@surfer it’s not on tripleA yet, I know someone is working on it. It’s great for over the table though, and pretty well balanced for 2 to 4 players to have a good time depending on the scenario (two setups included in the box)
'12L souL (Axis) v. LuckyLindy (Allies +9)
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BUR round 2
A - tank
Rolls: 1@3; Total Hits: 11@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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BUR held, all units lost
BEL
A - 3 infantry, 2 tanks
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 3, 2)2@3: (2, 6)
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what will you lose?
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inf
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German infantry lost
BEL
D - bomber, 2 infantry, artillery, tank
Rolls: 1@1 3@2 1@3; Total Hits: 21@1: (3)3@2: (2, 6, 6)1@3: (2)
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British lose 2 infantry
BEL round 2
A - infantry, 2 tanks
Rolls: 1@1 2@3; Total Hits: 01@1: (5)2@3: (4, 6)
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Not going as I had hoped.
BEL round 2
D - bomber, infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (1, 3)1@3: (5)
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Very bad luck for me :|
tank retreats to RUS
Noncombat Moves
2 fighters from GBR to RUS
12 infantry from RUS to CAU
infantry from KAZ to CAU
infantry from GBR to NWY
2 fighters from NWE to Z6
transport, 2 ac from Z7 to Z6Mobilize
fighter, ac in Z6
3 tanks in IND
tank from TRJ to IND
bomber in GBRIncome
37 + 10 NO + 1 saved = 48
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Ita
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Ita12:
Purchase:
4 inf armcombat:
bmb ukr -> rus *sbrrus
aaRolls: 1@1; Total Hits: 01@1: (4)
dmgRolling 1d6:
(6) -
6 dmg rus *9 total
ncm:
3 inf art ita -> blk
art fra -> ger
4 inf bul, bmb rus, inf euk -> ukrmobilize:
4 inf arm itacollect:
13+0=13, has 13 -
*bump. been a week.
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America turn 12
Purchase
57 IPC
5 fighters
save 7 IPC
Combat Moves
Z50 (transport, destroyer) v submarine, destroyer, fighter (Z51)
PHI (infantry, artillery) v 2 infantry (CAR), 4 fighters (Z51)
Z60 (destroyer) v submarine, destroyer, fighter (Z51), fighter (Z56)
Z48 (destroyer) v destroyer, fighter (Z51), fighter (Z56)
Z36 (4 destroyers, 7 ac, 14 fighters, battleship) v fighter (Z51)
FIC (4 bombers, infantry, tank, fighter) v 6 fighters (Z51)dice
Z50
A - submarine, destroyer, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 1)1@3: (4)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z50 taken with submarine, destroyer, fighter
PHI
A - 2 infantry, 4 fighters
Rolls: 2@1 4@3; Total Hits: 32@1: (6, 6)4@3: (5, 2, 1, 3)
D - infantry, artillery
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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PHI taken with infantry, 3 fighters
Z60
A - submarine, destroyer, 2 fighters
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 2)2@3: (6, 1)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (6)
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Z60 taken with submarine, destroyer, 2 fighters
Z48
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (5, 1)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (6)
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Z48 taken with destroyer, 2 fighters
Z36
A - fighter
Rolls: 1@3; Total Hits: 01@3: (6)
D - 4 destroyers, 7 ac, 14 fighters, battleship
Rolls: 11@2 15@4; Total Hits: 911@2: (5, 6, 6, 3, 6, 6, 3, 6, 1, 4, 2)15@4: (6, 5, 4, 5, 2, 6, 1, 6, 6, 3, 6, 5, 3, 4, 1)
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FIC
A - 6 fighters
Rolls: 6@3; Total Hits: 16@3: (4, 4, 5, 5, 5, 1)
D - 4 bombers, infantry, tank, fighter
after casualties are chosen -
What a great roll! :lol: :lol:
I am still on my terrible dice run it would appear… could have just as likely been 5 hits :|
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I think it is safe to say that you will lose the infantry since the roll was so terrible. after this round, if your roll is bad, I will stop and give you the chance to lose a bomber instead if you prefer?
FIC defense - 4 bombers, infantry, tank, fighter
Rolls: 4@1 1@2 1@3 1@4; Total Hits: 24@1: (4, 3, 5, 5)1@2: (3)1@3: (3)1@4: (1)