TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Classic
Game History
Round: 4
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0,00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 5 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Persia to Syria Jordan
Japanese take Syria Jordan from British
3 armour moved from India to Syria Jordan
1 infantry moved from India to Persia
2 infantry moved from French Indo China to Sinkiang
1 fighter moved from India to Sinkiang
2 fighters moved from China to Sinkiang
3 infantry moved from French Indo China to French Indo China Sea Zone
1 battleship, 3 infantry and 2 transports moved from French Indo China Sea Zone to East Indies Sea Zone
1 infantry moved from East Indies to East Indies Sea Zone
1 battleship, 4 infantry and 2 transports moved from East Indies Sea Zone to West Australia Sea Zone
4 infantry moved from West Australia Sea Zone to Australia
Combat - Japanese
Battle in Australia
Japanese attack with 4 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 4 infantry in Australia, round 2 : 0/4 hits, 0,67 expected hits
British roll dice for 2 infantry in Australia, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Australia
Japanese roll dice for 4 infantry in Australia, round 3 : 0/4 hits, 0,67 expected hits
British roll dice for 1 infantry in Australia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Australia
Japanese roll dice for 3 infantry in Australia, round 4 : 2/3 hits, 0,50 expected hits
British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 3 fighters and 2 infantry in Sinkiang, round 2 : 3/5 hits, 1,83 expected hits
Americans roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits
1 armour owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Non Combat Move - Japanese
1 fighter moved from Sinkiang to Manchuria
2 fighters moved from Sinkiang to India
2 armour moved from French Indo China to India
1 infantry moved from French Indo China to India
2 infantry moved from China to French Indo China
2 infantry moved from Manchuria to China
1 infantry moved from Yakut S.S.R. to Manchuria
1 infantry moved from Soviet Far East to Manchuria
4 infantry moved from Japan to Japan Sea Zone
4 infantry moved from Japan Sea Zone to Manchuria
Place Units - Japanese
2 armour and 1 infantry placed in French Indo China
1 transport placed in Japan Sea Zone
4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 41 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : 1,67
Japanese rolls : 0,00
British regular : -0,33
Savegame