Losses?
Cereal vs Booger-10
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I was think WAU attack should not take place I canceled the attack and I do not think it would be fair for me to change my mind after the fact so I will live with the map I sent you.
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I noticed something with Russia, I see that you moved a mech into Finland with a move of two spaces. I thought a mech unit could only move two spaces with a tank. If I am right russia goes down 2 IPC’s.
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Hi, i have been without internet for the weekend, but im back now. Ill just use the last Japan Map you send, and all is good :)
i will do UK, Anzac, US and all that stuff asap :)the Mech in Russia can only Blitz with a tank, but have a movement of 2. So i can move 1 space and attack a oppo region. But cannot attack a empty region and blitz into another.
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ok with mech movement, I miss understood the movement rule.
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USA
IPC: 77
Buys:
1 Battleship = 57
1 Carrier = 41
1 Fighter = 31
1 Tactical Bomber = 20
1 Cruiser = 8
1 Destroyer = 0Combat Moves:
z123
1 bomber from Eus to z123 (will land in Nbr after battle)
Z123 cwol1 transport from z16 to z22 and unload 1 tank in Mar (walkin)
1 transport from z16 to z17 and unload 1 inf, 1 arty in Iwo (walkin)
1 transport from z101 (with 1 inf) to z86 and unload in Bra (activating 3 inf)Non Combat Moves:
3 Transport (with 3 tanks, 3 mech from Wus), 2 subs from z10 to z26
all fleet from z16 to z26
Strat from z123 to NbrPlacement:
All in z101Collects:
55 + 30 NO - 2 Convoy
Total: 83 IPCMap and onto China
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China:
IPC: 9
Buys:
3 InfCombat moves:
Kwe:
1 inf from Hop (walkin)Cha: (2 inf)
5 inf from HopBattle for Cha:
Att
Rolls: 5@1; Total Hits: 05@1: (3, 5, 2, 4, 6)
def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
Round 2
att
Rolls: 4@1; Total Hits: 14@1: (1, 6, 3, 2)
def
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
Round 3:
att
Rolls: 3@1; Total Hits: 03@1: (4, 5, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 4:
att
Rolls: 3@1; Total Hits: 03@1: (2, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (3) -
Round 5:
att:
Rolls: 3@1; Total Hits: 03@1: (2, 4, 4)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 6:
att
Rolls: 3@1; Total Hits: 03@1: (6, 3, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 7
att
Rolls: 3@1; Total Hits: 03@1: (4, 4, 6)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
omg something hit something!
Round 8
att
Rolls: 3@1; Total Hits: 03@1: (3, 6, 2)
def
Rolls: 1@2; Total Hits: 01@2: (5) -
att
Rolls: 3@1; Total Hits: 03@1: (6, 5, 3)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 10
att
Rolls: 3@1; Total Hits: 03@1: (4, 3, 3)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Finally some hits
Well onto round 11
att
Rolls: 2@1; Total Hits: 02@1: (2, 5)
def
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 12
att
Rolls: 2@1; Total Hits: 02@1: (4, 5)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Well he should retreat, but im going to waste him because he is apparently worthless in a fight.
Round to much
att
Rolls: 1@1; Total Hits: 01@1: (2)
def
Rolls: 1@2; Total Hits: 11@2: (2) -
Cha ntwlo 4 inf
Placement:
1 inf in Hop
2 inf in SuiCollects:
8 IPConto UK.
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UK
London: 0 IPC
Calcutta: 7 IPC
Buys:
1 inf, 1 arty = 0Combat Moves:
Bur:
17 inf, 7 Arty, 1 AA gun, 2 fig, 1 tac from IndBattle of Burma:
att
Rolls: 10@1 14@2 2@3 1@4; Total Hits: 410@1: (2, 3, 5, 4, 6, 5, 5, 5, 3, 5)14@2: (4, 4, 4, 4, 6, 1, 3, 6, 4, 5, 3, 2, 3, 6)2@3: (3, 6)1@4: (2)
def
Rolls: 1@2; Total Hits: 01@2: (3)