G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid


  • For me, it’s undecided (I’d need more games to ensure this). My impressions until now are that probably the game is balanced under Barbarossa. Since this is my first game against a full Sea Lion, I cannot decide yet. Some people say that Sea Lion is unavoidable if Germany really tries (and seems true) and that Sea Lion means auto-Axis victory if well played. I have to decide yet about this, but it doesn’t seem so bad as at first sight could seem. Any case, Sea Lion is a tricky scenario for both sides, but probably needs more coordination in case of Allies, specially USA’s player

    India is not a lost cause in G40, and that is one of the things I’m pretty sure. I have to lose India yet (Allies lose Moscow before in most games)

    And the split victory conditions … I think that they are not a need to prevent ignore-Japan strats because you can raid WUSA and attack America with a so big cash (kill Australia first, those 10 IPCs are neat), and if you ignore Japan, that’s the best chance for Japan to take India. But the split victory conditions are good to prevent your rival force you a sluggish long game that probably Axis is going to win anyway


  • As it is my first game of G40, I can only say that this game is complicated :)

    Let’s see what the next moves of the game will say :)

    Germany 6:

    Purchase & Repair:

    8SS (48)

    save 1

    Combat Moves:

    Sz115 (1tp)
    1fgt sz114

    Poland (3inf)
    4inf, 1tac E. Germany
    2fgt W. Germany
    1tac sz114

    Novgorod (1inf)
    2inf E. Germany via 1tp sz114 -> sz115
    1bmb W. Germany

    Finland ()
    1inf Norway

    Dice…

    Poland rd1
    A: 4inf, 2fgt, 2tac
    DiceRolls: 4@1 2@3 2@4; Total Hits: 34@1: (3, 3, 2, 1)2@3: (6, 6)2@4: (2, 1)

    D: 3inf
    DiceRolls: 3@2; Total Hits: 13@2: (4, 1, 4)


  • Poland liberated, 1inf lost.

    Novgorod rd1
    A: 2inf, 1bmb
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 4)1@4: (6)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Novgorod rd2
    A: 2inf, 1bmb
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (4, 1)1@4: (3)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Results:

    Sz115 cleared, no losses (tp).
    Finland taken (mt).
    Poland liberated, 1inf lost.
    Novgorod taken, no losses.

    NCM:

    3inf Norway -> Finland
    21inf, 1mech, 4art, 7tnk E. Germany -> Hungary
    1AA E. Germany -> Poland
    1AA S. Germany -> Hungary
    3mech, 4tnk W. Germany -> E. Germany
    1inf E. France -> W. Germany
    8inf E. Germany -> W. Germany
    fleet sz114 -> sz112
    1fgt sz115 -> sz112
    1fgt Poland -> sz115
    1bmb Novgorod -> Hungary
    1fgt, 2tac Poland -> Hungary

    Place Units:

    8SS sz112

    Collect $42+10-4+1=49


  • oops, forgot the map

    G40-OOB-FuncAll-YoshiAx-06Ag.aam


  • USSR 6

    Buys: 11 inf, 1 mech, 1 tank

    Combat moves:

    1 inf bur to sak

    1 fig bel to z115

    3 inf kar to novg
    1 fig bel to novg
    tac epol to novg

    2 inf rom to bul
    bomb rus to bul

    1 inf, art rom to yug

    3 inf, 2 art epol to wpol

    Combat:

    sak taken, z115 cleared, defenseless

    Novg

    ADiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (3, 5, 2)1@3: (6)1@4: (2)
    DDiceRolls: 2@2; Total Hits: 12@2: (2, 6)


  • Novg 2

    ADiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 5)1@3: (5)1@4: (4)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • novg taken, 2 inf lost

    Wpol

    ADiceRolls: 1@1 4@2; Total Hits: 11@1: (5)4@2: (5, 4, 1, 6)
    DDiceRolls: 3@2; Total Hits: 33@2: (2, 2, 2)


  • Bah … why not?

    Wpol 2

    ADiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    DDiceRolls: 2@2; Total Hits: 02@2: (5, 5)


  • Wpol 3

    ADiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Wpol, first wins  :-P

    ADiceRolls: 10@2; Total Hits: 310@2: (4, 3, 1, 2, 1, 4, 3, 5, 5, 5)
    DDiceRolls: 10@2; Total Hits: 510@2: (6, 3, 5, 3, 1, 6, 2, 2, 2, 2)


  • wpol taken, 3 inf 1 art lost, aa gun captured

    Bul

    ADiceRolls: 2@1 1@4; Total Hits: 02@1: (3, 6)1@4: (6)
    DDiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bul 2

    ADiceRolls: 1@1 1@4; Total Hits: 01@1: (2)1@4: (5)
    DDiceRolls: 1@2; Total Hits: 01@2: (4)


  • bul 3

    ADiceRolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
    DDiceRolls: 1@2; Total Hits: 01@2: (3)


  • bul taken, 1 inf lost

    yug

    ADiceRolls: 2@2; Total Hits: 12@2: (5, 1)
    DDiceRolls: 1@2; Total Hits: 01@2: (5)


  • yug taken, no losses, aa gun captured

    NCMs:

    1 inf yen to tim

    2 inf, bomb yak to yen

    1 inf sam to novo

    1 inf sam to kaz

    2 inf, art volg to sam

    6 inf rom to bes
    1 fig novg to bes
    7 inf, art, aa gun epol to bes

    1 tanks, 3 mech rom to sukr
    3 mech bel to sukr

    bomb bul to volg

    7 inf, mech rus to bry

    fig z115 to bel
    tac novg to bel
    3 tanks rom to bel
    6 mech epol to bel

    Deploy:

    3 inf to novg
    8 inf, mech, tank to rus

    Income: 40 IPCs

    fun_yos_sov6.AAM


  • I have the impression that the beginner’s luck is definitely with me in this game…

    Japan 6:

    Purchase & Repair:

    1bmb (12)
    4tp (28)
    2art (8)
    7inf (21)

    Combat Moves:

    Burma (4inf)
    1inf, 1art Java via tp sz42 -> sz38
    1CA, 1BB sz42 -> sz38
    2bmb Anhwe
    1fgt, 1tac Shensi

    Sz41 (1SS)
    1DD, 3fgt, 3tac sz42

    Sham State (1inf)
    2inf Malaya
    1fgt, 1tac Philippines Islands
    3fgt, 2tac sz42 Shensi
    1fgt, 1tac sz20

    Guam (1bmb)
    1fgt, 1tac sz20

    Sakha (1inf)
    2inf Amur

    Dice…

    Burma rd1
    A: 1inf, 1art, 1fgt, 1CA, 1tac, 2bmb, 1BB
    DiceRolls: 2@2 2@3 4@4; Total Hits: 32@2: (5, 4)2@3: (2, 4)4@4: (5, 6, 2, 4)

    D: 4inf
    DiceRolls: 4@2; Total Hits: 14@2: (4, 3, 5, 2)


  • Burma rd2
    A: 1art, 1fgt, 1tac, 2bmb
    DiceRolls: 1@2 1@3 3@4; Total Hits: 11@2: (4)1@3: (4)3@4: (6, 6, 2)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Burma cleared but not taken, 1inf, 1art lost.

    Sham State rd1
    A: 2inf, 5fgt, 4tac
    DiceRolls: 2@1 5@3 4@4; Total Hits: 12@1: (2, 3)5@3: (5, 6, 1, 6, 6)4@4: (5, 5, 5, 5)

    D: 1inf
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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