• '12

    Firstly……Wow, you think it impossible for Japan to build 3 transports on Japan 1?  You also build a destroyer for 29 IPC.  By doing pearl harbour light, the Japs end up with a Carrier, 2 fighters, a battleship if you don’t use it to kill the Brit CV and a destroyer.  Really, the Japs are scared of a brit attack now on Sz 60 why again?  I will allow you your cruiser AND your sub, I will make an error and won’t attack any of those vulnerable pieces.  You will attack with a sub, fighter, bomber, cruiser and a CV.  And stupid me, by just sitting back and not attack the Brits I have allowed you a 10% chance of winning in Sz60, yup a whole 10%.   Secondly, if you commit the Brit Bomber to be in striking range of Sz60 you are letting Germany off easier.  If you commit the Brit fighter to harasses the HUGE Jap asian navy/air force you get little in return and you weaken Africa.  Sure, if Egy goes poorly on Germany1 you might want to harasses the Japs a bit.

    Secondly, who mentioned a stalemate in Persia?  Not me, far from it.  Japan has COMPLETE control of that theatre.  If the US ventures into or past Egy it faces a massive Jap force of tanks, air (because the Japs know for 5 turns where you will be and can put air assets in place to attack the US stack if its even neccessary).  In fact, Japan will me marshaling their force in Persia to attack/threaten Caucus so good luck moving US forces past a massing Japanese army supported by all its navy and air force.

    Dude, you keep arguing about a strategy that you have NEVER faced with people who were like you but then faced Fortress Europe.  Every argument against it you provide just shows me you don’t seem to understand how it works.  I think it would be a better use of your energy to play somebody who can play Fortress Europe.  Then either you will say “Ok, now I get it”.  Or you will see something that 100s of people who use it just failed to see.  You will be talked about as a legend for years to come.  When somebody uses Fortress Europe they will be “Stauffenberg’d” and we’ll all smirk that somebody is using an old failed strategy.  I suspect it will be the former and not the latter but you never know, maybe you just will school all of us…  Either way, time to put up or… :-)


  • @Hobbes:

    Another Fortress Europe game, me as Axis. Allied player surrended round 9

    That was interesting. Fortress Europe worked fine against an allied “Mediterranean” path to Russia. Some aspects of the game worth imho mentioning:

    1. Since R3 G. was left with just 4 airplanes (3 ftr, 1 bmb). Still, the Allies couldn t seem to find a safe SZ to set their fleet chain and kept losing capital ships and TTs all over the Atlantic right untill the end of the game. The very essence of Fortress Europe.
    2. SZ52 J1 attack myth busted. Sparing the US fleet changed little in the game, since the US player was determined to withdraw from the pacific no matter what and use those ships in the Atlantic for KGF. But those US ships didn t change much in the Atlantic either, since KGF failed nonetheless. Another lesson learned, KGF won t work , not even if the Pacific US fleet crosses intact into the Atlantic and is used for KGF.
    3. Germany had no problem surviving even without the African IPCs. Actually, trading the KAR-BLR-UKR line was more than enough to see G through untill Japan was ready to kill Moscow, even though G had also to deal with the US landings in the south. FE keeps Europe safe and dry all night long.
    4. Russia was unable to survive even though they kept trading Europe, gaining 29 IPCs / turn (even reached 31). This is pretty much the best Russia can do, it wasn t enough though. The Allies must get the fleet chain going, otherwise all the IPCs of Europe won t save Russia.
    5. Japan doesn t need a horde of airplanes in Europe. From its initial 7, 5 airplanes (4 ftr, 1 bmb) are enough to start FE, giving J time to build its IPC base, cross the China gorge, invade Buratya and set a siege in Persia. From there, Novosibirsk/Kazak and Caucasus are only turns away.

  • @Advosan:

    @Hobbes:

    Another Fortress Europe game, me as Axis. Allied player surrended round 9

    That was interesting. Fortress Europe worked fine against an allied “Mediterranean” path to Russia.

    On my experience so far this is the worse option for the Allies - the Med turns up to be a dead end and the Axis airforces have an easier reach.

    Some aspects of the game worth imho mentioning:

    1. Since R3 G. was left with just 4 airplanes (3 ftr, 1 bmb). Still, the Allies couldn t seem to find a safe SZ to set their fleet chain and kept losing capital ships and TTs all over the Atlantic right untill the end of the game. The very essence of Fortress Europe.

    Another thing worth mentioning - G1 had a 5 inf, 5 arm buy instead of a bomber because of the starting Russian buy of 4 arm, 1 art. I made it to prevent enskive (he’s an excellent Revised player) from stacking Ukraine with the Russians. It was his first game against FE - I think he did pretty well.

    1. SZ52 J1 attack myth busted. Sparing the US fleet changed little in the game, since the US player was determined to withdraw from the pacific no matter what and use those ships in the Atlantic for KGF. But those US ships didn t change much in the Atlantic either, since KGF failed nonetheless. Another lesson learned, KGF won t work , not even if the Pacific US fleet crosses intact into the Atlantic and is used for KGF.

    The problem is, if the US kept the carrier and BB on the Pacific and the Japs would be forced to hold back most of its airforce or face a slow US build up.

    1. Germany had no problem surviving even without the African IPCs. Actually, trading the KAR-BLR-UKR line was more than enough to see G through untill Japan was ready to kill Moscow, even though G had also to deal with the US landings in the south. FE keeps Europe safe and dry all night long.

    Benefits of securing W. Europe - 6 IPC assured while denying them to the Allies. As long as G can stack W.Eur/Germany/E. Eur it will be safe.


  • @Col.Stauffenberg:

    Ok so what’s going on in Asia this whole time? Japan has three areas of approach they have to deal with. And I don’t see how a stale mate in Persia is to the axis advantage. And how do they build 3 trans on round 1? What are they using to defend it? Because UK can get a Carrier, a plane and a bomber in striking range before they even build.

    Watch the games Hobbes took the time to post, try the strategy and honestly, until then, please stop telling everyone that what they say is bad when you are not even trying to understand. Building 3 Transports on turn 1 is VERY easy and just by watching the board it should be obvious. This is a strategy game and you need to put the time needed to understand, not just reading posts in forums. There as been many high level players taking their time here to answer your questions and you are really just arguing for the fun of it, having no intention to actually try the strategy (seriously this post has been going forever).


  • Ok fine, I’m done talking. I have a test that has to be handed in by mid August. Then I need to figure out how to install AAA. Files just won’t open for me. After that, I want one of you Fortress Europe fans. I’ll even take on Hobbes.

  • '12

    You can play here using Play by Forum, but many of the best players only play using TripleA.  I have yet to use TripleA but I understand that games are faster to play that way.  Play by forum requires a fair bit of verbiage to list out your moves.

    One test to hand in?  When you hand stuff in, isn’t that called homework?  Thank goodness you don’t have kids or a full time job!  I dunno how family people find the time to play at all!


  • @Hobbes:

    Another thing worth mentioning - G1 had a 5 inf, 5 arm buy instead of a bomber because of the starting Russian buy of 4 arm, 1 art. I made it to prevent enskive (he’s an excellent Revised player) from stacking Ukraine with the Russians. It was his first game against FE - I think he did pretty well.

    And still, the Axis airforce performed great against a high tide of allied ships. If FE is applied, G may not buy a single airplane the whole game while J shouldn t bother buying until J3.

    The problem is, if the US kept the carrier and BB on the Pacific and the Japs would be forced to hold back most of its airforce or face a slow US build up.

    This struck me aswell. I would have moved the BB, AC loaded, TT and SS in Solomon Islands and buy a fleet to couter if J2 attacked the Solomon fleet. Japan would have to think before attacking, its fleet would be exposed to a counter.

  • '12

    Hey Hobbes, thanks again for posting those saved games.  I finally got tripleA to work and was reviewing the save file FE.tsvg  I was reviewing Germany2 specifically the attack on the navy in Sz2.  It seemed like the US fighters didn’t defend after the first round of combat.  In round 2 your sub hit and sinks the Brit CV leaving the 2 US fighters and Brit transport.  Your planes seemed to roll according to low luck but in that one instance, there seemed to be no rolls for the American fighters.  Now during non-combat there was a line “1 fighter could not land in 2 Sea Zone and was removed” that fighter being a german fighter.

    Is this just an artifact/bug in viewing game history?  I’m guessing in the battle you did take a hit due to a defense of 8, and the low luck roll of 2 missed, then the next round a low luck roll of 4 missed for the US?


  • @MrMalachiCrunch:

    Hey Hobbes, thanks again for posting those saved games.  I finally got tripleA to work and was reviewing the save file FE.tsvg  I was reviewing Germany2 specifically the attack on the navy in Sz2.  It seemed like the US fighters didn’t defend after the first round of combat.  In round 2 your sub hit and sinks the Brit CV leaving the 2 US fighters and Brit transport.  Your planes seemed to roll according to low luck but in that one instance, there seemed to be no rolls for the American fighters.  Now during non-combat there was a line “1 fighter could not land in 2 Sea Zone and was removed” that fighter being a german fighter.

    Is this just an artifact/bug in viewing game history?  I’m guessing in the battle you did take a hit due to a defense of 8, and the low luck roll of 2 missed, then the next round a low luck roll of 4 missed for the US?

    The 2 US fighters were a bug. We agreed to kill the German fighter as a fix.

  • '12

    I see, thanks.  Do bugs like that occur often?  Did you file a bug report?


  • @MrMalachiCrunch:

    I see, thanks.  Do bugs like that occur often?  Did you file a bug report?

    That bug has already been reported, although they didn’t seem to fix it for this version.


  • @MrMalachiCrunch:

    You can play here using Play by Forum, but many of the best players only play using TripleA.  I have yet to use TripleA but I understand that games are faster to play that way.  Play by forum requires a fair bit of verbiage to list out your moves.

    One test to hand in?  When you hand stuff in, isn’t that called homework?  Thank goodness you don’t have kids or a full time job!  I dunno how family people find the time to play at all!

    I have a full time job. The test is for the job. No kids though. But regardless, one game of A&A is a huge time commitment. I don’t like the sound of play by forum. I wish gametableonline was free. I enjoyed it when it was on Facebook.

  • '12

    I’ve done a few play by forum, it’s not too bad if you can copy and paste and remember to update the copy and paste!  I just reviewed a few games here, looked at how they player laid out their turn.  For the most part you can create a template and just fill in the blanks.

    The dice roller works well, there is a thread on how to use it and a forum thread so you can do test rolls.  The game takes longer but it has some advantages.  It does allow you to think too long and/or obsess about your turn.  There is no rule enforcement but its not really needed here in that everyone seems very fair and honest and it’s unlikely anyone would miss fighters moving 5 spaces!


  • Have any of you tried to play at gametableonline?
    There is a small activation fee and it costs a few cents to play by e-mail, but I pay happily, since I find it working quite well.

    There is also some very good players around.

  • '16 '15 '10

    GTO PBE is a great service….I certainly have made liberal use of it.  But there’s also a more obscure and even easier way to play online (for free) and that is using TripleA to play by forum.

    Here’s an example of a recent (aa50) game played in this style.  The difference is with AA42 there ‘shouldn’t’ be any bugs in the post-turn summaries since play-by-forum was designed for Revised and AA42 is so similar.

    http://www.axisandallies.org/forums/index.php?topic=23248.0

    To set up your game, all you have to do is put the url (in this case 23248) into the URL box in the PBEM screen, and turn on “post save game file” and “post turn summary”, and input the relevant email addresses so all sides receive dice emails.  From then on, it’s all gameplay.  The entire process is automated, so it cuts out the traditional step of having to email your game to your opponent.  Playing this way, you come to the forum, open the file from the forum and your turn (save file and summary) is posted automatically when you are done.

    It’s just as convenient as GTO’s PBE but with the save/edit/game history that TripleA has to offer.

    Please give it a try…we need to test play-by-forum and make sure it will run bug-free.  I’ll play a test game if anyone is down.

  • '12

    As soon as I finish my test in mid August I’m getting AAA and making it a priority to test this strat (ie end this charade).

    Is it mid-August yet?


  • @MrMalachiCrunch:

    As soon as I finish my test in mid August I’m getting AAA and making it a priority to test this strat (ie end this charade).

    Is it mid-August yet?

    Ooohhhh. You’re right! The heat is on! Will Fortress Europe fall? Will this thread end? Will we see the rise of Allied bid?

    Stay tuned…


  • @coorran:

    @MrMalachiCrunch:

    As soon as I finish my test in mid August I’m getting AAA and making it a priority to test this strat (ie end this charade).

    Is it mid-August yet?

    Ooohhhh. You’re right! The heat is on! Will Fortress Europe fall? Will this thread end? Will we see the rise of Allied bid?

    Stay tuned…

    Fortress Europe is a massive conspiracy designed to make you think you can win with the Axis… ;)


  • Yes it is and I’m even more certain it won’t work. My final is a lot closer than I thought. Sept. 24 so it’ll have to wait til after that.

  • '12

    Your final, the one you get to take home then hand in for work……is now closer than it was…which was in mid-August…so being much closer it is now Sept 24.  There is an old saying, if you talk the talk, walk the walk.  It didn’t say anything about back-pedaling.

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