Taking a break from the Soviets for a moment, I’m going to make some suggestions to flesh out the concept of doctrine cards. I’ll probably go with the suggestion of being able to start with one at the beginning of the game. Only one Doctrine card may be played at a time. However it should cost a significant amount of money to change doctrines (ie 20 ipc range). When you change a doctrine the older one will be moved back into your hand.
While doctrines will be broken up into land, Air, and Naval doctrines, you still only get 1 doctrine card in play at any time.
Proposed German Military Land Doctrines
Elastic Defense Doctrine - In an elastic defense, the front line would be held by a minimal number of troops (to minimize the number of men exposed to artillery fire). During an attack, these troops would retreat. Reserves, who would be stationed nearby but beyond artillery range, would then counterattack and retake the front line.
Effect: Enemy artillery and supported infantry may not attack during the first cycle of a ground combat.
Schwerpunkt- Schwerpunkt refers to a center of gravity or point of maximum effort, where a decisive action could be achieved. The principle of Schwerpunkt enabled the attacker to win numerical superiority at the point of the main effort, which in turn gave the attacker tactical and operational superiority even though the attacker may be numerically and strategically inferior along the entire front.
Effect: If a German army is superior in size to any army it is attacking, then all enemy land forces may not retaliate during the first cycle of combat.
Kesselschlacht- Kesselschlacht (or Cauldron battles) were a concentric attack on encircled forces earlier bypassed by the Schwerpunkt attack(s). It was here that most losses were inflicted upon the enemy, primarily through the capture of prisoners and weapons
Effect: If any enemy land units are encircled (meaning that all surrounding territories are either sea zones or are controlled by enemy or Neutral powers) then they defend at -1 for the duration of combat. This includes units just encircled because of combat operations Germany made previously during its turn.
Blitzkreig- Blitzkrieg, meaning “lightning war”, in its strategic means is associated with a series of quick and decisive short battles to deliver a knockout blow to an enemy state before it could fully mobilize. The tactical meaning of blitzkrieg involves a coordinated military effort by tanks, mobilized infantry, artillery and aircraft, to create an overwhelming local superiority in combat power, to overwhelm an enemy and break through its lines.
Effect: German tanks, Mechanized infantry, and Tactical Bombers attack twice during the first cycle of combat.
Kampfgruppe- The Kampfgruppe was an ad-hoc combined arms formation, usually employing combination of tanks, infantry, and artillery (including anti-tank) elements, generally organised for a particular task or operation. A Kampfgruppe could range in size from a corps to a company , but the most common was an Abteilung (battalion)-sized formation.
Effect: If German tanks, Mechanized infantry, infantry, and artillery are present in a territory then they all attack at +1 for the first cycle of combat.
Volksstrum- Volkssturm (literally people’s storm) drew inspiration from the old Prussian Landsturm of 1813-15, that fought in the liberation wars against Napoleon, mainly as guerrilla forces. Plans to form a Landsturm national militia in Eastern Germany as a last resort to boost fighting strength initially came from General Heinz Guderian in 1944. Because the Wehrmacht was lacking manpower to stop the Soviet advance, men in jobs not deemed necessary or previously deemed unfit for military service were now called under arms.
Effect: German infantry cost 1 ipc less.