1d1000<=1: 745; Hits: 0
1d1000<=1: 11; Hits: 0
1d1000<=1: 54; Hits: 0
Commander Jennifer (Allies) vs. Jercules (Axis)
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France
Rolls: 4@1 6@2 5@3; Total Hits: 54@1: (5, 6, 5, 3)6@2: (2, 4, 1, 2, 3, 1)5@3: (5, 1, 4, 4, 4)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (5, 5, 6)2@3: (5, 3)1@4: (6)
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France
Rolls: 3@1 6@2 5@3; Total Hits: 53@1: (2, 3, 6)6@2: (4, 6, 2, 3, 4, 4)5@3: (3, 2, 1, 3, 4)
Rolls: 1@4; Total Hits: 11@4: (4)
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Well isn’t that nifty. Germany takes Paris with 1 inf., 4 mech., 3 art., and 5 tanks.
NC
-2 inf. from GSG to NI
-2 inf. from Denmark to WG
-Hungary fighter goes to Rome
-all other aircraft land in WG
-1 Norwegian inf. activates Finland, the other goes to WG via transport (which goes from sz113 to sz112)
-3 tanks of the Eastern front to GermanyPLACEMENTS
-1 sub in sz112
-2 bombers in WGCOLLECTS
36 (tt) + 10 (bonuses) + 19 (French loot) = 65 IPCs -
At this stage, I’ll fully scramble for any battles I can (sz112, sz95, sz97).
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Russia:
Buy(37)
- 11 Infantry
- 1 Artillery
Combat Moves: None
NCM:
As per map. Sorry, but I have a standard NCM for a peaceful Russia and it’s a pain to always retype it! I should really just keep it on my desktop so I can copy/paste it.
Build: 2 INfantry, Artillery in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in RussiaCollect: 37 IPC
I’ve never scrambled against Germany before. Not sure if I like it. Had I not scrambled and you still not purchased a carrier, I could have counter attacked SZ 112 successfully. Oh well. Next time, check the build before issuing Scrambling orders! lol.
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J1 - 26 IPCs
PURCHASES
-2 trans (14)
-1 dd (8 )
-save 4COMBAT (everything, everywhere)
-sz33 units vs. sz62
-1 cr. (sz20), 1 BB, 1 sub, 1 dd (sz19), 1 full ac (sz6) vs. sz35
-2 bombers (Japan), 1 f. (Formosa) vs. sz37
-JEH units take CHA
-SIAM units take FIC
-2 inf. (KSI), 1 f. (Ok), 1 f., 2 tac. (Japan) vs. Hong Kong
-3 inf. (Ok, KOR, and KSI), 3 art. (KSI, Man., and Japan) vs. PHI
-1 inf. (KWA), 1 f., 2 tac. (Man) vs. Hunan
-2 inf., 1 art. (KWA), 1 tac., 1 f. (KSU) vs. Yunnan
-3 inf., 1 art. (SHA), 1 inf. (KSU), 1 mech (Man) take ANHWESZ37
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
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SZ37 (cont’d)
Rolls: 2@4; Total Hits: 22@4: (4, 1)
Rolls: 1@4; Total Hits: 11@4: (3)
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SZ62
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Hunan
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Yunnan
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (1, 3)1@3: (2)1@4: (6)
Rolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)
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Hunan cleared but not taken.
Yunnan
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Yunnan taken with a Japanese art.
Hong Kong
Rolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 1)2@3: (2, 6)2@4: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
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HK taken with a Japanese inf.
SZ35 (NOTE: I’m making a ‘no-scramble’ assumption here. Please make a note if this is not what you’d prefer)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (6, 5)2@4: (2, 6)
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)
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PHI
Rolls: 6@2; Total Hits: 26@2: (5, 3, 2, 2, 3, 5)
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)
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PHI
Rolls: 6@2; Total Hits: 06@2: (6, 3, 5, 4, 3, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
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PHI
Rolls: 5@2; Total Hits: 25@2: (4, 1, 2, 4, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
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PHI taken with 2 inf., 2 art.
NC
-sz37 bomber lands in KWA; all mainland combative air lands in KWA
-2 inf., 1 art. from KSU to KSI
-1 full ac, 1 BB, 1 dd, 1 sub (sz6) to sz33
-1 f. from Man to KWA
-1 f. from Korea to Japan
-Korean units to Man., Man. units to JeholPLACEMENTS
-2 trans., 1 dd in sz6COLLECTS
36 + 4 = 40 IPCsWhy can’t the whole game be as easy as a J1 attack?
(BTW, I probably would like the opportunity to use a kamikaze or two if you attack sz6. Thx)
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USA:
Buy(52)
- 2 Aircraft Carriers
- 1 Battleship
Combat Moves: None
NCM:
Bomber to England
Fleet/Airpower to SZ 25
Ground units to W. USA
Inf/Art to QuebecCollect: 50 TT + 10 USA + 5 Alaska + 5 Mexico
China:
Buy(12)
- 4 Infantry
Combat Moves:
2 Infantry, Fighter to Yunnan
Combat:
Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (5)
Defender:
Rolls: 1@2; Total Hits: 01@2: (4)
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Another 15 seconds of my life wasted on the dicey…(no result)
Attacker:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (1)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
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Build 4 Infantry in SZE
Collect: 9 + 6 NO = 15 IPC
England:
Buy(28/17)
- 9 Infantry, Save 1
- 3 Infantry, 1 Transport, Save 1
Combat Moves:
3 Infantry, MI, 2 Artillery, ARmor, Fighter to Tobruk
- 2 Infnatry, Artillery, ARmor from Alexandria
- Infantry, Fighter from Malta
- Artillery, MI from Egypt
Infnatry to Holland
- Infantry from W. France
Infantry to Sumatra
- Infantry from India
Combat:
Tobruk:
Attacker:
Rolls: 1@1 4@2 2@3; Total Hits: 21@1: (5)4@2: (1, 3, 6, 5)2@3: (1, 4)
Defender:
Rolls: 5@2 1@3; Total Hits: 15@2: (3, 2, 3, 3, 4)1@3: (5)
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Round 2:
Attacker:
Rolls: 4@2 2@3; Total Hits: 34@2: (1, 5, 1, 5)2@3: (4, 2)
Defender:
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 6, 6)1@3: (2)