• I am actually in the process of making a video for the first 4 turns. Possibly the entire game. I am playing this by myself against myself and using low luck to weed out any horrible rolls scewing the game. Should get this up on youtube in a couple weeks. I am going to have US go 100% against Japan in the pacific.


  • If you want to see my strategy for Japan look at my game with gaaza. I know Gaaza might have played differently than you might, but this is pretty much how I would play japan in most of my games.

  • Sponsor

    @theROCmonster:

    I am actually in the process of making a video for the first 4 turns. Possibly the entire game. I am playing this by myself against myself and using low luck to weed out any horrible rolls scewing the game. Should get this up on youtube in a couple weeks. I am going to have US go 100% against Japan in the pacific.

    That sounds great, but it won’t account for what I would do to counter your moves as the Americans.

  • Sponsor

    @theROCmonster:

    If you want to see my strategy for Japan look at my game with gaaza. I know Gaaza might have played differently than you might, but this is pretty much how I would play japan in most of my games.

    Again…… This won’t put into account my American blueprint.


  • I understand. But did you see how many naval units I had after R5? Where they were possitioned? The US could have taken Carolines. I honestly don’t care to much about this place since I think queensland is a better staging area for the money islands. I am just trying to say that the allies can’t move as fast as you are predicting. Japan just has way to many units to counter you with.

  • Sponsor

    @theROCmonster:

    I understand. But did you see how many naval units I had after R5? Where they were possitioned? The US could have taken Carolines. I honestly don’t care to much about this place since I think queensland is a better staging area for the money islands. I am just trying to say that the allies can’t move as fast as you are predicting. Japan just has way to many units to counter you with.

    I don’t have the battlemap program I need to open your game, and I’m not interested in downloading it. Just look at my blueprint on the first page of this thread and tell me what you would do as Japan in the same of detailed report.


  • grasshopper how do you stop Germany from dominating in the atlantic?

  • Sponsor

    @theROCmonster:

    grasshopper how do you stop Germany from dominating in the atlantic?

    Lots of British aircraft, and a few destroyers built in Canada.

  • Customizer

    I have to agree with Grasshopper’s ideas.  Purchasing multiple carriers for the US will probably turn out very good for the Allies as the game goes along, especially if you are able to keep them filled with planes.  ROCmonster, you are right, carriers are mostly a defensive platform.  However, Grasshopper could be wanting that as well.  Remember earlier he mentioned getting into a war of attrition with Japan in big naval slugging matches.  If the Japanese decide to attack his carriers, they may sink them but they are going to lose ships and/or planes to do so.  Eventually, the Japanese navy is going to dwindle and the US Navy will still be strong and get stronger.  It’s only a matter of time.
    If the Japanese decide to keep away from the US carriers, then continued US Naval purchases will keep the US fleet growing bigger and bigger.  Eventually, it will outmatch what Japan can build.  Plus, with India and ANZAC’s meddling around and the US support, I really don’t think the DEI and Calcutta will be that easy to take down and keep.  Therefore, Japan will not be making as much money as you said earlier and will not be able to match USA in naval builds.
    Of course, alot of this depends on how well UK and Russia are able to hold off Germany and Italy in Europe.  Too much time spent by US on Japan may mean an Axis victory over there.
    One thing I would mention to Grasshopper if you haven’t already considered this:  along with the carriers you should also have plenty of destroyers.  If Japan gets a bunch of subs and your carriers don’t have destroyer escorts, then the planes on them are useless and the carriers are just big fat targets.

  • Sponsor

    US Turn #5

    5 Submarines
    5 Destroyers

    for the Pacific


  • well said by both players. The problem I have with attrition battles is that when I go to war with US I will have 4 carriers and 2 BB’s as japan. After a battle I will have 6 units that can take a hit and be repaired. This makes attrition battles not a good idea in my oppinion. I’d like to wait until I have overwhelming advantage in taking and holding phillipines, or attacking japans fleet.

  • Sponsor

    @theROCmonster:

    well said by both players. The problem I have with attrition battles is that when I go to war with US I will have 4 carriers and 2 BB’s as japan. After a battle I will have 6 units that can take a hit and be repaired. This makes attrition battles not a good idea in my oppinion. I’d like to wait until I have overwhelming advantage in taking and holding phillipines, or attacking japans fleet.

    Stacking in Hawaii waiting to eventually have a large enough navy to hit Japan, never works IMO. By the time you are happy with the size of your American fleet, Japan fleet is off the coast of India, and America is way out of position. All that is left, is to play cat and mouse all game or try to plan an invasion of Tokyo against his 25+ Infantry and 6 Kamakaze assaults. By that time, Japan will have Calcutta and their extra income and the Brits and Australians are cursing all Americans while eating rice in POW camps. Attrition always favors the US, they will always have more to spend than Japan.


  • I never said stack in pearl. I like stacking in queensland. Think about it. IF you attack and loose which you should because you are building carriers non attacking units. Japan will take carriers and battleships as final hits. They will have 6 units left over that are two hits once again… Attrition battles aren’t the way to go. They never were and never will be when the opponet has multiple 2 hit units.

  • Customizer

    @theROCmonster:

    I never said stack in pearl. I like stacking in queensland. Think about it. IF you attack and loose which you should because you are building carriers non attacking units. Japan will take carriers and battleships as final hits. They will have 6 units left over that are two hits once again… Attrition battles aren’t the way to go. They never were and never will be when the opponet has multiple 2 hit units.

    The carriers themselves won’t attack, just the planes on them which ARE attacking units.  The carriers stay back and he keeps flying replacement planes over to fill them back up.  Much easier and cheaper to keep replacing fighters and/or tac bombers than to replace both carriers and planes.  Plus, those Jap carriers and battleships have to get back to a friendly naval base to repair that first hit then go back out to do battle.  In that time the US could have more reinforcements available.


  • I will keep my jappanese fleet in phillipines for as long as possible. After a battle I just heal my carriers and BB’s up and you can continue to attack with US all day, but it will take forever doing thsi strategy.

  • Sponsor

    @theROCmonster:

    I will keep my jappanese fleet in phillipines for as long as possible. After a battle I just heal my carriers and BB’s up and you can continue to attack with US all day, but it will take forever doing thsi strategy.

    If the Philippines is the stage on which we battle all day, than Japan can’t spread and get the income you talk of, because  they will be in a locked battle of give and take, and as America, I don’t care if my fleet is sunk, but I believe you might.

  • Sponsor

    This is the thread I was taking about, back from the dead to shed some light on things.


  • I’d love to show you what I am talking about grasshopper. Japan is making in the 60’s the whole game starting at the end of Japan T3. Until US takes and holds phillipines and Japan looses all the dutch islands. In the game I am playing against myself right now Japan is about to loose all the dutch islands for good and be down in the 50’s and then possibly even 40’s. Still can’t take phillipines. I just did the math even if the americans get good rolls in low luck Japan still walks out with all 5 carriers and 2 BB’s plus some planes

  • Sponsor

    @theROCmonster:

    I’d love to show you what I am talking about grasshopper. Japan is making in the 60’s the whole game starting at the end of Japan T3. Until US takes and holds phillipines and Japan looses all the dutch islands. In the game I am playing against myself right now Japan is about to loose all the dutch islands for good and be down in the 50’s and then possibly even 40’s. Still can’t take phillipines. I just did the math even if the americans get good rolls in low luck Japan still walks out with all 5 carriers and 2 BB’s plus some planes

    The only way you can make $60+ even by the end of J2 let alone the whole game, is if your declare war on the Pacific allies and in doing so, awake the giant. Cha Ching $.


  • By the end of J3 is when Japan will be making 60+. When playing myself Japan never made above 68, and last turn Japan made 60 even. Next turn Japan is expected to make around 68, but that is the last time and then Japan is going to be down to the 50’s and even lower.

Suggested Topics

  • 3
  • 26
  • 46
  • 5
  • 40
  • 51
  • 14
  • 18
Axis & Allies Boardgaming Custom Painted Miniatures

69

Online

17.5k

Users

40.1k

Topics

1.7m

Posts