Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCereal vs Booger-10
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yep, planes are in seabattle and transports will unload in gib, as statet in the post :) as i hae to commit my groundtroops before any diceroll.
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ok fighters scramble.
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When I was looking at this potential battle during my german phase I missed the Strat so this one should be close.
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Battle for z91
att:
Rolls: 3@2 2@3 3@4; Total Hits: 53@2: (2, 2, 5)2@3: (6, 4)3@4: (2, 3, 3)def:
Rolls: 2@1 2@2 2@3 4@4; Total Hits: 22@1: (2, 4)2@2: (6, 2)2@3: (5, 6)4@4: (4, 6, 6, 6) -
wow, guees the carrier takes 2 hits, your fighters can land in gib if you loose, and with that dice roll it could look like it.
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Round 2:
att:
Rolls: 1@2 2@3 3@4; Total Hits: 51@2: (1)2@3: (5, 2)3@4: (3, 1, 1)def:
Rolls: 2@3 4@4; Total Hits: 42@3: (4, 6)4@4: (1, 2, 3, 3) -
I am getting the shitty end of the dice this game.
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Round 3:
att:
Rolls: 1@3 3@4; Total Hits: 11@3: (5)3@4: (6, 4, 5)def:
Rolls: 1@4; Total Hits: 11@4: (2) -
I think there has been some mix up you have two battleships that attack at 4 and 2 planes that should only attack at 3? where are 4@4 coming from?
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never mind that was my def. sorry
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z91 taken with
2 Dmg Battleship, 1 Carrier, 1 fig and 3 transports remaining
fighter lands on carrier again.Gib twol
Non Combat moves done, so
Placement:
3 Destroyers in z10
3 Tanks in Eus
4 inf in Eus
3 Transports in z101US Collects:
72 IPCmap and onto China
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China:
IPC: 10Buys:
3 Inf = 1
saves 1 IPCPlacement:
3 inf in KwaCollects:
2 IPC + 1 saved
Total: 3 IPCon to UK
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UK:
London:
IPC: 24
Buys:
2 Fighters = 4
saves 4 IPCCalcutta:
IPC: 13
Buys:
3 Arty = 12
saves 1 IPCCombat Moves:
Hun (1 arty)
3 tank, 1 arty, 9 inf from YunSze (2 tank)
10 inf from Yunkwe (1 tank)
2 inf from Yun
1 fig and 1 tac from MalBattle for Hun:
att
Rolls: 8@1 2@2 3@3; Total Hits: 38@1: (6, 5, 3, 2, 4, 6, 4, 6)2@2: (2, 3)3@3: (2, 2, 4)def:
Rolls: 1@2; Total Hits: 11@2: (2) -
Hun twlo 1 inf
Battle for Kwe
att:
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (5)1@4: (5)Def:
Rolls: 1@3; Total Hits: 11@3: (2) -
Kwe twlo 1 inf
Battle for Sze:
att:
Rolls: 10@1; Total Hits: 110@1: (6, 4, 5, 5, 5, 6, 4, 5, 1, 5)def:
Rolls: 2@3; Total Hits: 12@3: (2, 4) -
round 2
att
Rolls: 9@1; Total Hits: 19@1: (3, 3, 1, 4, 3, 2, 3, 2, 4)def
Rolls: 1@3; Total Hits: 11@3: (3) -
Sze twlo 2 inf
Non combat Moves:
2 inf from Bur to Yun
1 inf from Fic to Kwa
2 inf from Mal to Shn
1 sub from z109 to z91
1 sub from z105 to z91
1 fig from London to Gib
1 fig and 1 tac from Kwe to Yun
1 inf from Ken to Tang
1 tank from Con to Tang
1 tank from Rho to TangMap and onto Anzac:
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Anzac:
IPC: 21
Buys:
1 Transport = 14
1 arty = 10
1 Fighter = 0Combat moves:
1 transport from z54 (with 2 inf from Que) to z35 and unload in Phi (walkin)Non Combat Moves:
1 destroyer from z54 to z21
1 carrier with 2 fig from z62 to z45
1 sub from z54 to z45Placement:
1 transport in z62
1 fig, 1 arty in NswCollects:
10 + 10 NO
Total: 20 IPCMap, Onto Italy
The French Fighter in London flies to Gib in the non combat fase, thats all france does, so you can go from italy to Germany again.
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It6 (37)
2 trans = 14 = 23
1 tnk = 6 = 17
4inf = 12 = 5
1 art = 4 = 1
SAVE1CM
Z91
2 dd from z95
2 fgt from Sfr
Scramble 2 fighters from Gib?EPR(twol)
Tran from z71 with inf and tnk from Saf to z80 unloadWIND (twol)
1 trans from z71 1 inf, 1art from saf to z79 unload
2 trans