TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 1 Allies Combat Move - USA-UKCombat Hit Differential Summary :
Thanks for the game!
Before we begin, let us set the stage:
http://www.theatlantic.com/infocus/2011/06/world-war-ii-before-the-war/100089/
Some brilliant shots. The one of Jesse Owens is iconic.
G1 - 30 IPCs
PURCHASES
-2 bombers
-1 sub
ATTACKS
-sz112 with 1 tac. (Poland), German sz113 navy
-sz111 with 2 subs, 1 tac. (WG), 1 f. (Norway), 1 bomber (G)
-sz110 with 1 sub, 3 f. (1 from H/B, 2 from WG), 3 tac. (2 from WG, 1 from G)
-France with all WG and H/B land units plus 2 tanks (GSG)
-2 subs vs. 106
SZ112
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 2)1@4: (6)
Rolls: 2@3; Total Hits: 12@3: (2, 4)
SZ106
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
SZ106
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
You asked for your fighters scrambled, and so…
SZ111
Rolls: 2@2 1@3 2@4; Total Hits: 42@2: (1, 1)1@3: (5)2@4: (2, 2)
Rolls: 1@2 2@4; Total Hits: 01@2: (4)2@4: (5, 5)
SZ110
Rolls: 1@2 3@3 3@4; Total Hits: 31@2: (5)3@3: (2, 6, 5)3@4: (4, 3, 6)
Rolls: 1@3 4@4; Total Hits: 21@3: (6)4@4: (6, 1, 1, 6)
SZ110
Rolls: 3@3 2@4; Total Hits: 33@3: (2, 6, 4)2@4: (2, 3)
Rolls: 3@4; Total Hits: 23@4: (6, 4, 1)
Germany escapes with a single fighter and 2 tacs.
France
Rolls: 4@1 10@2 5@3; Total Hits: 44@1: (2, 4, 3, 4)10@2: (4, 2, 6, 5, 4, 5, 5, 6, 2, 2)5@3: (6, 1, 4, 5, 5)
Rolls: 9@2 2@3 1@4; Total Hits: 39@2: (6, 2, 4, 4, 3, 2, 3, 4, 4)2@3: (4, 2)1@4: (6)
France
Rolls: 1@1 10@2 5@3; Total Hits: 61@1: (2)10@2: (5, 6, 4, 2, 5, 5, 1, 1, 6, 2)5@3: (4, 3, 6, 2, 6)
Rolls: 5@2 2@3 1@4; Total Hits: 35@2: (1, 6, 5, 5, 5)2@3: (3, 3)1@4: (5)
And in nearly record time, I screw up!
Mech units do NOT normally improve to 2 attack when paired with a tank… this is what I get for careless cut and pasting.
France (redo)
Rolls: 8@1 6@2 5@3; Total Hits: 68@1: (4, 4, 5, 4, 3, 3, 1, 6)6@2: (4, 2, 5, 1, 6, 6)5@3: (5, 4, 1, 3, 2)
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (2, 5, 3, 5, 6, 4, 6, 5, 1)2@3: (4, 2)1@4: (4)
France
Rolls: 4@1 6@2 5@3; Total Hits: 54@1: (5, 6, 5, 3)6@2: (2, 4, 1, 2, 3, 1)5@3: (5, 1, 4, 4, 4)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (5, 5, 6)2@3: (5, 3)1@4: (6)
France
Rolls: 3@1 6@2 5@3; Total Hits: 53@1: (2, 3, 6)6@2: (4, 6, 2, 3, 4, 4)5@3: (3, 2, 1, 3, 4)
Rolls: 1@4; Total Hits: 11@4: (4)
Well isn’t that nifty. Germany takes Paris with 1 inf., 4 mech., 3 art., and 5 tanks.
NC
-2 inf. from GSG to NI
-2 inf. from Denmark to WG
-Hungary fighter goes to Rome
-all other aircraft land in WG
-1 Norwegian inf. activates Finland, the other goes to WG via transport (which goes from sz113 to sz112)
-3 tanks of the Eastern front to Germany
PLACEMENTS
-1 sub in sz112
-2 bombers in WG
COLLECTS
36 (tt) + 10 (bonuses) + 19 (French loot) = 65 IPCs
At this stage, I’ll fully scramble for any battles I can (sz112, sz95, sz97).
Russia:
Buy(37)
Combat Moves: None
NCM:
As per map. Sorry, but I have a standard NCM for a peaceful Russia and it’s a pain to always retype it! I should really just keep it on my desktop so I can copy/paste it.
Build: 2 INfantry, Artillery in S. Ukraine
Build: 3 Infantry in Novgorod
Build: 6 Infantry in Russia
Collect: 37 IPC
I’ve never scrambled against Germany before. Not sure if I like it. Had I not scrambled and you still not purchased a carrier, I could have counter attacked SZ 112 successfully. Oh well. Next time, check the build before issuing Scrambling orders! lol.
J1 - 26 IPCs
PURCHASES
-2 trans (14)
-1 dd (8 )
-save 4
COMBAT (everything, everywhere)
-sz33 units vs. sz62
-1 cr. (sz20), 1 BB, 1 sub, 1 dd (sz19), 1 full ac (sz6) vs. sz35
-2 bombers (Japan), 1 f. (Formosa) vs. sz37
-JEH units take CHA
-SIAM units take FIC
-2 inf. (KSI), 1 f. (Ok), 1 f., 2 tac. (Japan) vs. Hong Kong
-3 inf. (Ok, KOR, and KSI), 3 art. (KSI, Man., and Japan) vs. PHI
-1 inf. (KWA), 1 f., 2 tac. (Man) vs. Hunan
-2 inf., 1 art. (KWA), 1 tac., 1 f. (KSU) vs. Yunnan
-3 inf., 1 art. (SHA), 1 inf. (KSU), 1 mech (Man) take ANHWE
SZ37
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (1, 5)
Rolls: 1@4; Total Hits: 11@4: (2)
SZ37 (cont’d)
Rolls: 2@4; Total Hits: 22@4: (4, 1)
Rolls: 1@4; Total Hits: 11@4: (3)
SZ62
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Hunan
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (6, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Yunnan
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (1)2@2: (1, 3)1@3: (2)1@4: (6)
Rolls: 4@2; Total Hits: 14@2: (3, 6, 5, 2)
Hunan cleared but not taken.
Yunnan
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 2)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Yunnan taken with a Japanese art.
Hong Kong
Rolls: 2@1 2@3 2@4; Total Hits: 52@1: (1, 1)2@3: (2, 6)2@4: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
HK taken with a Japanese inf.
SZ35 (NOTE: I’m making a ‘no-scramble’ assumption here. Please make a note if this is not what you’d prefer)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (6, 5)2@4: (2, 6)
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)
PHI
Rolls: 6@2; Total Hits: 26@2: (5, 3, 2, 2, 3, 5)
Rolls: 2@2 1@4; Total Hits: 02@2: (6, 6)1@4: (6)