'12L souL (Axis) v. LuckyLindy (Allies +9)


  • BRY holds

    Noncombat Moves

    11 transports from Z63 to Z65
    8 infantry from WCA to Z65 to British transports.  6 infantry to 3 transports, then 1 infantry each to the other two.
    2 tanks from WUS to EUS
    6 fighters from PAN to EUS
    7 fighters from ECA to EUS
    39 submarines from Z38 to Z34
    fleet from Z63 to Z57
    6 fighters from BRY to Z57
    fleet from Z51 to Z57
    infantry, artillery from CAR to MID
    fighter from TRJ to Z34
    infantry from STC to FAR

    Mobilize

    2 infantry, 10 tanks in EUS

    Income

    41 + 15 NO + 1 saved = 57

    Soviet turn 42

    sbr Japan

    dice…

    Japan AA gun
    DiceRolls: 1@5; Total Hits: 11@5: (3)


  • Japan bombing damage
    DiceRolls: 1@6; Total Hits: 11@6: (5)


  • 5 damage to Japan, 12 total damage

    bomber lands in OKI



  • Ger42:
    Purchase:
    bb 3 trn ca bmb 4 inf art

    combat:
    2 trn 12 load 4 inf alg -> 9 unload eca
    2 ftr 12, 6 ftr 9 -> eca
    6 bmb cub -> eus *sbr
    10 arm ind -> trj
    2 trn 19 load 4 inf cub unload pan *support 4 bb
    10 ftr 19 -> pan

    eus
    aaDiceRolls: 6@1; Total Hits: 46@1: (1, 1, 1, 2, 1, 4)

    pan
    aDiceRolls: 4@1 10@3 4@4; Total Hits: 124@1: (3, 1, 4, 5)10@3: (4, 2, 3, 6, 1, 2, 2, 5, 1, 2)4@4: (3, 1, 2, 4)
    dDiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • well, that’s pretty dumb.

    dmg eus
    DiceRolling 2d6:
    (3, 4)

    eca
    aDiceRolls: 4@1 8@3; Total Hits: 64@1: (2, 1, 5, 3)8@3: (1, 3, 3, 2, 5, 5, 1, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • 7 dmg eus, eca, pan twol

    trj
    aDiceRolls: 10@3; Total Hits: 410@3: (6, 2, 3, 4, 4, 4, 5, 2, 1, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Americans sure fought an inspired battle - too bad they are at such an economic disadvantage.  I think you can afford to lose about 10 bombers per turn and still be comfortable.  :-)


  • ncm:
    2 bmb eus, bmb ger -> cub
    7 trn 12 load 13 inf arm -> 19 unload cub
    2 ftr eca, 4 trn 19 -> 12
    6 trn 13 load 8 inf art 3 arm fra -> 12 unload alg
    trn 9 -> 7
    6 ftr eca -> 9
    10 ftr pan -> 19
    7 inf ger -> fra
    7 inf art lib -> alg
    inf man -> bry
    aa kia -> sui
    ftr sui -> jpn
    mobilize:
    3 trn bb ca 7, bmb fra, 4 inf art ger

    collect:
    65+15=80, has 80

    Jpn42
    Purchase:
    5 dmg@jpn, 2 inf ftr save 7

    combat:

    ncm:

    mobilize:
    ftr jpn, 2 inf fic

    collect:
    13+10=23, has 30

    Can’t believe jpn has been getting sbred by 2 bmb for 10 turns and the first turn I do it I lose 4 bmb.  Not that it does much but delay the inevitable.


  • Can you post a map please?


  • to buy 2 infantry, fighter with Japan, you must repair 7, so you have 5 saved and have 28.


  • I mobilized the 2 inf in fic.



  • Oh ok I forgot you built that factory.

    Britain turn 42

    Purchase

    27 IPC

    9 infantry

    Combat Moves

    sbr IND

    dice…

    IND bombing damage
    DiceRolls: 1@6; Total Hits: 11@6: (6)


  • Noncombat Moves

    bomber lands in SUM
    transport from Z53 to Z65
    tank from HAW to WCA

    Mobilize

    8 infantry in GBR
    infantry in SUM

    Income

    23 + 5 NO = 28

    souLvLLindy42dB.AAM


  • Ita42:
    Purchase:
    6 sub ftr 3 inf

    combat:

    ncm:
    2 inf per -> ind
    ftr man, 2 ftr jpn -> fic

    6 arm fic -> hup
    dd bb 14, ftr ita -> 15

    mobilize:
    4 sub 16, 2 sub 14, ftr ita, 3 inf man

    collect:
    37+10=47, has 47

    souLvLLindy42eI.AAM


  • America turn 42

    Purchase

    57 IPC

    3 repair to EUS
    18 infantry

    Combat Moves

    ECA (4 infantry) v 3 infantry (WCA), 10 fighters (Z57), 2 fighters (EUS)
    PAN (4 infantry) v 3 infantry, 11 fighters (EUS)
    BRY (infantry) v infantry (FAR) walking in, 2 fighters (Z57)

    dice…

    ECA
    A - 3 infantry, 12 fighters
    DiceRolls: 3@1 12@3; Total Hits: 43@1: (5, 3, 6)12@3: (5, 5, 4, 1, 6, 1, 1, 5, 6, 6, 3, 5)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 04@2: (3, 6, 6, 6)


  • ECA taken with 3 infantry, 12 fighters

    PAN
    A - 3 infantry, 11 fighters
    DiceRolls: 3@1 11@3; Total Hits: 33@1: (5, 5, 5)11@3: (5, 6, 6, 5, 6, 3, 2, 4, 1, 5, 5)
    D - 4 infantry
    DiceRolls: 4@2; Total Hits: 14@2: (1, 3, 4, 4)


  • PAN round 2
    A - 2 infantry, 11 fighters
    DiceRolls: 2@1 11@3; Total Hits: 62@1: (4, 5)11@3: (6, 2, 5, 6, 2, 3, 5, 2, 4, 1, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • PAN taken with 2 infantry, 11 fighters

    BRY
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 21@1: (6)2@3: (2, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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