Gargantua (Allies) vs Commander Jennifer (Axis) Russia Test

  • '18 '17 '16 '11 Moderator

    Rules:

    Actual Dice Server Game, using in house dice roller.
    No technology.
    No strategic or tactical limits on game play.
    National Objectives turned on.



    Game on.

    Germany 1:

    Buy(30)

    • 7 Artillery
    • Save 2

    Declare War on Yugoslavia

    Combat Moves:

    SZ 106: 2 Submarines vs 1 Destroyer, 1 Transport

    • Submarine from SZ 117
    • Submarine from SZ 118

    SZ 112: 1 Battleship, 1 Cruiser, 1 Fighter, 1 Tactical Bomber vs 2 Cruisers

    • Battleship, Cruiser from SZ 113
    • Fighter from Hungary
    • Tactical Bomber from Poland

    SZ 111: 1 Submarine, 3 Fighters, 3 Tactical Bombers, 1 Strategic Bomber vs 1 Destroyer, 1 Battleship

    • Submarine from SZ 124
    • Fighter from Holland
    • Fighter, 2 Tacticals from W. Germany
    • Strategic from Germany

    SZ 91: 2 Submarines vs Cruiser

    • Submarine from SZ 103
    • Submarine from SZ 108

    Yugoslavia: 7 Infantry, 2 Artillery vs 5 Infantry

    • 6 Infantry, 2 Artillery from S. Germany
    • Infantry from Romania

    W. France: 4 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber vs 2 Infantry, 1 Armor, 1 Fighter

    • 4 Infantry, Artillery from Holland
    • Fighter from Norway
    • Tactical from Germany

    France: 3 Infantry, 2 Artillery, 4 Mechanized Infantry, 5 Armor, 1 Fighter, 1 Tactical vs 1 AA Gun, 7 Infantry, 2 Artillery, 2 Armor, Fighter

    • Artillery, 3 Armor from Holland
    • 3 Infantry, Artillery, 4 Mech, Fighter, Tactical from W. Germany
    • 2 Armor from S. Germany
  • '18 '17 '16 '11 Moderator

    French AA Guns:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)

  • '18 '17 '16 '11 Moderator

    France:
    Attacker:
    DiceRolls: 5@1 4@2 6@3 1@4; Total Hits: 55@1: (3, 1, 3, 5, 3)4@2: (6, 4, 4, 4)6@3: (5, 3, 2, 6, 4, 3)1@4: (3)
    Defender:
    DiceRolls: 9@2 2@3 1@4; Total Hits: 29@2: (4, 5, 5, 1, 4, 3, 4, 2, 6)2@3: (4, 4)1@4: (6)

  • '18 '17 '16 '11 Moderator

    Germany loses 2 Infantry
    France/England lose British Infantry, AA Gun, 3 French Infantry

    Round 2:
    Attacker:
    DiceRolls: 3@1 4@2 6@3 1@4; Total Hits: 43@1: (4, 5, 1)4@2: (2, 1, 4, 3)6@3: (1, 4, 4, 4, 4, 6)1@4: (5)
    Defender:
    DiceRolls: 5@2 2@3 1@4; Total Hits: 45@2: (1, 1, 2, 2, 5)2@3: (4, 4)1@4: (6)

  • '18 '17 '16 '11 Moderator

    France loses 3 Infantry, Artillery
    Germany loses 3 Mech Infantry, Infantry

    Attacker:
    DiceRolls: 3@2 6@3 1@4; Total Hits: 63@2: (2, 1, 2)6@3: (5, 5, 3, 4, 5, 1)1@4: (2)
    Defender:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (4)2@3: (6, 4)1@4: (2)

  • '18 '17 '16 '11 Moderator

    France wiped out, Germany wins with 2 Artillery, 5 Armor, Fighter, Tactical

    W. France:
    Attacker:
    DiceRolls: 3@1 2@2 1@3 1@4; Total Hits: 23@1: (6, 2, 5)2@2: (3, 1)1@3: (6)1@4: (2)
    Defender:
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 6)1@3: (6)1@4: (1)

  • '18 '17 '16 '11 Moderator

    England loses 1 Infantry
    France loses 1 Infantry
    Germany loses 1 Infantry

    Attacker:
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (5, 1)2@2: (2, 3)1@3: (1)1@4: (5)
    Defender:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)

  • '18 '17 '16 '11 Moderator

    England, France wiped out
    Germany wins with 2 Infantry, Artillery, Fighter, Tactical

    SZ 106:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    SZ 106 cleared without loss

    SZ 91:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (5)

  • '18 '17 '16 '11 Moderator

    SZ 91 cleared without loss

    Yugoslavia:
    Attacker:
    DiceRolls: 5@1 4@2; Total Hits: 45@1: (2, 1, 1, 1, 2)4@2: (2, 6, 4, 5)
    Defender:
    DiceRolls: 5@2; Total Hits: 05@2: (6, 6, 5, 6, 3)

  • '18 '17 '16 '11 Moderator

    Germany retreats, Yugoslavia wins with 1 infantry remaining.


    For the sake of expediency, I am going to assume the British fighter in Scotland does not scramble.  Most players do not scramble it.

    SZ 111:
    Attacker:
    DiceRolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (4, 3, 3)
    Defender:
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)

  • '18 '17 '16 '11 Moderator

    Had you scrambled it, you woulda had a 67% chance to kill the submarine and lose the fighter, so i think I guess correctly.

    SZ 112:
    Attacker:
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 4)2@4: (2, 4)
    Defender:
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)

  • '18 '17 '16 '11 Moderator

    NCM:  5 Fighters, 5 Tactical Bombers, Strategic Bomber to Holland
    NCM:  Transport to SZ 115
    NCM:  2 Infantry from Germany to Finland
    NCM:  Retreat 7 Infantry, 2 Artillery from Yugoslavia to Romania
    NCM:  9 Infantry, 3 AA Guns from Germany to Hungary
    NCM:  3 AA Guns from W. Germany to Holland

    Build: 7 Artillery in Germany

    Collect: 2 Saved + 5 Russia Peace + 5 Sweeden + 19 French Treasury + 39 TT = 70 IPC

    Gargantua(Allies)_vs_Jennifer(Axis)_Game01_01Agermany.AAM

  • '18 '17 '16 '11 Moderator

    Forgot to place the new units on Germany.  Updated map.

    Gargantua(Allies)_vs_Jennifer(Axis)_Game01_01Agermany.AAM

  • Liaison TripleA '11 '10

    Well there better not be any complaining about dice Jen, after you get WORKED like a school girl.

  • '18 '17 '16 '11 Moderator

    @Gargantua:

    Well there better not be any complaining about dice Jen, after you get WORKED like a school girl.

    Oh, if you throw 13 1’s on my 13 aircraft I will SOOO complain, even if your entire Moscow stack misses every round thereafter. :P

    So, you going to do Russia today, or do I have to wait for Japan before I utterly and completely destroy you?

  • '18 '17 '16 '11 Moderator

    @Gargantua:

    Well there better not be any complaining about dice Jen, after you get WORKED like a school girl.

    Oh, and I stopped being a School Girl on the 7th of August this year.  They aint got nuttin left to teach me! (Department head even said so! lol.)

  • Liaison TripleA '11 '10

    The department head WORKS for me.

    As for this whole, “I’ll assume you won’t scramble” I may have, and could “ask” for a re-roll with my fighter right now!

    I won’t, but please, defer my decisions to me in the future :D

    As for posting, maybe tonight… maybe tomorrow, we’ll just have to see dear, I don’t give out all the facts on the first date.

  • Liaison TripleA '11 '10

    Also - for the record, and per Larry’s comments today answering my question,  I take it the rule regarding the Mongolian Territories is exactly what he posted?

    This will be posted on Alpha +3:

    Soviet/Japanese Non Aggression Pact:
    If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on. This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack, with one exception. If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.  ~ Larry

    I am playing with that understanding.

  • '10

    This is gonna be soooooooooo interesting AND fun to watch !  :-)

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