• I was think WAU attack should not take place I canceled the attack and I do not think it would be fair for me to change my mind after the fact so I will live with the map I sent you.


  • I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.


  • Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
    i will do UK, Anzac, US and all that stuff asap :)

    the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.


  • ok with mech movement, I miss understood the movement rule.


  • USA
    IPC: 77
    Buys:
    1 Battleship = 57
    1 Carrier = 41
    1 Fighter = 31
    1 Tactical Bomber = 20
    1 Cruiser = 8
    1 Destroyer = 0

    Combat Moves:
    z123
    1 bomber from Eus to z123 (will land in Nbr after battle)
    Z123 cwol

    1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
    1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
    1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)

    Non Combat Moves:
    3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
    all fleet from z16 to z26
    Strat from z123 to Nbr

    Placement:
    All in z101

    Collects:
    55 + 30 NO - 2 Convoy
    Total: 83 IPC

    Map and onto China

    4-4 USA.AAM


  • China:
    IPC: 9
    Buys:
    3 Inf

    Combat moves:

    Kwe:
    1 inf from Hop (walkin)

    Cha: (2 inf)
    5 inf from Hop

    Battle for Cha:
    Att
    DiceRolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
    def
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)


  • Round 2
    att
    DiceRolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
    def
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)


  • Round 3:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 5, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 4:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (2, 3, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Round 5:
    att:
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 4)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 6:
    att
    DiceRolls: 3@1; Total Hits: 03@1: (6, 3, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 7
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 4, 6)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • omg something hit something!

    Round 8
    att
    DiceRolls: 3@1; Total Hits: 03@1: (3, 6, 2)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • att
    DiceRolls: 3@1; Total Hits: 03@1: (6, 5, 3)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 10
    att
    DiceRolls: 3@1; Total Hits: 03@1: (4, 3, 3)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Finally some hits
    Well onto round 11
    att
    DiceRolls: 2@1; Total Hits: 02@1: (2, 5)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Round 12
    att
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Well he should retreat, but im going to waste him because he is apparently worthless in a fight.

    Round to much
    att
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    def
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Cha ntwlo 4 inf

    Placement:
    1 inf in Hop
    2 inf in Sui

    Collects:
    8 IPC

    onto UK.


  • UK
    London: 0 IPC
    Calcutta: 7 IPC
    Buys:
    1 inf, 1 arty = 0

    Combat Moves:
    Bur:
    17 inf, 7 Arty, 1 AA gun, 2 fig, 1 tac from Ind

    Battle of Burma:
    att
    DiceRolls: 10@1 14@2 2@3 1@4; Total Hits: 410@1: (2, 3, 5, 4, 6, 5, 5, 5, 3, 5)14@2: (4, 4, 4, 4, 6, 1, 3, 6, 4, 5, 3, 2, 3, 6)2@3: (3, 6)1@4: (2)
    def
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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