers for SBR and the interceptor combat is concluded, are bombers required to choose a target to bomb or may they decline acting as “escorts” for the bombers that do decide to bomb.

    Alpha 2 and Alpha 3 how does this apply.

    Situation:
    We want to send 15 bombers to bomb a MIC and it has 1 fighter in space, but we only want to use one bomber to bomb and let the other 14 bombers act as “escorts”.

    -already posted in the Faq thread.


  • Only fighters may function as escorts.
    If you send excess bombers - either strategic or tactical - to act as padding, they are required to go on bombing runs and go passed AA fire once escorts/interceptors are rolled.


  • That’s in both A2 and A3, by the way.  There are a couple rolling and casualty differences, but that much is the same for both versions.


  • Righto.  It looks like bombers are forced to bomb target and may not elect to not bomb after going on a SBR.

    Russia Turn 10

    Production IPC 28:
    Repair 3 Russia factory, 6 artillery, save 1 IPC

    Combat:
    To Vol: 2 mec, 3 fig, 2 tac Bry

    Vol
    2 mec, 3 fig, 2 tac
    DiceRolls: 2@1, 3@3, 2@4; Total Hits: 42@1,: (2, 6)3@3,: (5, 2, 2)2@4: (3, 3)

    1 tnk
    DiceRolls: 1@3; Total Hits: 01@3: (6)


  • oops, forgot to push inf into Rostov for combat move…rats.



  • Noncombat:
    Everything into Bry from Bel, Russia, Arch and returning planes from Vol

    To Tsi: 1 AA Kaz
    To Korea: 1 inf

    To z101: sub z88

    Placement: 6 art Russia

    Collection 28 IPC + 1 saved = 29 IPC

    Auswander&James vs Alsch 10bR.AAM


  • J10

    58 IPCs

    6 Inf (18)
    2 Strat (24)

    save 16


  • Make that 3 strats, save 4.

    Combat

    1 Inf Kwe to Sze
    4 Fig, 4 Tac Kwa to Sze

    1 Fig SZ 37 to SZ 42 (TT destroyed)

    1 Fig Kwa to SZ 35 (TT destroyed)

    1 SS SZ 37 to SZ 36
    3 Fig, 2 Tac Jap to SZ 36

    Remaining fleet SZ 37 to SZ 39, take
    2 Inf Sia to Ind;
    1 Art Sia to Cey (mt)
    2 Fig, 3 Tac SZ 37 to Ind

    Auswander&James vs Alsch 10cJ.AAM


  • Cey twol
    SZ 42 cwol
    SZ 35 cwol

    Sze

    Attack (1 Inf, 4 Fig, 4 Tac)
    DiceRolls: 1@1 4@3 4@4; Total Hits: 41@1: (5)4@3: (3, 1, 6, 5)4@4: (6, 1, 3, 6)

    Defense (1 Inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    SZ 36

    Attack (1 SS, 3 Fig, 2 Tac)
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (3)3@3: (2, 2, 6)2@4: (1, 3)

    Defense (1 DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Ind

    Attack (2 Inf, 2 BB, 2 Fig, 3 Tac)
    DiceRolls: 2@1 3@3 4@4; Total Hits: 42@1: (4, 4)3@3: (1, 1, 6)4@4: (4, 6, 5, 3)

    Defense (1 Mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Sze twol
    SZ 36 cwol
    Ind twol, IC downgraded, damage lowered to 6, IPCs plundered

    Non-coms

    4 Fig, 4 Tac Sze to Kwa
    2 Fig, 3 Tac Ind to SZ 39
    1 Fig SZ 42 to SZ 39
    3 Fig, 2 Tac SZ 36 to Kwa
    1 Fig SZ 35 to Kwa
    9 Inf, 1 Art, 1 Mech, 2 Arm, 1 AA gun Yun to Bur
    3 Inf Fic to Yun
    11 Inf, 7 Art, 1 AA gun Kwe to Yun
    3 Inf Kwa to Yun
    2 Inf Hon to Kwa
    1 Strat Kwa to Sukr

    Place

    3 Inf Hon
    3 Inf Fic
    3 Strat Jap

    Collect

    38 + 5 NO + 3 plundered - 13 + 4 leftover = 37 IPCs

    Auswander&James vs Alsch 10cJ.AAM


  • JJ,

    I can’t find my phone.  I don’t remember your phone number.  I fail at life.

    /sigh

    Sorry Alsch, its a busy weekend(baby showers, drywall, etc.) - I think it would be best to postpone America’s move till Monday.  Things are getting tricky with the allies regarding the multiple threats/fronts we have to consider.

    I still have not done all my hypothetical what if battles and they are at just a glance…dicey.  I want solid our favor should you attack.

    Thanks again for your patience.


  • USA turn 10:
    Production: 78

    3 subs=18
    2 bmbrs=24
    1 cv=16
    2 dd=16
    Save=4
    18+24=42+16=58+16=74+4=78

    Combat Moves:
    To Cau: 2bmbr-Sui vs arm
    DiceRolls: 2@4; Total Hits: 22@4: (2, 3)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Auswander&James vs Alsch 10dA.AAM

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