I figure there aren’t too many things classified as Islands that would have air bases so far away as to make them invulnerable to shore bombardment. The air fields on Guadalcanal and Wake island certainly got hit and both Hickam and Pearl could be hit from the sea. By definition, this ability assumes no defenders. Even a single scrambling fighter or defending destroyer nullifies the ability.
Global 1940 Alpha 2 - cash in all units and purchase House Rule
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@Cmdr:
NO’s dont kick in until you are at war, so none should apply right away.
True, but some are at war. So :
Germany would get #1 and #5
London would get #2
China would get #1 -
England might get #1 as well if Germany does not place a submarine in an appropriate sea zone.
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A couple more questions:
1 - I’m still unclear on Naval placement. I understand that you can place ships in any SZ that borders one of your controlled territories. What about placements in Sea Zones that don’t border your territories in the original setup: EG British & French cruiser in SZ 112 which borders Norway, Denmark and W Germany - ALL German territories. Is that no longer allowed in this new setup. ALSO, the German submarines out in the middle of the Atlantic (SZ 103, 108, 117, 118 and 124). Those sea zones are not adjacent to any territories. Will that also no longer be allowed in the new setup?2 - There seems to be collaberation allowed between France, UK and ANZAC. Can France place units in the UK and visa-versa? Can ANZAC place units in UK territories and visa-versa? Is there a limit to how many “foreign” units that can be placed in each countries’ territories?
I’m looking forward to trying this out and I just want to get the rules clear first.
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This was not an issue in the classic version, but I would say in this one those errant ships also could not be placed. French ships can be in SZ 110 however, as it borders W. France.
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Would it not be easier and perhaps more appropriate for you to be allowed to place any ships in any SZ adjacent to a land territory you control… Otherwise I feel like there will just be a huge stack vs. a huge stack and it will go to the dice. I feel like allowing people to place naval units adjacent to any of the territory they control will not only give variety to each game, but also allow players to place units in areas where they can allow for different strategies
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Yes, that is what we were talking about.
The issue that was raised is the submarines that are scattered over the N. Atlantic and if we could replicate that in some way, unfortunately, I do not feel we can, unless we have a special rule that you can place up to 1 submarine in any sea zone that is NOT adjacent to the enemy.
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Perhaps just allow Germany to place only submarines in Atlantic waters but only allow 1 per territory and up to 5. Germany is the only country to really use submarines in that way so historically its justified.
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Thanks for the clarifications Jennifer.
I think limiting all nations to placing ships only in sea zones that are adjacent to their territories makes more sense for this version of the game. However, there are a few instances where placing ships may create an automatic combat situation, such as SZ 110 which is bordered by UK, France and Germany. I don’t think there are very many spots like that though. Plus, it would be kind of foolish for Germany to place ships there since England has the protection of the airbase. I think I will go with only sea zones bordering your territories for placement.I take it there is no limit to how many units France can put in United Kingdom, UK can put in France, or ANZAC and UK can place in each other’s territories?
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SZ 110 is a weird one, you have British, French and German territories. SZ 96 has Italian and British, as does SZ 76. SZs 20 and 36 are British and Japanese.
We should probably assign sea zones on those instances?
SZ 96 and SZ 76 should be Italian, since they control 2 of the 3 bordering territories. SZ 20 and 36 do not need to be assigned as England and Japan are not at war yet, so no matter what ships are placed there, combat won’t occur if Japan does not declare war on England (or England on Japan).
SZ 110 is a bit harder, perhaps we should state that no one can place units there? England has plenty of other sea zones they can (And probably should use) and I’d like to avoid a situation where France is reinforcing England senselessly (France has 99 IPC, that’s 1 Infantry for Paris + 2 Loaded Carriers, 3 Destroyers that could stack defense for England in SZ 110 if allowed.)
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I think you have the right idea Jennifer. Let’s make SZ 110 simply off limits for setup. As for SZ 96 & SZ 76, they should be Italian.
As for SZ 20 and SZ 36, even though UK and Japan aren’t at war, I don’t like putting both side’s ships together. It just feels weird to me. I think that SZ 20 should definitely be given to Japan since they are in the process of invading China anyway. SZ 36 actually borders Japanese and French territories, not British. I don’t know if France would want to put a navy way out there, but I guess they should be given the option. I would say give that one to France since it borders the larger French territory of French Indo-China and Hunnan is a small island. Or, since France and Japan do not begin at war, I guess it could be shared. Perhaps make this particular SZ rule up to each player of this game.
I realized something. Now France will be forced to put at least 1 infantry on FIC (worth 2 IPCs). That is cool. I always thought there should be some French presence there.
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Yes, and SZ 36 is a bit close to India, we’d probably want to avoid stacking SZ 36 and having India fall on J1…
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@De:
CASH PER PLAYER PER TURN (in placement order):
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FRANCE (Total 132): 33 per turn
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ITALY (Total 223): 56 for the first three turns, 55 for turn four
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ANZAC (Total 91): 23 per turn, 22 for turn four
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UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns
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UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns
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China (Total 58): 15 for the first three turns, 13 for turn four
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USA (Total 278): 70 for the first two turns, 69 for the last two turns
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Japan (Total 570): 142 for the first two turns, 141 for the last two turns
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Russia (Total 248): 62 per turn
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Germany (Total 399): 100 for the first three turns, 99 for the last turn
Im sorry, forgive my ignorance, but which number is the money ammount players get? And could someone please explain this rule more clear as I dont exactly understand. Im sorry.
The amount in ( ) after the country’s name is the total IPC value they get. The part afterwards is the amount of that total they get to spend during each placement turn.
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@Cmdr:
Yes, and SZ 36 is a bit close to India, we’d probably want to avoid stacking SZ 36 and having India fall on J1…
How about?:
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You can only place naval units in zones adjacent to your territories. In sea zones where opposing sides border the same sea zone, total up the adjacent land IPC value and the side with the highest value can place units in that sea zone.
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Germany may place a Sub in any neutral Atlantic sea zone, no more than one Sub per neutral sea zone
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A land territory can only have a number of ships adjacent to it equal to the IPC value of the territory. If the territory has a naval base in it, it will allow 3 additional naval units to be placed in adjacent waters.
The first rule resolves SZ110 and SZ36. SZ110: UK/France 8 vs Germany 3; SZ36: France 2 vs Japan 1;
SZ20 with the above would go to the UK however and he could put a significant force there, although with limited capital to spend.
In order for the setup to work every player (most importantly France) has to defend their capital. I want to avoid a situation where France places Infantry to cover where they have to, and Navy to help UK with the rest of their cash. -
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you up for it taschuler???
Sorry was out of town.
I can’t play with AABattleMap. It crashes constantly for me.
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I wanted to get some feedback on a house rule where players purchase all of their units and place as they wish prior to the start using the total IPC values from Alpha 2 setup, and still using all Alpha 2 rules and National Objectives.
RULES:
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All Industrial Complexes and Naval/Air Bases Remain and are not cashed in
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Additional Industrial Complexes and Naval/Air Bases may be purchased with the players cash, with the exception of China which may not build any of these
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Each territory with an IPC value of 2 thru 5 must have Infantry (Mechanized or regular) in a quantity of at least one less than the IPC value of the territory
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Territories with an IPC value higher than 6 must have at least 5 Infantry (see the United States mainland)
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There will be four placement turns prior to the first actual turn of the game. Each player purchases and places their units in reverse order of the normal turn order. France first, Italy second, etc.
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The Chinese player may only purchase (non-mechanized) Infantry and a single Fighter, but the Chinese player is not required to purchase a Fighter
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A maximum of 2 IPCs can be carried over to the next turn, with the exception of turn 4 when up to 5 IPCs may be saved for the players first actual turn in the game
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Players cannot place units in territories other than their own with the exception of Japanese controlled China, France and UK (London), ANZAC and UK (London or Calcutta). The UK player must keep his two sides separate and cannot share money or place units on the other side of the map.
CASH PER PLAYER PER TURN (in placement order):
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FRANCE (Total 132): 33 per turn
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ITALY (Total 223): 56 for the first three turns, 55 for turn four
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ANZAC (Total 91): 23 per turn, 22 for turn four
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UK (Calcutta) (Total 130): 33 for the first two turns, 32 for the last two turns
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UK (London) (Total 318): 80 for the first two turns, 79 for the last two turns
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China (Total 58): 15 for the first three turns, 13 for turn four
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USA (Total 278): 70 for the first two turns, 69 for the last two turns
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Japan (Total 570): 142 for the first two turns, 141 for the last two turns
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Russia (Total 248): 62 per turn
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Germany (Total 399): 100 for the first three turns, 99 for the last turn
Kinna introduce a Risk’s placement, I love it.
This sounds very interesting. I would allow Chian to build Art, as they have Burma road open. Also I would also gives NO that qualifies after last purhcase, ie. more money for first turn expense. I would try such game, in 1vs1 game.That a novel set up. has anyone tried it yet?
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I’m planing on trying it out this weekend (Sorry, my weekends are Monday night and Tuesday night). I will let you all know how it goes.
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If you do try it, can you post a picture of the board here? Curious to see what people try. My biggest concern is France since that player has the most incentive to pull some stupid stuff.
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I realized something. Now France will be forced to put at least 1 infantry on FIC (worth 2 IPCs). That is cool. I always thought there should be some French presence there.
I like this too.
How about for France:
- For two placement turns the French player may only place Land and Air units on the three French homeland territories (France, Southern France, Western France)
In the Alpha 2 setup almost half of all French IPCs are on those three territories.
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If France chooses not to defend itself appropriately, then Germany will be in a far better position to attack England or Russia. That should be enough deterrant, don’t you think?
What I really like is that you won’t have the blasted French unit on England anymore. I continually kill all the French units except that infantry and a fighter and always have to wait for “France” to take it’s turn!
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Well, I tried out this new setup and it looks pretty neat. For one thing, except for Japan, USA and UK, most countries kind of built light on navy. UK built a good fleet in SZ 109 plus a few warships in the Med to harass the Italians. However, Germany built 10 subs on their last turn and on G1, along with some aircraft managed to sink all UK ships so UK took it’s Med fleet back up to England. France only built 1 destroyer and placed it by FIC to use as a blocker for the Japanese – not realizing that until Japan declares war on France, Jap ships can pass right through. It wasn’t a total waste. On F1, France declared war on Japan and used that destroyer to sink 4 unescorted Jap transports.
You will see that Germany and Russia basically tried to out build each other along the border, which was kind of expected. China got all infantry + 1 fighter and tried to create a defense wall against the Japanese. Unfortunately for China, Japan had many more men and equipment.
Our USA player is adopting an all Pacific strategy with a huge fleet and invasion force.
France had a lot of stuff on it’s home territories but got overwhelmed by Germany and Italy anyway. They also had a decent force in Tunisia hoping to stop the Italians, which didn’t work.
Italy, rather than buying lots of navy, simply placed more land units in Africa.
UK India concentrated on more land units while ANZAC built a little more navy than usual.