Commander Jennifer (Allies) vs. Jercules (Axis)


  • France
    DiceRolls: 4@1 6@2 5@3; Total Hits: 54@1: (5, 6, 5, 3)6@2: (2, 4, 1, 2, 3, 1)5@3: (5, 1, 4, 4, 4)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 13@2: (5, 5, 6)2@3: (5, 3)1@4: (6)


  • France
    DiceRolls: 3@1 6@2 5@3; Total Hits: 53@1: (2, 3, 6)6@2: (4, 6, 2, 3, 4, 4)5@3: (3, 2, 1, 3, 4)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Well isn’t that nifty. Germany takes Paris with 1 inf., 4 mech., 3 art., and 5 tanks.

    NC
    -2 inf. from GSG to NI
    -2 inf. from Denmark to WG
    -Hungary fighter goes to Rome
    -all other aircraft land in WG
    -1 Norwegian inf. activates Finland, the other goes to WG via transport (which goes from sz113 to sz112)
    -3 tanks of the Eastern front to Germany

    PLACEMENTS
    -1 sub in sz112
    -2 bombers in WG

    COLLECTS
    36 (tt) + 10 (bonuses) + 19 (French loot) = 65 IPCs

    CmdrJEN_vs_Jerc_01aGER.AAM


  • At this stage, I’ll fully scramble for any battles I can (sz112, sz95, sz97).

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(37)

    • 11 Infantry
    • 1 Artillery

    Combat Moves: None

    NCM:

    As per map.  Sorry, but I have a standard NCM for a peaceful Russia and it’s a pain to always retype it!  I should really just keep it on my desktop so I can copy/paste it.

    Build: 2 INfantry, Artillery in S. Ukraine
    Build: 3 Infantry in Novgorod
    Build: 6 Infantry in Russia

    Collect: 37 IPC


    I’ve never scrambled against Germany before.  Not sure if I like it.  Had I not scrambled and you still not purchased a carrier, I could have counter attacked SZ 112 successfully.  Oh well.  Next time, check the build before issuing Scrambling orders! lol.

    CmdrJEN_vs_Jerc_01bRUS.AAM


  • J1 - 26 IPCs

    PURCHASES
    -2 trans (14)
    -1 dd (8 )
    -save 4

    COMBAT (everything, everywhere)
    -sz33 units vs. sz62
    -1 cr. (sz20), 1 BB, 1 sub, 1 dd (sz19), 1 full ac (sz6) vs. sz35
    -2 bombers (Japan), 1 f. (Formosa) vs. sz37
    -JEH units take CHA
    -SIAM units take FIC
    -2 inf. (KSI), 1 f. (Ok), 1 f., 2 tac. (Japan) vs. Hong Kong
    -3 inf. (Ok, KOR, and KSI), 3 art. (KSI, Man., and Japan) vs. PHI
    -1 inf. (KWA), 1 f., 2 tac. (Man) vs. Hunan
    -2 inf., 1 art. (KWA), 1 tac., 1 f. (KSU) vs. Yunnan
    -3 inf., 1 art. (SHA), 1 inf. (KSU), 1 mech (Man) take ANHWE

    SZ37
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • SZ37 (cont’d)
    DiceRolls: 2@4; Total Hits: 22@4: (4, 1)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • SZ62
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Hunan
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Yunnan
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (1, 3)1@3: (2)1@4: (6)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)


  • Hunan cleared but not taken.

    Yunnan
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yunnan taken with a Japanese art.

    Hong Kong
    DiceRolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 1)2@3: (2, 6)2@4: (3, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • HK taken with a Japanese inf.

    SZ35 (NOTE: I’m making a ‘no-scramble’ assumption here. Please make a note if this is not what you’d prefer)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (6, 5)2@4: (2, 6)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)


  • PHI
    DiceRolls: 6@2; Total Hits: 26@2: (5, 3, 2, 2, 3, 5)
    DiceRolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)


  • PHI
    DiceRolls: 6@2; Total Hits: 06@2: (6, 3, 5, 4, 3, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • PHI
    DiceRolls: 5@2; Total Hits: 25@2: (4, 1, 2, 4, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • PHI taken with 2 inf., 2 art.

    NC
    -sz37 bomber lands in KWA; all mainland combative air lands in KWA
    -2 inf., 1 art. from KSU to KSI
    -1 full ac, 1 BB, 1 dd, 1 sub (sz6) to sz33
    -1 f. from Man to KWA
    -1 f. from Korea to Japan
    -Korean units to Man., Man. units to Jehol

    PLACEMENTS
    -2 trans., 1 dd in sz6

    COLLECTS
    36 + 4 = 40 IPCs

    Why can’t the whole game be as easy as a J1 attack?

    (BTW, I probably would like the opportunity to use a kamikaze or two if you attack sz6. Thx)

    CmdrJEN_vs_Jerc_01cJAP.AAM

  • '18 '17 '16 '11 Moderator

    USA:

    Buy(52)

    • 2 Aircraft Carriers
    • 1 Battleship

    Combat Moves: None

    NCM:

    Bomber to England
    Fleet/Airpower to SZ 25
    Ground units to W. USA
    Inf/Art to Quebec

    Collect: 50 TT + 10 USA + 5 Alaska + 5 Mexico


    China:

    Buy(12)

    • 4 Infantry

    Combat Moves:

    2 Infantry, Fighter to Yunnan

    Combat:
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (5)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '18 '17 '16 '11 Moderator

    Another 15 seconds of my life wasted on the dicey…(no result)
    Attacker:
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Build 4 Infantry in SZE

    Collect: 9 + 6 NO = 15 IPC


    England:

    Buy(28/17)

    • 9 Infantry, Save 1
    • 3 Infantry, 1 Transport, Save 1

    Combat Moves:

    3 Infantry, MI, 2 Artillery, ARmor, Fighter to Tobruk

    • 2 Infnatry, Artillery, ARmor from Alexandria
    • Infantry, Fighter from Malta
    • Artillery, MI from Egypt

    Infnatry to Holland

    • Infantry from W. France

    Infantry to Sumatra

    • Infantry from India

    Combat:

    Tobruk:
    Attacker:
    DiceRolls: 1@1 4@2 2@3; Total Hits: 21@1: (5)4@2: (1, 3, 6, 5)2@3: (1, 4)
    Defender:
    DiceRolls: 5@2 1@3; Total Hits: 15@2: (3, 2, 3, 3, 4)1@3: (5)

  • '18 '17 '16 '11 Moderator

    Round 2:
    Attacker:
    DiceRolls: 4@2 2@3; Total Hits: 34@2: (1, 5, 1, 5)2@3: (4, 2)
    Defender:
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (4, 6, 6)1@3: (2)

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