Spoox (Allies) vs Morph (Axis)


  • and here’s France

    ncm:
    UK: 1 INF –> Sco
    z79: 1DD --> z39

    that’s it

    2France_end.AAM


  • The problem with Axis and allies is that the game is skewed for the allies to win every time.  The axis need the allies to make some mistakes in order to win.

    I found the computer opponent totally inept, even at the most difficult levels.


  • G3

    • Repair: /

    • Tech : /

    • Buy units (54IPC)
      –> 1 sub (6)
      –> 1 DD (8)
      –> 2 arm (12)
      –> 5 inf (15)
      –> 1 bmr (12)
      SAVE 1

    • CM:
      !!! Declare war on USSR !!!
      –> Kar(/): 6inf (FIN)
      –> Epl(6inf): 6inf (HUN), 6arm (GER), 2art (ROM)
      –> SZ115 (1BB, 1sub): 1BB, 1CV (2fig), 1CA (SZ112), 1fig, 1tac (WGR)
      Need scrambling orders for SZ115!
      8transports coming along to land in Bal
      –> Bal(6inf): 8inf, 8art (GER via trn)

    I hope all this is ok.
    I will wait with rolling the dice until scrambling decision.


  • no scrambles


  • –> Kar twol (walk-in)
    –> Epl (6inf, 6arm, 2art vs 6inf) rnd1
    DiceRolls: 4@1 4@2 6@3; Total Hits: 84@1: (1, 6, 5, 3)4@2: (6, 2, 1, 5)6@3: (1, 6, 3, 2, 3, 1)
    DiceRolls: 6@2; Total Hits: 36@2: (6, 2, 6, 2, 1, 6)


  • Epl twlo 3inf

    –> SZ115 (1BB, 1CRU, 1CV with 2figs, 1fig, 1tac vs 1BB, 1SS) rnd1
    (SS submerged for this battle (spoox’s words))
    DiceRolls: 4@3 2@4; Total Hits: 34@3: (4, 6, 5, 3)2@4: (4, 2)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Battle in SZ115 over : hit on aircraft carrier (aircraft will land in Finland)

    –> Bal (8inf, 8art vs 6inf) rnd1
    DiceRolls: 16@2; Total Hits: 616@2: (5, 2, 6, 4, 4, 2, 6, 6, 3, 3, 2, 2, 2, 5, 1, 4)
    DiceRolls: 6@2; Total Hits: 26@2: (6, 6, 1, 6, 1, 6)


  • Bal twlo 2inf

    NCM:
    air from SZ115 –> Fin
    3 art GER --> Hun
    2 inf WGR --> Hol
    Air (-1bmr) Alg --> Yugo
    1 bmr Alg --> Hun

    Unit placement:
    Sub --> SZ93
    DD --> SZ113
    1 bmr --> Ger
    2 arm --> Ger
    3 inf --> Ger
    2 inf --> Normandy

    Collect income:
    52ipc (no access to map at work) I think (lost 5NO, +3 ipc from territory gain and forgot to buy a transport in the med :/).  If I can put an inf on an Italian transport, could u do that please?  If not, one inf from Normandy to SFR.
    Could u check this if you have time?


  • Also, sub in med denies UKe 5NO


  • ok, I think it looks like this.
    As far as I could see, there was not 1 German INF in range of an  ITalian transport, so I have built 1 INF in Southern France instead of Normandy.
    You have 53ipc: 52+1 saved.

    3Ger_end.AAM


  • Russia turn 3:

    –>Purchase & repair:

    income: 49 ipc
    repair: /
    purchase: 4 ARM (24) + 4 ART (16) + 3 INF (9) = 49

    –>Combat movement
    z115: 1SS --> z115
    Nov: 2 Fig, 1 TacB --> z115

    z115
    A:
    SS surprise strike

    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • z115 round 1:

    A:
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (6, 1)1@4: (3)

    D:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (1)


  • I take it you get a hit on the BB and lose the carrier?

    I lose 1 SS

    z115 round 2
    A:
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (4)
    D:
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)


  • z115 cwlo 1 SS, 1 Fig

    –> NCM

    Bel: 1 ART --> Arch
    Nov: 7 INF, 5 ART, 1 AA --> Arch
    z115: 1 Fig, 1 TacB --> Arch
    Bes: 1 INF --> Nukr
    Sukr: 2 Mech, 2 ARM, 5 ART, 7 INF --> Bry
    Rus: 1 AA --> Bry
    Rus: 5 INF --> Smo
    Sak: 6 INF, 1AA --> Bury
    z127: 1 SS --> z125

    –> Placement:
    Rus: 4 ARM, 4 ART, 2 INF
    Vol: 1 INF

    –> Income:
    territories: 32
    no’s: 5
    damage: 0
    total: 32+5=37 ipc in treasury

    3Rus_end.AAM


  • Ok, that was a sillly move by me on G3.  Should have left the planes on board and take a hit on my bb.
    Oh well, here to learn.  I will try to do J3 today.


  • J3

    Buy (46IPC)

    • 5inf (15)
    • 3arm (18)
    • 1cru (12)
      SAVE 1

    CM:
    –> SHE (/): 2inf (Hop)
    –> SZE (5inf): 1inf, 1art (Kwe), 1fig, 4tac(Kwa)
    –> KAN (1inf): 1art (Sui), 2fig, 2tac (Cha)
    –> SIB (/): 1inf (Sfe)
    –> Ind (major IC): 2bmr, 4fig (Kwa)

    SZE rnd1:
    DiceRolls: 2@2 4@3 1@4; Total Hits: 32@2: (3, 6)4@3: (1, 5, 1, 6)1@4: (3)
    DiceRolls: 5@2; Total Hits: 25@2: (2, 5, 5, 2, 4)

    KAN rnd1:
    DiceRolls: 1@2 2@3 2@4; Total Hits: 01@2: (4)2@3: (5, 4)2@4: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    3Jap_War.AAM


  • Ow …
    SZE & KAN retreat
    SZE holds with 2inf
    KAN holds with 1 inf

    Aight, first ever bombing run.  Might be suicide, but I think I made ample amount of mistakes with Japan already ;).

    Step 1: Escorts fire at 1:
    DiceRolls: 4@1; Total Hits: 04@1: (4, 3, 5, 5)


  • 2 interceptors fire back
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • woops, forgot attack of bombers
    DiceRolls: 2@1; Total Hits: 12@1: (5, 1)


  • 1 fig and 1 bmr down

    1 remaining bomber attacks MIC
    MIC shoots at bmr:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

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