@captainwalker 57f7ad92-6100-4a33-817f-4b32f7ed18d5-triplea_41406_2chi.tsvg
Spoox (Axis) vs Morph (Allies) A3 game 1
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Lose french and uk fighter indeed.
Nice attacking -
Can you attack two times in one round with subs?
I thought the rules were the following:
if you surprise strike, enemy ships can’t retaliate, but the subs can’t fire a second time during the same round of attack.
Could you check the rules pls?I will post R1 tonight, I’m sorry for the extreme delay. I’ve been rather busy in the apartment, and the fact that we don’t have a TV signal yet, doesn’t do my posting rate any good.
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You appear to be right tbh, just read it on page 18 of the Europe rulebook. Attacking units with an offensive value that fired in step 2 (surprise strike) of the combat, can’t fire during the general combat phase. Ok, so I have always played this wrong apparently.
Do you want to restart or?
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Restart isn’t necessary.
One less kill on planes, so I only lose French fighter.
We have played by the rules then. -
Russia turn 1
Buy (37IPC):
6 inf (18)
3 arm (18)
SAVE 1CM: /
NCM:
6inf Amu -> Bury
6 inf 2 AA Sak -> Bury
2 inf Bal -> Nov
1 inf Epl -> Bel
1 arm, 1 mech Vol -> Bry
2 inf Cau -> Ros
1 fig, 1 TacB Rus -> Nov
1 inf Arch -> Nov
1 arm, 1 mech, 1 inf, 1 art, 2 AA Rus -> Smo
3 inf Vyb -> KarUnit placement:
2 arm, 1 inf -> Sukr
1 arm, 2 inf -> Nov
3 inf -> RusCollect income : 37 IPC
Added extra fighter to UK
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Japan turn 1
–>Purchase & repair
purchase: 1 minor ic (12) + 2 TT (14) = 26
–>Combat movement
Jeh: 2 INF, 1 ART --> Cha (walk in)
Sha: 3 INF, 1 ART --> Anh (walk in)
Ksi: 3 INF, 1 ART --> Hun
Jap: 2 StratB --> Yun
Kwa: 3 INF, 1 ART --> Yun
Ksu: 1 Fig, 1 TacB --> Yun
Man: 2 Fig, 2 TacB --> Hun–>Combat
Hun
A:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 22@1: (6, 6)2@2: (5, 5)2@3: (5, 4)2@4: (4, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)Yun
A:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 4)2@2: (2, 6)1@3: (2)3@4: (5, 3, 6)
D:
Rolls: 4@2; Total Hits: 14@2: (5, 3, 4, 1) -
Hun twlo 1 INF
Yun twlo 1 INF–>NCM
Hun: 2 Fig, 2 TacB --> Kwa
Yun: 1 Fig, 1 TacB, 2 StratB --> Kwa
Jap: 1 INF, 1 ART --> TT --> Kwa
z20: 1 TT --> z33
z20: 1 CA --> z36
Man: 1 INF, 1 ART --> TT --> Kwa
z19: 1 BB, 1 DD, 1 SS --> z36
Kor: 4 INF --> Man
Kor: 1 Fig --> Ksi
For: 1 Fig --> Kwa
Oki: 1 Fig --> Kwa
z6: fleet --> z36
Man: 1 MEch --> Cha
Ksu: 3 INF, 1 ART --> Anh
Jap: 2 Fig, 2 TacB --> Kwa–>Placement
z6: 2 TT
Ksu: 1 minor IC–>Income
territories: 30
no’s: 10
total: 40 -
on to the allies!
to save time in the case it occurs: Italian and German fighters will scramble if either z95 or z97 are under attack -
US1
Tech: 2 tokens (10 IPC)
Rolls: 2@5; Total Hits: 22@5: (4, 5)42 IPC left
Buy: 2 carriers (32) + 1 fig (10) ==> Save 0 -
Research failed (under educated so-called scientists)
NCM will follow this afternoon, along with China and UK.
According to new A3-rules, Italy goes first, then Anzac. I suggest we play according to the rules. -
that rule is barely 2 days old and untested, but ok if you want to go this way :) I don’t think it changes that much imho.
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Honestly, I don’t care either way.
Maybe it’s best if allies post Anzac as well before Italy. Me and my posting rate … ;) -
CM: /
NCM:
3 mech, 1 arm Cus -> Wus
1 inf Cus -> Eus
1 fig Eus -> SZ10
1 fig Wus -> Haw
Fleet SZ10 -> SZ26
1 trn with 1 inf and 1 art SZ10 -> SZ26 (troops land in Hawai)
1 fig Phi -> QueUnit placement :
2 carriers SZ10
1 fig WusCollect income : 52IPC
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CHN1
Buy: 4inf (12 IPC)
CM:
5inf, 1 fig SZE -> YunAttack 1:
Rolls: 5@1 1@3; Total Hits: 05@1: (3, 3, 4, 6, 3)1@3: (5)
Defense:
Rolls: 3@2; Total Hits: 23@2: (2, 5, 2) -
Attack 2:
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 2, 2)1@3: (5)
Defense:
Rolls: 3@2; Total Hits: 03@2: (5, 6, 5) -
Attack 3:
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 4)1@3: (5)
Defense:
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Attack 4:
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 5)1@3: (1)
Defense:
Rolls: 1@2; Total Hits: 01@2: (5) -
Yun twlo 3 inf (burma road reopened => + 6IPC)
NCM:
1 inf Kwe -> Hop
1 inf She -> Sze
1 inf Sui -> SheUnit placement:
4 inf -> SzeCollect income:
9 + 6 = 15IPC -
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Uke:
Buy : 6 inf, 1 figUkp:
Buy : 3 inf 2 mechCM:
2 fig UK -> SZ97
1 fig Mal -> SZ97
1CA, 1CV, 1DD, 1tacb SZ98 -> SZ97
(u scramble 3 figs)Attack 1:
Rolls: 1@2 4@3 1@4; Total Hits: 41@2: (4)4@3: (3, 1, 6, 2)1@4: (2)
Defense:
Rolls: 1@3 4@4; Total Hits: 31@3: (2)4@4: (1, 5, 5, 3)1DD SZ109 -> SZ106
1 fig Sco -> SZ106Attack 1:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)
Defense:
Rolls: 1@1; Total Hits: 01@1: (3)1 inf with trn from Ind -> Sum