Spoox (Axis) vs Morph (Allies) A3 game 1


  • Can you attack two times in one round with subs?
    I thought the rules were the following:
    if you surprise strike, enemy ships can’t retaliate, but the subs can’t fire a second time during the same round of attack.
    Could you check the rules pls?

    I will post R1 tonight, I’m sorry for the extreme delay.  I’ve been rather busy in the apartment, and the fact that we don’t have a TV signal yet, doesn’t do my posting rate any good.


  • You appear to be right tbh, just read it on page 18 of the Europe rulebook. Attacking units with an offensive value that fired in step 2 (surprise strike) of the combat, can’t fire during the general combat phase. Ok, so I have always played this wrong apparently.

    Do you want to restart or?


  • Restart isn’t necessary.
    One less kill on planes, so I only lose French fighter.
    We have played by the rules then.


  • Russia turn 1

    Buy (37IPC):
    6 inf (18)
    3 arm (18)
    SAVE 1

    CM: /
    NCM:
    6inf Amu -> Bury
    6 inf 2 AA Sak -> Bury
    2 inf Bal -> Nov
    1 inf Epl -> Bel
    1 arm, 1 mech Vol -> Bry
    2 inf Cau -> Ros
    1 fig, 1 TacB Rus -> Nov
    1 inf Arch -> Nov
    1 arm, 1 mech, 1 inf, 1 art, 2 AA Rus -> Smo
    3 inf Vyb -> Kar

    Unit placement:
    2 arm, 1 inf -> Sukr
    1 arm, 2 inf -> Nov
    3 inf -> Rus

    Collect income : 37 IPC

    Added extra fighter to UK

    R1_A3_end.AAM


  • Japan turn 1

    –>Purchase & repair

    purchase: 1 minor ic (12) + 2 TT (14) = 26

    –>Combat movement

    Jeh: 2 INF, 1 ART --> Cha (walk in)
    Sha: 3 INF, 1 ART --> Anh (walk in)
    Ksi: 3 INF, 1 ART --> Hun
    Jap: 2 StratB --> Yun
    Kwa: 3 INF, 1 ART --> Yun
    Ksu: 1 Fig, 1 TacB --> Yun
    Man: 2 Fig, 2 TacB --> Hun

    –>Combat

    Hun
    A:
    DiceRolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (5, 5)2@3: (5, 4)2@4: (4, 1)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Yun
    A:
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 4)2@2: (2, 6)1@3: (2)3@4: (5, 3, 6)
    D:
    DiceRolls: 4@2; Total Hits: 14@2: (5, 3, 4, 1)


  • Hun twlo 1 INF
    Yun twlo 1 INF

    –>NCM
    Hun: 2 Fig, 2 TacB --> Kwa
    Yun: 1 Fig, 1 TacB, 2 StratB --> Kwa
    Jap: 1 INF, 1 ART --> TT --> Kwa
    z20: 1 TT --> z33
    z20: 1 CA --> z36
    Man: 1 INF, 1 ART --> TT --> Kwa
    z19: 1 BB, 1 DD, 1 SS --> z36
    Kor: 4 INF --> Man
    Kor: 1 Fig --> Ksi
    For: 1 Fig --> Kwa
    Oki: 1 Fig --> Kwa
    z6: fleet --> z36
    Man: 1 MEch --> Cha
    Ksu: 3 INF, 1 ART --> Anh
    Jap: 2 Fig, 2 TacB --> Kwa

    –>Placement

    z6: 2 TT
    Ksu: 1 minor IC

    –>Income
    territories: 30
    no’s: 10
    total: 40

    Spoox_Morph_01CJapan.AAM


  • on to the allies!
    to save time in the case it occurs: Italian and German fighters will scramble if either z95 or z97 are under attack


  • US1

    Tech: 2 tokens (10 IPC)
    DiceRolls: 2@5; Total Hits: 22@5: (4, 5)

    42 IPC left
    Buy: 2 carriers (32) + 1 fig (10) ==> Save 0


  • Research failed (under educated so-called scientists)

    NCM will follow this afternoon, along with China and UK.
    According to new A3-rules, Italy goes first, then Anzac.  I suggest we play according to the rules.


  • that rule is barely 2 days old and untested, but ok if you want to go this way :)  I don’t think it changes that much imho.


  • Honestly, I don’t care either way.
    Maybe it’s best if allies post Anzac as well before Italy.  Me and my posting rate … ;)


  • CM: /

    NCM:
    3 mech, 1 arm Cus -> Wus
    1 inf Cus -> Eus
    1 fig Eus -> SZ10
    1 fig Wus -> Haw
    Fleet SZ10 -> SZ26
    1 trn with 1 inf and 1 art SZ10 -> SZ26 (troops land in Hawai)
    1 fig Phi -> Que

    Unit placement :
    2 carriers SZ10
    1 fig Wus

    Collect income : 52IPC


  • CHN1

    Buy: 4inf  (12 IPC)

    CM:
    5inf, 1 fig SZE -> Yun

    Attack 1:
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (3, 3, 4, 6, 3)1@3: (5)
    Defense:
    DiceRolls: 3@2; Total Hits: 23@2: (2, 5, 2)


  • Attack 2:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 2)1@3: (5)
    Defense:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 6, 5)


  • Attack 3:
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 4)1@3: (5)
    Defense:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • Attack 4:
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
    Defense:
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Yun twlo 3 inf (burma road reopened => + 6IPC)

    NCM:
    1 inf Kwe -> Hop
    1 inf She -> Sze
    1 inf Sui -> She

    Unit placement:
    4 inf -> Sze

    Collect income:
    9 + 6 = 15IPC


  • Forgot fig -> Sze

    Map below

    CHN1_end.AAM


  • Uke:
    Buy : 6 inf, 1 fig

    Ukp:
    Buy : 3 inf 2 mech

    CM:
    2 fig UK -> SZ97
    1 fig Mal -> SZ97
    1CA, 1CV, 1DD, 1tacb SZ98 -> SZ97
    (u scramble 3 figs)

    Attack 1:
    DiceRolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 1, 6, 2)1@4: (2)
    Defense:
    DiceRolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (1, 5, 5, 3)

    1DD SZ109 -> SZ106
    1 fig Sco -> SZ106

    Attack 1:
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
    Defense:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    1 inf with trn from Ind -> Sum

    UK1_Pre-War.AAM


  • SZ106 cwlo

    SZ97 : I lose DD, 1 danted Carrier, 1 fig
    U lose 1 cru, 2 figs, 1 danted BB

    Attack 2:
    DiceRolls: 3@3 1@4; Total Hits: 33@3: (3, 4, 3)1@4: (1)
    Defense:
    DiceRolls: 2@4; Total Hits: 22@4: (4, 3)

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